Difference between revisions of "FC VG Cribsheet"
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− | '''Emergency Logi Disconnect (DC) drill | + | '''Emergency Logi Disconnect (DC) drill''' |
+ | |||
+ | :1. Everyone lock up the remaining logi and any ship taking damage. | ||
+ | :2. Abandone drones. Launch maintenance drones and have then target the logi. | ||
+ | :3. Have a remaining enemy tagged as a "J". Don't kill it! | ||
+ | :4. Finish of the current wave except the "J". | ||
+ | :5. Assess the situation. | ||
+ | :6. If last wave finish of the final enemy. | ||
+ | :7. Wait to see if the logi reconnects and can rejoin. | ||
+ | :8. Is there another logi that can take the DC'd logi's place? If so bring them in. | ||
+ | :9. If no replacement logi then perform emergency warp out. | ||
+ | |||
+ | '''Emergency Warp Out''' | ||
+ | |||
+ | :1. Is anyone scrammed? | ||
+ | :2. If not: | ||
+ | ::a. Align to a broadcast. | ||
+ | ::b. When no aggro on logi: | ||
+ | :::i. Pull maintenance drones. | ||
+ | :::ii. Reconnect to abandoned drones and pull them in. | ||
+ | :::iii. Wing warp out. | ||
+ | :3. If someone is scrammed. | ||
+ | ::a. Decide if you want to risk pulling the drones in (some or all of them). | ||
+ | ::b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy. |
Revision as of 03:25, 10 September 2014
09 Sept, 2014
Incursion FC “actual” (Vanguard) Cribsheet (FC_VG_Cribsheet)
Initial Prep
- 1. Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign WC & SC.
- 2. Is WL manager satisfied with fits (so are you?).
- 3. Is there a picket?
- 4. Is there a scout?
- 5. Does everyone have Lyavite?
- 6. Undock, meet at (warp to) --------------
- 7. Is everyone accounted for (present)?
- 8. Hardeners on.
- 9. Check OGB and command Boosts, redo if necessary.
- a. Wing commander boost (fleet warper).
- b. Squad commander boost (tagger).
- 10. Drone Bunny?
- 11. Strategic Cruisers & Vindicates tasked to frigates. DB also if not enough for task. Otherwise DB does major ships in reverse priority.
- 12. Logis sort out links.
- 13. MOTD updated.
- 14. Scout broadcast an align.
- 15. Everyone warp themselves to the broadcast site.
Moving between sites.
- 1. Scout broadcast an align.
- 2. Fleet align to the broadcast.
- 3. Are drones in? (Everyone at speed & paying attention?)
- 4. Wing warp to the site.
- 5. Everyone reload.
When ready to take the gate.
- 1. Is the gate clear?
- 2. Everyone one grid?
- 2. Battleships align to the gate.
- 3. Logis, need your “L”
- 4. Battleships take the gate.
Near the end of a site.
- 1. Ore run in NMC (at start of 3rd wave).
- 2. Pull Drones.
- 3. Scout broadcast an align.
- 4. Align to the broadcast.
- 5. All drones in? Fleet paid? Is logi clear of the structure?
Nation Commander Outpost (NCO)
- 4 Waves (Nation Commander in 3rd wave)
- 1st wave mixed, 2nd wave mixed, 3rd wave Nation Commander, 4th wave all frigs.
- Core Priorities; 1. Nation Commander, 2. Niarja, 3. Auga, 4. Tama.
- Frigates: 1. Tama, 2. Schmaeel, 3. Renyn, 4. Eystur
Nation Mining Colony (NMC)
- 3 Waves (ore run near the end of the last wave)
- 1st wave has the Mara, 2nd has no Auga, 3rd does have Auga.
- Core Priorities: Mara (if you can hit it, needs 65 km); 1. Niarja, 2. Auga, 3. Romi
- Frigates: 1. Tama, 2. Schmaeel , 3. Eystur
Override Transfer Array (OTA)
- IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
- 3 Waves (ore run at start of of the last wave)
- All waves the same. Count Deltole wrecks in DScan. 1 means 2nd wave, 2 means 3rd wave.
- Assign the following calls to the DB: On 3 Eysturs call for the hack, On 5 Eysturs call for drones.
- Core Priorities: 1. Niarja, 2. Auga, 3. Deltole
- Frigates: Tama
New bro speech
- 1. Safety to green.
- 2. Shields/Armor alarms to 99%
- 3. Auto Target to 0.
- 4. Drones on passive & focus fire.
- 5. Watch list: Recommend Logis at the top and DB at the bottom.
- 6. Broadcasting? (Broadcast “need shields”, once each wave, as soon as yellow boxed. Broadcast "in position" when no longer boxed.)
- 7. History tab in fleet window. (Align to the broadcast).
- 8. Aligning down the gate?
- 9. Assigning drones to the DB. Delay assignment in OTAs.
- 10. Abandoning & reconnecting drones.
- 11. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
- 12. Red/Green gate.
- 13. Combat comms when on gate (no talking). (Open mic at other times).
- 14. Joining a site late.
- 15. Battleships DO NOT MOVE in the site.
Emergency Logi Disconnect (DC) drill
- 1. Everyone lock up the remaining logi and any ship taking damage.
- 2. Abandone drones. Launch maintenance drones and have then target the logi.
- 3. Have a remaining enemy tagged as a "J". Don't kill it!
- 4. Finish of the current wave except the "J".
- 5. Assess the situation.
- 6. If last wave finish of the final enemy.
- 7. Wait to see if the logi reconnects and can rejoin.
- 8. Is there another logi that can take the DC'd logi's place? If so bring them in.
- 9. If no replacement logi then perform emergency warp out.
Emergency Warp Out
- 1. Is anyone scrammed?
- 2. If not:
- a. Align to a broadcast.
- b. When no aggro on logi:
- i. Pull maintenance drones.
- ii. Reconnect to abandoned drones and pull them in.
- iii. Wing warp out.
- 3. If someone is scrammed.
- a. Decide if you want to risk pulling the drones in (some or all of them).
- b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.