More actions
fixed the split references I created the other day |
→True Security: corrected false information (systems with negative truesec show up as such in the in-game map) |
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== True Security == | == True Security == | ||
A given system's security level is | A given system's security level is a real number in the range [-1.0, 1.0]. This is known as the system's True Security Level, True-Sec, or Truesec. It is modified to the value displayed in-game by the following range and rounding rules:<ref name="CCP Explorer">[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282632&page=1#4 CCP Explorer forum post]</ref> | ||
* [-1.0, 0.0] = nullsec | * [-1.0, 0.0] = nullsec | ||
* (0.0, 0.05) = rounded up to lowsec (0.1 security level) | * (0.0, 0.05) = rounded up to lowsec (0.1 security level) | ||
* [0.05, 0.45) = rounded half up (lowsec) | * [0.05, 0.45) = rounded half up (lowsec) | ||
* [0.45, 1.0] = rounded half up (highsec) | * [0.45, 1.0] = rounded half up (highsec) | ||
A system's true security may be desirable to know because nullsec systems may have a truesec range from -1.0 up to 0.0 which continues to affect various game mechanics, such as asteroid belt and rat quality. A system's truesec value is | A system's true security may be desirable to know because nullsec systems may have a truesec range from -1.0 up to 0.0 which continues to affect various game mechanics, such as asteroid belt and rat quality. A system's rounded truesec value is available via the in-game map, and the unrounded value can be found through the [[official datadump]] or any third-party utilities that use the datadump or the data extracted from it. | ||
=== Legacy Rounding Glitch === | === Legacy Rounding Glitch === | ||
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This bug has been fixed <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly nullsec. Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec. | This bug has been fixed <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above. This ensures that any system displayed as "0.0" is truly nullsec. Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as nullsec. | ||
==References== | ==References== | ||