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User:Hellbento/Fleet PvP Skill Training Guide: Difference between revisions

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Well you have come the right place (or at least one of them).  Eve University runs regular (or at least a lot of) PvP fleet roams, both the specific beginner [[Noobs on Patrol]] fleets and others, and everyone in our fleets will be willing to help you find your feet once you are in space.  To actually contribute to a PvP fleet, start by training the ship skills you want to use (even at frigates 3 you can be part of a fleet), the general fitting and tanking skills.  You should also choose a role to fulfill in a fleet, and fit a ship to do this.  Most pilots will start out as a hero tackle or a DD (Damage Dealer) frigate or destroyer, and then branch out from there, but in the uni we are generally fairly flexible.
Well you have come the right place (or at least one of them).  Eve University runs regular (or at least a lot of) PvP fleet roams, both the specific beginner [[Noobs on Patrol]] fleets and others, and everyone in our fleets will be willing to help you find your feet once you are in space.  To actually contribute to a PvP fleet, start by training the ship skills you want to use (even at frigates 3 you can be part of a fleet), the general fitting and tanking skills.  You should also choose a role to fulfill in a fleet, and fit a ship to do this.  Most pilots will start out as a hero tackle or a DD (Damage Dealer) frigate or destroyer, and then branch out from there, but in the uni we are generally fairly flexible.


The general fleet roles are DD, Tackle, Ewar, Logi and Scouts. DD actually apply the damage to the enemy and need ships, guns, and related skills at a decent level.  Tackle pilots use modules to keep the targets from getting away and to slow them down, so they need the propulsion jamming skills, and usually skills to help them fly faster to catch the targets.  Ewar use electronic warfare modules to reduce the targets' effectiveness and make it easier for everyone else to do thier job, and need the electronics skills for the type of Ewar they are using. Logi are the guys that heal us and keep your ship alive, and make you more effective, and need the remote repairing skills, and usually capacitor transfer and management skills.  Finally scouts are the people that range ahead of, or follow behind, the fleet to find us targets and make sure that no-one who will make us targets warps in on us, they often fly Covert Ops ships so they can cloak and not be seen, and carry combat scanners so need the scanning skills as well.
===The general fleet roles are DD, Tackle, Ewar, Logi and Scouts.===
 
*DD: actually apply the damage to the enemy and need ships, guns, and related skills at a decent level.   
*Tackle: pilots use modules to keep the targets from getting away and to slow them down, so they need the propulsion jamming skills, and usually skills to help them fly faster to catch the targets.   
*Ewar: use electronic warfare modules to reduce the targets' effectiveness and make it easier for everyone else to do thier job, and need the electronics skills for the type of Ewar they are using.  
*Logi: are the guys that heal us and keep your ship alive, and make you more effective, and need the remote repairing skills, and usually capacitor transfer and management skills.   
*Scouts: are the people that range ahead of, or follow behind, the fleet to find us targets and make sure that no-one who will make us targets warps in on us, they often fly Covert Ops ships so they can cloak and not be seen, and carry combat scanners so need the scanning skills as well.


Everyone who is going to fly in PvP should also make sure they train thier fitting and tanking skills, and it is useful to have people with the leadership skills trained, if not absolutely necessary.
Everyone who is going to fly in PvP should also make sure they train thier fitting and tanking skills, and it is useful to have people with the leadership skills trained, if not absolutely necessary.