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===Counter-Tackle=== | ===Counter-Tackle=== | ||
Webs (especially two at once) to directly cut an inty's speed or a warp scrambler to shut down its MWD are both excellent ways to slow down an inty and make it vulnerable. The problem is of course that webs and scrams have short ranges, and good inty pilots stay beyond web/scram range at all times. The single most important defensive maneuver a newly trained fleet interceptor pilot can make is to | Webs (especially two at once) to directly cut an inty's speed or a warp scrambler to shut down its MWD are both excellent ways to slow down an inty and make it vulnerable. The problem is of course that webs and scrams have short ranges, and good inty pilots stay beyond web/scram range at all times. The single most important defensive maneuver a newly trained fleet interceptor pilot can make is to manage distance from target and avoid scram range, which ranges from 10 km to significantly more for bonused ships. | ||
Apart from other inties, there are a few ships that are particularly effective at webbing. The Minmatar [http://wiki.eveonline.com/en/wiki/Huginn Huginn] and [http://wiki.eveonline.com/en/wiki/Rapier Rapier] recon ships both have bonuses to web range. They can push a normal T2 web out to 40km range before heat (overheating the web and/or fitting a faction web can produce considerably longer ranges). Both ships are consequently very dangerous to interceptors, and a good countermeasure. | Apart from other inties, there are a few ships that are particularly effective at webbing. The Minmatar [http://wiki.eveonline.com/en/wiki/Huginn Huginn] and [http://wiki.eveonline.com/en/wiki/Rapier Rapier] recon ships both have bonuses to web range. They can push a normal T2 web out to 40km range before heat (overheating the web and/or fitting a faction web can produce considerably longer ranges). Both ships are consequently very dangerous to interceptors, and a good countermeasure. | ||