More actions
Al hubbard (talk | contribs) m Added ShipTypes template |
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* Disables its drones | * Disables its drones | ||
* +900% scan res | * +900% scan res | ||
* +4 max targets | * +4 max targets (+5 for Tech II) | ||
* +100% shield boost/armor rep amount (both local and remote) | * +100% shield boost/armor rep amount (both local and remote) | ||
* -50% shield booster/armor repairer cycle time (both local and remote) | * -50% shield booster/armor repairer cycle time (both local and remote) | ||
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* Unable to use EWAR modules | * Unable to use EWAR modules | ||
* Can't receive remote support | * Can't receive remote support | ||
* +20% targeting range (Tech II only) | |||
* -20% capacitor need for remote assistance modules (Tech II only) | |||
As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it. | As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it. | ||
The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration). | The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration), or 75 units for Tech II. | ||
Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength. | Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength. | ||