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Trading: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Skills: Linked redlinks to definition of Standings.
Skills: added Margin Trading, Visibility, Wholesale, and Tycoon; added rank and prereq information to all skills; added Evelopedia links to all skills
Line 66: Line 66:


=Skills=
=Skills=
There are some skill that influence your trading capabilities. Depending on your needs you have to decide individually whether or not you want to train specific skills.
There are some skills that influence your trading capabilities. Depending on your needs you have to decide individually whether or not you want to train specific skills.


* Daytrading: ability to change orders from distance
==Basic Trading / Concurrent Order Limit Modifiers==
* Marketing: ability to set up selling orders from distance
* Procurement: ability to set up buying orders from distance


Level 1 allows changes/creation of orders in the same system. Level 2 rises the range to 5 more jumps. Every following level doubles the range. Level 5 enables you change/create orders within the current region.
* [http://wiki.eveonline.com/en/wiki/Trade Trade] (Rank 1): increases your total order limit by 4 per level
* [http://wiki.eveonline.com/en/wiki/Retail Retail] (Rank 2) [Req: Trade 2]: increases your total order limit by 8 per level
* [http://wiki.eveonline.com/en/wiki/Wholesale Wholesale] (Rank 4) [Req: Retail 5, Marketing 2]: increases your total order limit by 16 per level
* [http://wiki.eveonline.com/en/wiki/Tycoon Tycoon] (Rank 6) [Req: Wholesale 5, Marketing 4]: increases your total order limit by 32 per level


--> These three skills are the "holy trinity" of remote trading. As long as you don't have a trading alt sitting in a station where you do your trading these skills are essential to be able to trade efficiently without having actually to move to a station.
These skills allow you to have many orders concurrently posted to the market. The theoretical maximum for a maxed-out trader is 300. Most traders can get away with having significantly fewer.


* Retail: increases your total of possible orders by 8 per level
==Remote Trading==
* Trade: increases your total of possible orders by 4 per level


* Broker relations: reduce taxes by 5% of the current tax rate per level
* [http://wiki.eveonline.com/en/wiki/Daytrading Daytrading] (Rank 1) [Req: Trade 4]: ability to change orders from a distance
* Accounting: reduces transaction costs by 10% per level
* [http://wiki.eveonline.com/en/wiki/Marketing Marketing] (Rank 3) [Req: Trade 2]: ability to set up selling orders from a distance
* [http://wiki.eveonline.com/en/wiki/Procurement Procurement] (Rank 3) [Req: Marketing 2]: ability to set up buying orders from a distance
* [http://wiki.eveonline.com/en/wiki/Visibility Visibility] (Rank 3) [Req: Procurement 4]: ability to set up buying orders covering one or more solar systems


--> Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills).  Whenever each unit gets sold, you will pay 1% of the sell price as sales tax (0.5% at max skills).  So the typical station trader with zero standings will pay 3% of the order price as taxes, 2% at max skills.  This is important to take into account when calculating your profit.
Level 1 allows changes/creation of orders in or covering the same system. Level 2 increases the range to 5 jumps. Every following level doubles the range. Level 5 enables you change/create orders within or covering the current region.
 
These three skills are the "holy trinity" of remote trading. As long as you don't have a trading alt sitting in a station where you do your trading these skills are essential to be able to trade efficiently without actually having to move to a station.
 
==Trading Cost Modifiers==
 
* [http://wiki.eveonline.com/en/wiki/Broker_Relations Broker Relations] (Rank 2) [Req: Trade 2] reduce base broker fee by 5% per level
* [http://wiki.eveonline.com/en/wiki/Accounting Accounting] (Rank 3) [Req: Trade 4]: reduces sales tax by 10% per level
* [http://wiki.eveonline.com/en/wiki/Margin_Trading Margin Trading] (Rank 3) [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level
 
Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings.  Whenever each unit gets sold, you will pay 1% of the sell price as sales tax (0.5% at max skills).  So the typical station trader with zero standings will pay 3% of the order price as taxes, 2% at max skills.  This is important to take into account when calculating your profit.


====Standings====
====Standings====