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Sil phenadil (talk | contribs) →Anti-Sleeper Ewar: They're Nosferatus, not nitrous oxide |
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The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank'). | The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank'). | ||
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, | Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank. | ||
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''. | Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''. | ||