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Passive shield tanking: Difference between revisions

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*depends on the natural recharge rate of the shield
*depends on the natural recharge rate of the shield
*uses modules and rigs that boost the recharge rate
*uses modules and rigs that boost the recharge rate
*uses modules that increase the capacity of the shield, which in turn also boosts the recharge rate
*uses modules and rigs that increase the capacity of the shield, which in turn also boosts the recharge rate
*prefers modules that do not draw power from the capacitor.
*prefers modules that do not draw power from the capacitor.


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==== Tactics ====
==== Tactics ====
These methods either limit damage to a manageble amount, or they provide time for the shield to rebuild itself.
These methods either limit damage to a manageable amount, or they provide time for the shield to rebuild itself.


*Kiting: by running from the enemy, and stringing them out "like the tail on a kite", and then slowing to match their speed, the pilot brings the enemy ships in one at a time, thus keeping shield damage constant.
*Kiting: by running from the enemy, and stringing them out "like the tail on a kite", and then slowing to match their speed, the pilot brings the enemy ships in one at a time, thus keeping shield damage constant.
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! scope="col" width="100px" | Notes
! scope="col" width="100px" | Notes
|-  
|-  
|[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Extenders † Shield Extender] || mid || - || Capacity ||  
|[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Extenders † Shield Extender] || mid || - || Capacity || increases Signature Radius
|-  
|-  
|[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Shield_Rigs Core Defense Field Extender] || rig || - || Capacity || increases Signature Radius
|[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Shield_Rigs Core Defense Field Extender] || rig || - || Capacity || increases Signature Radius
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====Possible Alterations====
====Possible Alterations====


*Most ships have "damage holes", a type of damage from which they are not well defended. A specific damage type shield hardner may need to be equipped to cover such holes. Hardener modules for other types of damage may be added to account for the primary damage types expected in the encounter. Keep in mind the stacking penalties that arise if a second hardener module is used to alter the same type of damage.
*Most ships have "damage holes", a type of damage from which they are not well defended. A specific damage type shield hardener may need to be equipped to cover such holes. Hardener modules for other types of damage may be added to account for the primary damage types expected in the encounter. Keep in mind the stacking penalties that arise if a second hardener module is used to alter the same type of damage.
*If the pilot's skills are not sufficient to install T2 modules, substitutions may be in order. You will have to experiment with T1 modules ... or you may find it better to just wait until your skills improve.
*If the pilot's skills are not sufficient to install T2 modules, substitutions may be in order. You will have to experiment with T1 modules ... or you may find it better to just wait until your skills improve.
*Once your tanking modules are set, check to see if your ship's capacitor is stable. If it isn't, and the amount is significant, consider swapping one or two Shield Power Relays for Shield Flux Coils. If you have to swap more than two Shield Relays for Flux Coils, consider putting back all but one of the Shield Power Relays and adding a Capacitor Power Relay.
*Once your tanking modules are set, check to see if your ship's capacitor is stable. If it isn't, and the amount is significant, consider swapping one or two Shield Power Relays for Shield Flux Coils. If you have to swap more than two Shield Relays for Flux Coils, consider putting back all but one of the Shield Power Relays and adding a Capacitor Power Relay.
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*It has six low slots – 3 for Shield Power Relays and 3 for offensive modules
*It has six low slots – 3 for Shield Power Relays and 3 for offensive modules
*For mission running the mid slots can be dedicated to propulsion and shields
*For mission running the mid slots can be dedicated to propulsion and shields
*Bonuses to medium projectile turrets and six turret hardpoints support artillary for PVE
*Bonuses to medium projectile turrets and six turret hardpoints support artillery for PVE
*Increases in signature radius matter less in PVE
*Increases in signature radius matter less in PVE


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*The mid slot hardeners should be swapped to match the damage type appropriate to the enemies the pilot expects to encounter.  
*The mid slot hardeners should be swapped to match the damage type appropriate to the enemies the pilot expects to encounter.  
*With one shield hardener running, the [[Capacitor_Management_101#What_is_.22cap_stable.22.3F_Do_I_want_it.3F|capacitor is stable]]. A second hardener will run the capacitor down in about fifteen minutes. Since this fit is intended for L2/L3 Security Missions, that should not be a problem. If it becomes a concern, consider replacing one of the low slot gyrostabilizers with a [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Flux_Coils Capacitor Flux Coil].
*With one shield hardener running, the [[Capacitor_Management_101#What_is_.22cap_stable.22.3F_Do_I_want_it.3F|capacitor is stable]]. A second hardener will run the capacitor down in about fifteen minutes. Since this fit is intended for L2/L3 Security Missions, that should not be a problem. If it becomes a concern, consider replacing one of the low slot gyrostabilizers with a [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Flux_Coils Capacitor Flux Coil].
*Low slot modules can be replaced by [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Auxiliary_Power_Controls Auxilliary Power Controls], [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Flux_Coils Capacitor Flux Coils], and/or [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Power_Diagnostic_Systems Power Diagnostic Systems] as needed.
*Low slot modules can be replaced by [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Auxiliary_Power_Controls Auxiliary Power Controls], [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Flux_Coils Capacitor Flux Coils], and/or [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Power_Diagnostic_Systems Power Diagnostic Systems] as needed.


=== More Example Fits ===
=== More Example Fits ===