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Felix riggs (talk | contribs) m →Skills: Linked redlinks to definition of Standings. |
→Skills: added Margin Trading, Visibility, Wholesale, and Tycoon; added rank and prereq information to all skills; added Evelopedia links to all skills |
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=Skills= | =Skills= | ||
There are some | There are some skills that influence your trading capabilities. Depending on your needs you have to decide individually whether or not you want to train specific skills. | ||
==Basic Trading / Concurrent Order Limit Modifiers== | |||
* [http://wiki.eveonline.com/en/wiki/Trade Trade] (Rank 1): increases your total order limit by 4 per level | |||
* [http://wiki.eveonline.com/en/wiki/Retail Retail] (Rank 2) [Req: Trade 2]: increases your total order limit by 8 per level | |||
* [http://wiki.eveonline.com/en/wiki/Wholesale Wholesale] (Rank 4) [Req: Retail 5, Marketing 2]: increases your total order limit by 16 per level | |||
* [http://wiki.eveonline.com/en/wiki/Tycoon Tycoon] (Rank 6) [Req: Wholesale 5, Marketing 4]: increases your total order limit by 32 per level | |||
These skills allow you to have many orders concurrently posted to the market. The theoretical maximum for a maxed-out trader is 300. Most traders can get away with having significantly fewer. | |||
==Remote Trading== | |||
* | * [http://wiki.eveonline.com/en/wiki/Daytrading Daytrading] (Rank 1) [Req: Trade 4]: ability to change orders from a distance | ||
* | * [http://wiki.eveonline.com/en/wiki/Marketing Marketing] (Rank 3) [Req: Trade 2]: ability to set up selling orders from a distance | ||
* [http://wiki.eveonline.com/en/wiki/Procurement Procurement] (Rank 3) [Req: Marketing 2]: ability to set up buying orders from a distance | |||
* [http://wiki.eveonline.com/en/wiki/Visibility Visibility] (Rank 3) [Req: Procurement 4]: ability to set up buying orders covering one or more solar systems | |||
Level 1 allows changes/creation of orders in or covering the same system. Level 2 increases the range to 5 jumps. Every following level doubles the range. Level 5 enables you change/create orders within or covering the current region. | |||
These three skills are the "holy trinity" of remote trading. As long as you don't have a trading alt sitting in a station where you do your trading these skills are essential to be able to trade efficiently without actually having to move to a station. | |||
==Trading Cost Modifiers== | |||
* [http://wiki.eveonline.com/en/wiki/Broker_Relations Broker Relations] (Rank 2) [Req: Trade 2] reduce base broker fee by 5% per level | |||
* [http://wiki.eveonline.com/en/wiki/Accounting Accounting] (Rank 3) [Req: Trade 4]: reduces sales tax by 10% per level | |||
* [http://wiki.eveonline.com/en/wiki/Margin_Trading Margin Trading] (Rank 3) [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level | |||
Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, you will pay 1% of the sell price as sales tax (0.5% at max skills). So the typical station trader with zero standings will pay 3% of the order price as taxes, 2% at max skills. This is important to take into account when calculating your profit. | |||
====Standings==== | ====Standings==== | ||