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Tanking: Difference between revisions

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Training Mechanic III and Repair Systems III will allow the use of Tech 2 Small Armor Repairers, and Training Mechanic V and Repair systems IV will allow the use of Tech 2 Medium and Large Armor Repairers.
Training Mechanic III and Repair Systems III will allow the use of Tech 2 Small Armor Repairers, and Training Mechanic V and Repair systems IV will allow the use of Tech 2 Medium and Large Armor Repairers.
Ancillary Armor Repairers (AARs) are also available in [http://wiki.eveonline.com/en/wiki/Small_Ancillary_Armor_Repairer Small], [http://wiki.eveonline.com/en/wiki/Medium_Ancillary_Armor_Repairer Medium], and [http://wiki.eveonline.com/en/wiki/Large_Ancillary_Armor_Repairer Large] sizes. These armor repairers repair less damage than similar sized Armor Repair modules, but can be loaded with [http://wiki.eveonline.com/en/wiki/Nanite_Repair_Paste Nanite Repair Paste] to triple their effectiveness. They require slightly less fitting requirements than their T2 Armor Repairer counterparts. They have a very long reload time of 60 seconds, but will continue to function (at 1/3rd efficiency) when empty. These modules are good for shorter engagements where you are unlikely to run out of paste. However, the standard Armor Repair modules will out-perform them for longer engagements.


== Armor Tanking Strategies ==
== Armor Tanking Strategies ==