Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User talk:Anh teritz tobal: Difference between revisions

Discussion page of User:Anh teritz tobal
 
(16 intermediate revisions by the same user not shown)
Line 3: Line 3:
== article to edit ==
== article to edit ==


==Implants and Attribute enhancers==


The Avoidance List is a feature of the in-game autopilot where the user can specify a set of solar systems, constellations, or regions to be avoided. When the Autopilot is told to avoid systems on the avoidance list, then when a destination is set, the Autopilot will try to find a route that does not include any systems, constellations, or regions on the avoidance list.  This can be useful to prevent accidentally plotting routes through enemy territory, particular pirate-infested systems, or heavy lag systems.
There are numerous Implants and attribute enhancers that range from almost disposable to exceedingly expensive.  
{|
|-
Attribute Enhancers Occupy slot 1 to 5


==Activating the Avoidance List==
===Attribute Enhancers===
{|border="1" cellpadding="5" cellspacing="0"


The autopilot will not avoid systems on your avoidance list unless you turn on the Autopilot setting that orders the Autopilot to obey the avoidance list.  You would usually turn this option off if you explicitly want to set a course into areas that you normally avoid without going to the trouble of erasing your Avoidance List altogether.  To make sure that Avoidance List is being obeyed, first click on the A in the top lefthand corner of your screen.
!rowspan="2"|Secondary Effect
!rowspan="2"|Set Name
!colspan="2"|Set Bonus per slot
!colspan="5"|Effect Bonus per slot
!rowspan="2"|Total Effect
!rowspan="2"|Attributes
|----
|1-5
|6 (Omega)
|1
|2
|3
|4
|5
|----




[[File:Avoidance01V2.png]]
|----
|rowspan="2"|Probe Scan Strength
|Mid-grade Virtue
|10%
|25%
|1%
|2%
|3%
|4%
|5%
|33.83%
| +3
|----
|Low-grade Virtue
|2.5%
|10%
|1%
|2%
|3%
|4%
|5%
|20.03%
| +2
|----


Next, go to the Drop down list.  You will see a checkbox labeled "Avoid systems on your Avoidance List".  If that checkbox is on, then your Autopilot is obeying the avoidance list.  If it's off, then your autopilot is ignoring the avoidance list.
|}
|
Skill Hardwiring Implants occupy slot 6 to 8
|}


[[File:Avoidance02V2.png]]
{|border="1" cellpadding="10" cellspacing="0"
|-
|Slot
|Name               
|Code
|Effect Bonus
|Modifier
|-
|6
|Poteque 'Prospector' Astrometric Pinpointing
|AP-6xx
|Scan deviation
|2%, 6%, 10%
|-
|7
|Poteque 'Prospector' Astrometric Acquisition
|AQ-7xx
|Scanning Time
|2%, 6%, 10%
|-
|8
|Poteque 'Prospector' Astrometric Rangefinding
|AR-8xx
|Scanning Strength
|2%, 6%, 10%
|}
===Attribute Enhancers===
{|border="1" cellpadding="5" cellspacing="0"


To see the list of areas you are avoiding, go to the AVOIDANCE LIST subtab (which is also under the AUTOPILOT main tab).
!rowspan="2"|Secondary Effect
!rowspan="2"|Set Name
!colspan="2"|Set Bonus per slot
!colspan="5"|Effect Bonus per slot
!rowspan="2"|Total Effect
!rowspan="2"|Attributes
|----
|1-5
|6 (Omega)
|1
|2
|3
|4
|5
|----


[[File:Avoidance03.jpg]]


Jita, being a popular trade hub and so busy as to be extremely laggy, was probably added to your avoidance list automatically by CCP when you first started playing EVE Onilne. Let's suppose, though, that you need to make a shopping trip to Jita and that you don't normally mind going through LowSec space. (Maybe you have a fast frigate or a Tech 2 Transport Ship.)  So, right-click on Jita and SET DESTINATION.
|----
|rowspan="2"|Probe Scan Strength
|Mid-grade Virtue
|10%
|25%
|1%
|2%
|3%
|4%
|5%
|33.83%
| +3
|----
|Low-grade Virtue
|2.5%
|10%
|1%
|2%
|3%
|4%
|5%
|20.03%
| +2
|----


