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Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs. | Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs. | ||
− | |||
== Caldari == | == Caldari == | ||
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* Faction: [[Caldari Navy Hookbill]] | * Faction: [[Caldari Navy Hookbill]] | ||
* T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber | * T2: [[Hawk]] Assault Frigate, [[Crow]] Interceptor, [[Buzzard]] Covert Ops, [[Manticore]] Stealth Bomber | ||
− | |||
== Minmatar == | == Minmatar == | ||
Line 68: | Line 66: | ||
* T1: [[Breacher]] | * T1: [[Breacher]] | ||
* T2: [[Hound]] Stealth Bomber | * T2: [[Hound]] Stealth Bomber | ||
− | |||
== Amarr == | == Amarr == | ||
Line 102: | Line 99: | ||
* T2: [[Nemesis]] Stealth Bomber | * T2: [[Nemesis]] Stealth Bomber | ||
− | |||
== Pirate Factions == | == Pirate Factions == | ||
− | Pirate faction ships are very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships. | + | Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships. |
=== Guristas === | === Guristas === | ||
+ | |||
+ | Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class. | ||
* [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship | * [[Worm]] Frigate, [[Gila]] Cruiser, [[Rattlesnake]] Battleship | ||
=== Mordu's Legion === | === Mordu's Legion === | ||
+ | |||
+ | Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP. | ||
* [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship | * [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship | ||
+ | = See Also = | ||
+ | |||
+ | * [[Missiles 101]] | ||
+ | * [[Missile Launchers]] | ||
+ | * [[Missile Damage]] | ||
− | = External | + | = External Links = |
[http://sisterofeve.ru/gmdc/ Missile Damage Calculator] | [http://sisterofeve.ru/gmdc/ Missile Damage Calculator] |
Latest revision as of 20:21, 2 September 2014
Missile Ships
Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.
Caldari
The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.
Battleships
- T1: Raven
- Faction: Raven Navy Issue, Scorpion Navy Issue
- T2: Golem Marauder, Widow Black Ops
Battlecruisers
- T1: Drake
- Faction: Drake Navy Issue
- T2: Nighthawk Command Ship
Cruisers
- T1: Caracal
- Faction: Caracal Navy Issue, Osprey Navy Issue
- T2: Cerberus Heavy Assault Cruiser, Onyx Heavy Interdiction Cruiser, Rook Recon Ship
- T3: Tengu Strategic Cruiser
Destroyers
- T1: Corax
- T2: Flycatcher Interdictor
Frigates
- T1: Condor, Kestrel
- Faction: Caldari Navy Hookbill
- T2: Hawk Assault Frigate, Crow Interceptor, Buzzard Covert Ops, Manticore Stealth Bomber
Minmatar
The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have bonuses for a specific damage type, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.
Battleships
- T1: Typhoon
- Faction: Typhoon Fleet Issue
Battlecruisers
Cruisers
- T1: Bellicose
- Faction: Scythe Fleet Issue
- T2: Huginn Recon Ship
- T3: Loki Strategic Cruiser
Destroyers
- T1: Talwar
Frigates
Amarr
The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the Arbitrator and the Prophecy are considered drone boats, while the Dragoon, Curse, and Armageddon are PvP neuting ships with the neuts usually taking up the entire high rack.
Battlecruisers
- T2: Damnation Command Ship
Cruisers
Destroyers
- T2: Heretic Interdictor
Frigates
- T2: Vengeance Assault Frigate, Malediction Interceptor, Anathema Covert Ops, Purifier Stealth Bomber
Gallente
Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the Celestis is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.
Cruisers
- T2: Lachesis Recon Ship
Frigates
- T2: Nemesis Stealth Bomber
Pirate Factions
Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships.
Guristas
Guristas ships are powerful combination missile and drone platforms sporting strong skill bonuses to thermic/kinetic missile damage and shield resistances. However, their most powerful assets are their drones, with each ship having very high damage and hitpoint role bonuses to their respective drone class.
- Worm Frigate, Gila Cruiser, Rattlesnake Battleship
Mordu's Legion
Mordu's Legion ships are dedicated PvP boats with skill bonuses to point/scram range and missile damage (all types). Their role bonuses allow missiles to hit out 50% farther while reaching their targets in a third of the time, largely negating one of the most commonly-cited disadvantages to missile sniping in PvP.