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Warp disruption: Difference between revisions

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The most common way of warp disruption by far is through the use of two different mid-slot modules (and their respective meta variations). These are:  
The most common way of warp disruption by far is through the use of two different mid-slot modules (and their respective meta variations). These are:  


===Warp disruptor===
====Warp disruptor====
Is referred to as “point” (especially during fleet communication) and has the warp strength of “1”. It has unaffected range of 20km (24km for tech II module).
Is referred to as “point” (especially during fleet communication) and has the warp strength of “1”. It has unaffected range of 20km (24km for tech II module).
* long range
* high capacitro usage
* 1 point of warp scramble strength


===Warp scrambler===
====Warp scrambler====
Is referred to as “scram” (especially during fleet communication) and has the warp strength of “2”. It has unaffected range of 7.5km (9km for tech II module). The use of Warp scrambler also shuts down the MWD module of target ship (slowing it down as a side-effect).
Is referred to as “scram” (especially during fleet communication) and has the warp strength of “2”. It has unaffected range of 7.5km (9km for tech II module). The use of Warp scrambler also shuts down the MWD module of target ship (slowing it down as a side-effect).
* short range
* low capacitor usage
* disables micro warp drive and micro jump drive on target
* 2 points of warp scramble strength


These two modules share several very important characteristics.
These two modules share several very important characteristics.