[[File:Avoidance04.jpg]])
|}


Hold on, isn't Jita on the Avoidance List?  Well, yes, but that means that your Autopilot will avoid going ''through'' Jita to get to ''somewhere else''.  However, since we're setting a course ''to'' Jita, the Autopilot will ignore the fact that Jita is on the Avoidance List and just go ahead and plot a course into Jita.
==Table of Implants==


There's a problem, though.  Your course goes through Rancer, and your fellow Unistas are telling you that going through Rancer is a bad idea because it's heavily gatecamped by expert [[Known_pirate_systems|pirates]] and that you will likely lose your ship and your pod. So, you need to find another route. (This isn't just an academic example, Rancer really is pirate-infested and has been for quite a long time as of the time of this writing.) Right-click on Rancer and select  AVOID SOLAR SYSTEM.
{| class="wikitable sortable"
 
|-
[[File:Avoidance05.jpg]]
! align="center" | Slot
 
! width="90" scope="col" | Skill
With Rancer now on the Avoidance List, the Autopilot sets a new course for Jita which is much longer, but doesn't go through Rancer.  It only goes through one LowSec system, Olettiers (which you should exercise caution in anyway because it's just 2 jumps away from Rancer, so the Rancer gangs might still try to catch you in Olettiers.)
! Name
 
! Serial
[[File:Avoidance06.jpg]]
! class="unsortable" | Attributes
 
|-
==Avoiding Constellations and Regions==
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
Right-clicking on a solar system in the Map will give you the option to add that solar system to your watch list. However, what if you wanted to avoid an entire constellation or an entire region without adding every single system in that constellation or region to your avoidance list? For example, [[EVE University Rules|University members are not allowed in player-sovereign space]] (that is, Claimable NullSec) unless as part of a University-sponsored event.  Being able to set entire NullSec regions to your avoidance list would make it easy to set up your avoidance list to not plot routes through areas of space claimed by other player corporations or alliances. Let's begin by avoiding the Cache region (not to be confused with the cache of your browser).
| Inherent Implants 'Noble' Repair Systems
 
| RS-601 ~ 606
Go to the WORLD MAP CONTROL PANEL and click the SEARCH tab, then type Cache into the search field.
| 1% ~ 6% reduction in armor/hull repair modules duration
 
|-
[[File:Avoidance07.jpg]]
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
Click the SEARCH button or press Return/Enter on your keyboard.  When the region Cache shows up as a result, right-click on the result and select AVOID REGIONNow go back to the AUTOPILOT tab and the AVOIDANCE LIST subtabYou will now see the Cache region on your avoidance list, and it's unnecessary to add any individual systems within Cache to the avoidance region. This process may be repeated for each region you want to avoid.
| Numon Family Heirloom
 
|
[[File:Avoidance08.jpg]]
| 7% reduction in armor/hull repair modules duration
 
|-
University members who wish to avoid player-sovereign space may wish to follow the above instructions to add the following regions to their avoidance list:
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
* Cache
| Zainou 'Gypsy' Electronics
* Catch
| EE-601 ~ 606
* Cloud Ring
| 1% ~ 6% bonus to the CPU output
* Delve
|-
* Etherium Reach
! style="background-color:#CCCCCC;color:black" | 6
* Fountain
! style="background-color:lime;color:black" | Electronics
* Geminate
| Zainou 'Gypsy' Electronics Upgrades
* Providence
| EU-601 ~ 606
* Pure Blind
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
* Querious
|-
* Scalding Pass
! style="background-color:#CCCCCC;color:black" | 6
* Tribute
! style="background-color:teal;color:white" | Engineering
* Vale of the Silent
| Inherent Implants 'Squire' Capacitor Systems Operation
 
| EO-601 ~ 606
Those are not all of the Claimable Null Security regions, but they are the Claimable Null Security regions that border regions Unistas are allowed in.  Having those regions on your avoidance list will prevent your autopilot from setting a course to any player-sovereign system as long as (1) your autopilot is set to obey the Avoidance List and (2) the waypoint, itself, isn't a player-sovereign system one jump away from Empire space. (Remember that the autopilot will ignore whether or not a waypoint is on the Avoidance List; the autopilot just cares about whether or not there are systems leading up to the waypoint that aren't on the Avoidance List.)  Once those regions are added to your avoidance list, your avoidance list should look something like this:
| 1% ~ 6% reduction in capacitor recharge time
 
