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Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs. | Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs. | ||
== Caldari == | == Caldari == | ||
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* Faction: [[Caldari Navy Hookbill]] | * Faction: [[Caldari Navy Hookbill]] | ||
* T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber | * T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber | ||
== Minmatar == | == Minmatar == | ||
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* T1: [[Breacher]] | * T1: [[Breacher]] | ||
* T2: [[Hound]] Stealth Bomber | * T2: [[Hound]] Stealth Bomber | ||
== Amarr == | == Amarr == | ||
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* T2: [[Nemesis]] Stealth Bomber | * T2: [[Nemesis]] Stealth Bomber | ||
== Pirate Factions == | == Pirate Factions == | ||
Pirate faction ships are very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships. | Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships. | ||
=== Guristas === | === Guristas === | ||
Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class. | |||
* [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship | * [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship | ||
=== Mordu's Legion === | === Mordu's Legion === | ||
Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP. | |||
* [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship | * [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship | ||
= See Also = | |||
* [[Missiles 101]] | |||
* [[Missile Launchers]] | |||
* [[Missile Damage]] | |||
= External | = External Links = | ||
[http://sisterofeve.ru/gmdc/ Missile Damage Calculator] | [http://sisterofeve.ru/gmdc/ Missile Damage Calculator] | ||