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Advanced Drones Applications and Strategies: Difference between revisions

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Other topics, such as [[Using_Drones|Using Drones]], decry the limited capability of combat utility drones and ECM drones. This is true for many of the combat situations that we encounter in Eve University. However, there are a number of scenarios where these drones make the difference in the success or failure of an operation. This page exists to highlight these scenarios.
Other topics, such as [[Using_Drones|Using Drones]], decry the limited capability of combat utility drones and ECM drones. This is true for many of the combat situations that we encounter in Eve University. However, there are a number of scenarios where these drones make the difference in the success or failure of an operation. This page exists to highlight these scenarios.


== Drone Overview ==
== Drone Overview ==
An excellent listing of the types of drones available and their capabilities is provided at [[Drones#Electronic_warfare_drones|Electronic warfare drones]] and [[Drones#Combat_utility_drones|Combat utility drones]].  
An excellent listing of the types of drones available and their capabilities is provided at [[Drones#Electronic_warfare_drones|Electronic warfare drones]] and [[Drones#Combat_utility_drones|Combat utility drones]].  


== Fleet Composition ==
== Fleet Composition ==
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Another point to consider is that many ships (especially frigates) can carry one drone. By themselves, these drones are nearly useless in any capacity. However, five frigates each carrying a single drone can provide a full flight of drones to a capable drone bunny. This can be a way to convert an otherwise "excess capability" into a useful force without sacrificing anything. It does, however, require significant forethought on the part of the fleet. While Eve Uni FC's would welcome the ability to do this "pre-fleet" planning, since most of our fleets are ad-hoc fleets, organizing to utilize these capabilities is usually not possible.
Another point to consider is that many ships (especially frigates) can carry one drone. By themselves, these drones are nearly useless in any capacity. However, five frigates each carrying a single drone can provide a full flight of drones to a capable drone bunny. This can be a way to convert an otherwise "excess capability" into a useful force without sacrificing anything. It does, however, require significant forethought on the part of the fleet. While Eve Uni FC's would welcome the ability to do this "pre-fleet" planning, since most of our fleets are ad-hoc fleets, organizing to utilize these capabilities is usually not possible.


== Fleet Behavior ==
== Fleet Behavior ==
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The goal is to have the drones assigned to the drone bunny so that they are available when the drone bunny's lock lands. While this usually applies to DPS drones, the same ritual is required in order to deploy advanced drones effectively.
The goal is to have the drones assigned to the drone bunny so that they are available when the drone bunny's lock lands. While this usually applies to DPS drones, the same ritual is required in order to deploy advanced drones effectively.


 
Another behavior to be practiced is learning not to recall drones when switching from advanced drones to DPS drones. Instead, the advanced drones must be abandoned. The DPS drones can be well on their way to the target in the time it takes the advanced drones to return. The drones can be recovered after the fight.




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Drones, however, have a working range from 20km with minimal skills to 60km with maximum skills. While the pilot still has to lock the target and the drones still have to fly to it, this time can often be shorter than the time required to burn out to the target.
Drones, however, have a working range from 20km with minimal skills to 60km with maximum skills. While the pilot still has to lock the target and the drones still have to fly to it, this time can often be shorter than the time required to burn out to the target.


=== Kiting Takedowns ===
=== Kiting Takedowns ===
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=== Freeing up a Midslot ===
=== Freeing up a Midslot ===
Many FC's prefer a shield tanked fleet to provide speed. But doing this in a PvP fleet can be difficult when you have less than 4 slots (1 for the MWD, 1 for a point or scram, 1 for a web, the rest for tank). If the ship has reasonable DPS without drones, then drones can replace the web. True, this web is not as effective as a module, but as discussed above, its greater operating range can tip the scales toward victory.  
Many FC's prefer a shield tanked fleet to provide speed. But doing this in a PvP fleet can be difficult when you have less than 4 slots (1 for the MWD, 1 for a point or scram, 1 for a web, the rest for tank). If the ship has reasonable DPS without drones, then drones can replace the web. True, this web is not as effective as a module, but as discussed above, its greater operating range can tip the scales toward victory.  


=== Breaking Logi ===
=== Breaking Logi ===
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This is not going to render the Guardian useless, but it will make it less effective.
This is not going to render the Guardian useless, but it will make it less effective.


=== Logi for Tackle ===
=== Logi for Tackle ===
As shown in [[Drones#Logistics_drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when tacking down a single ship at T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages.
As shown in [[Drones#Logistics_drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when tacking down a single ship at T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages.