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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Quodahn (talk | contribs)
Quodahn (talk | contribs)
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=Amarr Core Skills=
=Amarr Core Skills=


* '''Corporation Management'''
* '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Corporation_Management Corporation Management]'''
** '''None'''
** '''None'''


* '''Drones'''
* '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Drones Drones]'''
** '''Basic Drone Skills'''
** '''Basic Drone Skills'''
*** '''[http://wiki.eveonline.com/en/wiki/Drones Drones]''' (Allows Operation of One Additional Drone Per Level)
*** '''[http://wiki.eveonline.com/en/wiki/Drones Drones]''' (Allows Operation of One Additional Drone Per Level)
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*** '''[http://wiki.eveonline.com/en/wiki/Combat_Drone_Operation Combat Drone Operation]''' (5% Bonus to Medium/Light Drone Damage Per Level)
*** '''[http://wiki.eveonline.com/en/wiki/Combat_Drone_Operation Combat Drone Operation]''' (5% Bonus to Medium/Light Drone Damage Per Level)


* '''Electronics'''
* '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Electronics Electronics]'''
** '''Basic Skills'''
** '''Basic Skills'''
*** '''Electronics''' (5% Bonus to CPU Output Per Skill Level)
*** '''[http://wiki.eveonline.com/en/wiki/Electronics Electronics]''' (5% Bonus to CPU Output Per Skill Level)
*** '''Electronics Upgrades''' (5% Reduction in CPU Need of Sensor Upgrades)
*** '''[http://wiki.eveonline.com/en/wiki/Electronics_Upgrades Electronics Upgrades]''' (5% Reduction in CPU Need of Sensor Upgrades)
** '''Targeting Skills'''
** '''Targeting Skills'''
*** '''Long Range Targeting''' (5% Bonus to Targeting Range Per Skill Level)
*** '''[http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting]''' (5% Bonus to Targeting Range Per Skill Level)
*** '''Multitasking''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
*** '''[http://wiki.eveonline.com/en/wiki/Multitasking Multitasking]''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
*** '''Signature Analysis''' (5% Improved Targeting Speed Per Level)
*** '''[http://wiki.eveonline.com/en/wiki/Signature_Analysis Signature Analysis]''' (5% Improved Targeting Speed Per Level)
*** '''Targeting''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
*** '''[http://wiki.eveonline.com/en/wiki/Targeting Targeting]''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
** '''PVP Specific Skills'''
** '''PVP Specific Skills'''
*** '''Propulsion Jamming''' (5% Reduction to Warp Scrambler/Web Capacitor Use Per Level)
*** '''[http://wiki.eveonline.com/en/wiki/Propulsion_Jamming Propulsion Jamming]''' (5% Reduction to Warp Scrambler/Web Capacitor Use Per Level)


* '''Engineering'''
* '''Engineering'''
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** '''Salvaging'''
** '''Salvaging'''
** '''Thermic Armor Compensation'''
** '''Thermic Armor Compensation'''
** '''Notes''': These are your armor tanking skills.  It is highly recommended that you get a T2 tank as soon as possible.  Amarr tanks do not tend to take as much punishment as other races, and anything you can do to improve it will make life a lot easier in both PVE and PVP.


* '''Missile Launcher Operation'''
* '''Missile Launcher Operation'''
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** '''Navigation'''
** '''Navigation'''
** '''Warp Drive Operation'''
** '''Warp Drive Operation'''
** '''Notes''': These become more important as you get into larger ships and your align time/speed get worse and worse.  Also, training these will help power consumption related to afterburner/warp drive use.  Since we're trying to save as much capacitor as possible as an Amarr, these are important.


* '''Science'''
* '''Science'''
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** '''Infomorph Psychology'''
** '''Infomorph Psychology'''
** '''Science'''
** '''Science'''
** '''Notes''':  Train Cybernetics to 5 as soon as you can (requires Science 3).  You'll be able to use +5 implants at that point, which dramatically decreases training time.  Infomorph Psychology is required for jump clones.  Astrometrics and its associated subskills will help with scanning, important for several things (wormhole operations the most obvious).


* '''Social'''
* '''Social'''
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** '''Destroyers'''
** '''Destroyers'''
** '''Spaceship Command'''
** '''Spaceship Command'''
** '''Notes''': These skills will get you all of the T1 Amarr Ships.  Nothing else is necessary unless you want to get into industrials and T2 hulls.


* '''Subsystems'''
* '''Subsystems'''