More actions
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*{{sk|Power Grid Management}}: 5% more powergrid per level | *{{sk|Power Grid Management}}: 5% more powergrid per level | ||
*{{sk|Weapon Upgrades}}: 5% less CPU need for weapons per level | *{{sk|Weapon Upgrades}}: 5% less CPU need for weapons per level | ||
*{{sk|Electronics Upgrades}}: 5% less CPU need for signal amplifiers, co-processors | *{{sk|Electronics Upgrades}}: 5% less CPU need for signal amplifiers, sensor backup arrays (not regular ECCM), and co-processors, which require no CPU anyway | ||
*{{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules requiring Energy Grid Upgrades per skill level | *{{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules requiring Energy Grid Upgrades per skill level | ||
*{{sk|Shield Upgrades}}: 5% less powergrid need for shield extenders, shield rechargers, and other shield upgrades | *{{sk|Shield Upgrades}}: 5% less powergrid need for shield extenders, shield rechargers, and other shield upgrades | ||