|-
(WARNING: Image not updated since last edit. List should include "Providence" region.)
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:teal;color:white" | Engineering
[[File:Avoidance09.jpg]]
| Inherent Implants 'Squire' Power Grid Management
 
| EG-601 ~ 606
You may, at your own discretion, also have whatever other systems, constellations, or regions that you want on that list, like Jita or Rancer. For a list of systems to probably add to this list, see [[Known pirate systems]].
| 1% ~ 6% bonus to the power grid output of your ship
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Small Projectile Turret
| SP-601 ~ 606
| 1% ~ 6% bonus to small projectile turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Small Energy Turret
| SE-601 ~ 606
| 1% ~ 6% bonus to small energy turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Small Hybrid Turret
| SH-601 ~ 606
| 1% ~ 6% bonus to small hybrid turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Gnome' Launcher CPU Efficiency
| LE-601 ~ 606
| 1% ~ 6% reduction in the CPU need of missile launchers
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Cruise Missiles
| CM-601 ~ 606
| 1% ~ 6% bonus to the damage of cruise missiles
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Torpedoes
| TD-601 ~ 606
| 1% ~ 6% bonus to the damage of torpedo missiles
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Acceleration Control
| AC-601 ~ 606
| 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Afterburner
| AB-602 ~ 612
| 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Navigation
| NN-601 ~ 606
| 1% ~ 6% bonus to ship velocity
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Shaqil's Speed Enhancer
|
| 8% bonus to ship velocity
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Operation
| WD-602 ~ 612
| 2% ~ 12% reduction in the capacitor need of warp drive
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Speed
| WS-605 ~ 618
| 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Poteque ' Prospector' Astrometric Pinpointing
| AP-602 ~ 610
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Research
| RR-601 ~ 605
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Upgrades
| SU-601 ~ 606
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Remote Armor Repair Systems
| RA-701 ~ 706
| 1% ~ 6% reduced capacitor need for remote armor repair system modules
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Signature Analysis
| SA-701 ~ 706
| 1% ~ 6% bonus in ships scan resolution
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Capacitor Emission Systems
| ES-701 ~ 706
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Grid Upgrades
| EU-701 ~ 706
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Pulse Weapons
| EP-701 ~ 706
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Motion Prediction
| MR-701 ~ 706
| 1% ~ 6% bonus to turret tracking speed
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Ogdin's Eye Coordination Enhancer
|  
| 6% bonus to turret tracking speed
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Controlled Bursts
| CB-701 ~ 706
| 1% ~ 6% reduction in all turret capacitor need
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Trajectory Analysis
| TA-701 ~ 706
| 1% ~ 6% bonus to turret falloff
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
|  
| 5% bonus to mining yield of mining lasers
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Bombardment
| MB-701 ~ 706
| 1% ~ 6% bonus to all missiles' maximum flight time
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Projection
| MP-701 ~ 706
| 1% ~ 6% bonus to all missiles' maximum velocity
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Assault Missiles
| AM-701 ~ 706
| 1% ~ 6% bonus to assault missile damage
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Heavy Missiles
| HM-701 ~ 706
| 1% ~ 6% bonus to heavy missile damage
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Evasive Maneuvering
| EM-701 ~ 706
| 1% ~ 6% bonus to ship agility
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Link
|
| 10% bonus to afterburner duration
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Astrometric Acquisition
| AQ-702 ~ 710
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Metallurgy
| MY-701 ~ 705
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Management
| SM-701 ~ 706
| 1% ~ 6% bonus to shield capacity
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Sansha Modified 'Gnome' Implant
|
| 3% bonus to shield capacity AND to shield recharge rate
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Mechanic
| MC-801 ~ 806
| 1% ~ 6% bonus to hull hp
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Long Range Targeting
| LT-801 ~ 806
| 1% ~ 6% bonus to max targeting range
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Propulsion Jamming
| PJ-801 ~ 806
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Capacitor Management
| EM-801 ~ 806
| 1% ~ 6% bonus to ships capacitor capacity
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Medium Energy Turret
| ME-801 ~ 806
| 1% ~ 6% bonus to medium energy turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Medium Hybrid Turret
| MH-801 ~ 806
| 1% ~ 6% bonus to medium hybrid turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret
| MP-801 ~ 806
| 1% ~ 6% bonus to medium projectile turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Eifyr and Co. 'Alchemist' Gas Harvesting
| GH-801 ~ 805
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Zainou 'Beancounter' Industry
| BX-801 ~ 804
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Zainou 'Beancounter' Refining
