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Thorax: Difference between revisions

From EVE University Wiki
Bagutos (talk | contribs)
Fitting: Moved fits from Gallente Basic Ship and Skill guide
Undo revision 78432 by Bagutos (talk) Stop
Line 321: Line 321:
shipDNA=627:12344;5:439;1:1195;3:2046;1:3528;1:9944;1:11277;1:11305;1:31372;3:223;5000:230;5000:2454;10:230;1::|
shipDNA=627:12344;5:439;1:1195;3:2046;1:3528;1:9944;1:11277;1:11305;1:31372;3:223;5000:230;5000:2454;10:230;1::|
skills=|
skills=|
notes=Beginner fit for level 2 missions. Kite away from frigates to allow your guns to track them. Use your drones to take care of targets that get too close.</li><li>Swap out the thermic and kinetic hardeners depending on what rat types you'll be facing in the mission.</li><li>If you have the skills to upgrade this fit to T2, consider flying a vexor for missions instead, as the thorax should only really be used for missions if you have little to no drone skills.}}{{ShipFitting|
notes=Beginner fit for level 2 missions. Kite away from frigates to allow your guns to track them. Use your drones to take care of targets that get too close.</li><li>Swap out the thermic and kinetic hardeners depending on what rat types you'll be facing in the mission.</li><li>If you have the skills to upgrade this fit to T2, consider flying a vexor for missions instead, as the thorax should only really be used for missions if you have little to no drone skills.}}
ship=Thorax|
shipTypeID=627|
fitName=PvP Shield Basic|
fitID=PvP-Shield-Basic|
high1name=Heavy Ion Blaster I|
high1typeID=569|
high2name=Heavy Ion Blaster I|
high2typeID=569|
high3name=Heavy Ion Blaster I|
high3typeID=569|
high4name=Heavy Ion Blaster I|
high4typeID=569|
high5name=Heavy Ion Blaster I|
high5typeID=569|
mid1name=10MN Microwarpdrive I|
mid1typeID=12052|
mid2name=Large Shield Extender I|
mid2typeID=3839|
mid3name=Warp Scrambler I|
mid3typeID=447|
mid4name=Adaptive Invulnerability Field I|
mid4typeID=578|
low1name=Damage Control I|
low1typeID=2046|
low2name=Magnetic Field Stabilizer I|
low2typeID=9944|
low3name=Magnetic Field Stabilizer I|
low3typeID=9944|
low4name=Tracking Enhancer I|
low4typeID=1998|
low5name=Tracking Enhancer I|
low5typeID=1998|
drone1name=Hammerhead I x5|
drone1typeID=2183|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x1|
charge1typeID=23025|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=627:569;5:447;1:578;1:3839;1:12052;1:1998;2:2046;1:9944;2:2183;5:23025;1::|
skills=Acceleration Control III</li><li>Afterburner III</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>CPU Management IV</li><li>Drone Interfacing III</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drones V</li><li>Evasive Maneuvering III</li><li>Gallente Cruiser IV</li><li>Gallente Destroyer III</li><li>Gallente Frigate III</li><li>Gunnery V</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Medium Hybrid Turret IV</li><li>Motion Prediction III</li><li>Navigation III</li><li>Power Grid Management IV</li><li>Propulsion Jamming III</li><li>Rapid Firing III</li><li>Science I</li><li>Scout Drone Operation III</li><li>Sharpshooter III</li><li>Shield Management III</li><li>Shield Upgrades III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Surgical Strike III</li><li>Tactical Shield Manipulation III</li><li>Target Management III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades III|
notes=Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.</li><li>This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.</li><li>With the recommended skill list, EFT calculates DPS at 324 and EHP at 13,739. Capacitor lasts 5 min. 24 sec. with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.}}


==Tactics==
==Tactics==