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→Moving around: Note to point to caveat above, thanks to Mocam et al for testing |
Silent bruce (talk | contribs) |
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* Always warp away and come back at range to observe a gate that has hostile ships on it. It only takes a few seconds to do, and greatly increases your chances of survival. Dead scouts can't scout anything! | * Always warp away and come back at range to observe a gate that has hostile ships on it. It only takes a few seconds to do, and greatly increases your chances of survival. Dead scouts can't scout anything! | ||
* The "MWD trick" you've probably heard about is both useless and dangerous in highsec and lowsec. It's only purpose is for escaping from warp disruptor bubble camps in nullsec. You '''really''' don't even need a MWD on a Covops in highsec. Just practice the cloak timing and always warp away and you'll be fine. | * The "MWD trick" you've probably heard about is both useless and dangerous in highsec and lowsec. It's only purpose is for escaping from warp disruptor bubble camps in nullsec. You '''really''' don't even need a MWD on a Covops in highsec. Just practice the cloak timing and always warp away and you'll be fine. ''(Note that while it's true that a MWD won't make a difference in Highsec gate camps, it will make getting warp-ins a bit faster than using an AB.)'' | ||
So - practice, practice, practice those cloak timings, and remember to always warp away. | So - practice, practice, practice those cloak timings, and remember to always warp away. | ||