| RX-801 ~ 804
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Guided Missile Precision
| GP-801 ~ 806
| 1% ~ 6% reduced factor of signature radius for all missile explosions
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Defender Missiles
| DM-801 ~ 806
| 1% ~ 6% bonus to the velocity of defender missiles
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Fuel Conservation
| FC-801 ~ 806
| 1% ~ 6% reduction in afterburner capacitor needs
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Hyper-Link
|
| 5% bonus to afterburner and MWD speed boost
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Biology
| BY-805 ~ 810
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Astrometric Rangefinding
| AR-802 ~ 810
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Science
| SC-801 ~ 805
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Emission Systems
| SE-801 ~ 806
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Repair Proficiency
| RP-901 ~ 906
| 1% ~ 6% bonus to repair system repair amount
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronic Warfare
| EW-901 ~ 906
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Sensor Linking
| SL-901 ~ 906
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Weapon Disruption
| WD-901 ~ 906
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Target Painting
| TG-901 ~ 906
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Surgical Strike
| SS-901 - 906
| 1% ~ 6% bonus to all turret damages
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Gunnery
| RF-901 ~ 906
| 1% ~ 6% bonus to all turret rate of fire
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Sharpshooter
| ST-901 ~ 906
| 1% ~ 6% bonus to all turret optimal range
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Pashan's Turret Customization Mindlink
|  
| 7% bonus to all turret rate of fire
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Target Navigation Prediction
| TN-901 ~ 906
| 1% ~ 6% decrease in factor of target's velocity for all missiles
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Light Missiles
| LM-901 ~ 906
| 1% ~ 6% bonus to damage of light missiles
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Rockets
| RD-901 ~ 906
| 1% ~ 6% bonus to damage of rockets
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' High Speed Maneuvering
| HS-901 ~ 906
| 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Nanite Control
| NC-903 ~ 905
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Archaeology
| AC-905
| 5% increase in chance of archeological find
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Hacking
| HC-905
| 5% increase in chance of data retrieval
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Salvaging
| SV-905
| 5% increase in chance of salvage retrieval
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Operation
| SP-901 ~ 906
| 1% ~ 6% boost to shield recharge rate
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Hull Upgrades
| HG-1001 ~ 1008
| 1% ~ 8% bonus to armor hitpoints
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Imperial Navy Modified 'Noble' Implant
|  
| 3% bonus to armor hit points AND to repair system repair amount
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Inherent Implants 'Lancer' Large Energy Turret
| LE-1001 ~ 1006
| 1% ~ 6% bonus to large energy turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Large Hybrid Turret
| LH-1001 ~ 1006
| 1% ~ 6% bonus to large hybrid turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Large Projectile Turret
| LP-1001 ~ 1006
| 1% ~ 6% bonus to large projectile turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Zainou 'Gnome' Weapon Upgrades
| WU-1001 ~ 1006
| 1% ~ 6% reduction in the CPU required by turrets
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Pashan's Turret Handling Mindlink
| 7% bonus to large energy turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Highwall' Mining
| MX-1001 ~ 1005
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Highwall' Mining Upgrades
| MY-1001 ~ 1005
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Yeti' Ice Harvesting
| IH-1001 ~ 1005
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Armored Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Information Warfare Mindlink
|
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Siege Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Skirmish Warfare Mindlink
|
| 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Caldari Navy Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Federation Navy Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Imperial Navy Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare and information Warfare Link modules.
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Republic Fleet Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Mining Foreman Mindlink
|
| 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Rapid Launch
| RL-1001 ~ 1006
| 1% ~ 6% bonus to all missile launcher rate of fire
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' FOF Explosion Radius
| FR-1001 ~ 1006
| 1% ~ 6% bonus to explosion radius of auto-target missiles
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Whelan Machorin's Ballistic Smartlink
|  
| 5% reduction in missile launcher rate of fire
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Neurotoxin Recovery
| NR-1003 ~ 1005
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)  
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Environmental Analysis
| EY-1005
| 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.
|}