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Curse: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m Updated from template; Stats are still incorrect
Plebe (talk | contribs)
m Updated from template for Proteus
Line 21: Line 21:
  | powergrid=900 MW
  | powergrid=900 MW
  | cpu=380 tf
  | cpu=380 tf
  | capacitor=1,250 GJ
  | capacitor=1,470 GJ
  | highs=5
  | highs=5
  | turrets=2
  | turrets=2
Line 32: Line 32:
  | dronebay=150 m³
  | dronebay=150 m³
  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
  | info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
  | info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom''s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Cannot be detected by directional scanners<br>
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Cannot be detected by directional scanners<br>
  | structurehp=872 HP
  | structurehp=1,075 HP
  | shieldhp=1,238 HP
  | shieldhp=1,210 HP
  | shieldem=0
  | shieldem=0
  | shieldexp=81.25
  | shieldexp=81.25
  | shieldkin=62.5
  | shieldkin=62.5
  | shieldtherm=20
  | shieldtherm=20
  | armorhp=1,463 HP
  | armorhp=1,650 HP
  | armorem=50
  | armorem=50
  | armorexp=70
  | armorexp=70
  | armorkin=53.125
  | armorkin=53.125
  | armortherm=35
  | armortherm=35
  | maxvelocity=175 m/sec
  | maxvelocity=205 m/sec
  | inertia=0.651
  | inertia=0.61
  | warpspeed=3.3 AU/s
  | warpspeed=3.3 AU/s
  | warptime=10.66 s
  | warptime=9.99 s
  | targetrange=130.00 km
  | targetrange=130.00 km
  | sigradius=150 m
  | sigradius=145 m
  | maxlockedtargets=10
  | maxlockedtargets=10
  | sensortype=RADAR
  | sensortype=RADAR