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Making Money with Hauling - Level 4 Cargo Missions: Difference between revisions

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To use http://www.eve-agents.com, pick Distribution as the Division, select 'Level 4' and maybe search in a specific jump range of your current mission system. Avoid choosing agents which are highlighted in red, as they will send you into low sec systems. A good agent should be in high sec, and best in a lower security system (0.5 or 0.6) with high sec systems around him. If you are not sure about the systems around an agent, either use the in-game map or check the 2D maps available at http://www.ombeve.co.uk/.
To use http://www.eve-agents.com, pick Distribution as the Division, select 'Level 4' and maybe search in a specific jump range of your current mission system. Avoid choosing agents which are highlighted in red, as they will send you into low sec systems. A good agent should be in high sec, and best in a lower security system (0.5 or 0.6) with high sec systems around him. If you are not sure about the systems around an agent, either use the in-game map or check the 2D maps available at http://www.ombeve.co.uk/.


For instance, if Aldrat were our system of choice and we wanted an agent in close proximity, our could be Hela Tashotsu from Caldari Business Tribunal in Urnhard I. This means you would need a standing of at least 5.0 with this corporation to run his/her missions.
For instance, if Aldrat were our system of choice and we wanted an agent in close proximity, our could be Hela Tashotsu from Caldari Business Tribunal in Urnhard I. This means you would need an effective standing of at least 5.0 with this corporation to run his/her missions.


== Raise your corporation standing to the required level ==
== Raise your corporation standing to the required level ==
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== Suggested ships for normal distribution missions ==
== Suggested ships for normal distribution missions ==


The cargo volume in L4 distribution missions measures between 3200 and 7500 m³.
The cargo volume in L4 distribution missions measures between 0.1 m³ (Tidings of Conflict) and 8000 (Beefing Up).
The skills necessary to run the normal missions are pretty low. As soon as you can fly a reasonably-sized [[Hauling|industrial]], you're good to go, within your first week of your EVE time even. And it's cheap.
The skills necessary to run the normal missions are pretty low. As soon as you can fly a reasonably-sized [[Hauling|industrial]], you're good to go, within your first week of your EVE time even. And it's cheap.


If you want to minimize travel time train for a [[Blockade Runner]] ([[Prorator]], [[Crane]], [[Viator]], [[Prowler]]) and fit Inertial Stabilizers II and Medium Hyperspatial Velocity Optimizers II due to the fast align (around 3s) and warp speed (around 11.4 AU/s). If cargo capacity is not sufficient, swap lows for Expanded Cargohold II modules which brings their cargo capacity above 7500 m³ for the larger missions.
If you want to minimize travel time train for a [[Blockade Runner]] ([[Prorator]], [[Crane]], [[Viator]], [[Prowler]]) and fit Inertial Stabilizers II and Medium Hyperspatial Velocity Optimizers II due to the fast align (around 3s) and warp speed (around 11 AU/s). If cargo capacity is not sufficient, swap lows for Expanded Cargohold II modules which brings their cargo capacity with skills above 8000 m³ for the larger missions.


== Suggested ships for storyline distribution missions ==
== Suggested ships for storyline distribution missions ==
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== Storyline missions ==
== Storyline missions ==


There appear to be 3 types of storyline missions:
There appear to be 3 types of L4 storyline missions:


* '''The implant mission''' -  You have to get 8000 Kernite to your agent to finish it and you get a +4 implant (20 mil) as reward. Most of the time you can buy the Kernite straight from the agent's station.
* '''The implant mission''' -  You have to get 8000 Kernite to your agent to finish it and you get a +4 implant (20 mil) as reward. Most of the time you can buy the Kernite straight from the agent's station.
* '''The 40.000m³ cargo mission''' - Usually the cargo is split into several sealed containers. Perform about 4 Jumps and you get a 5 mil time reward.
* '''The 40.000m³ cargo mission''' - Usually the cargo is split into several sealed containers. Perform about 4 Jumps and you get a 5 mil time reward.
* '''The combat mission''' - Fairly rare to occur. Should you be unable to perform it yourself, you may want to consider asking another unista for assistance as the loot and salvage from these missions is very profitable. If not, you can always decline it.  
* '''The combat mission''' - Fairly rare to occur. Should you be unable to perform it yourself, you may want to consider asking another Unista for assistance as the loot and salvage from these missions is very profitable. If not, you can always decline it (once every 4 hours).  






== Profit and rewards ==
== Profit and rewards ==
With Negotiations V trained, the average reward is 400.000 ISK per L4 mission including time bonus in a 0.6 security status system. For L4 distribution missions you will always be send to another constellation for delivery. However this can just be 1 jump away depending on constellation layout. Average mission trip forth and back seems to be around 5-8 minutes depending on length of routes.
With Negotiations V trained, the average reward is 400.000 ISK per L4 mission including time bonus in a 0.6 security status system. For L4 distribution missions you will nearly always be send to another constellation for delivery. However this can just be 1 jump away depending on constellation layout. Average mission trip forth and back seems to be around 3-8 minutes depending on length of routes determined by constellation layout. Very rarely the agent may send you around within the same system such as for the Tidings of Conflict (2 of 2) L4 Courier Mission.


As you run your missions, you will pile up LPs. These average about 600 per mission, but this can be increased via distribution connection skill by up to 50%. You will also gain a story line mission about every one and a half to two hours.
As you run your missions, you will pile up LPs. These average about 450-1050 per mission in high security space depending on mission and security level of the agents systems , but this can be increased via distribution connection skill by up to 50%. You will also gain a story line mission about every one and a half to two hours if you manually jump with good skills and a fast[[Blockade Runner]] .


== Additional interesting points ==
== Additional interesting points ==