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Capital ships: Difference between revisions

From EVE University Wiki
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== Supercarriers ==
== Supercarriers ==
{{main|Supercarrier}}
{{main|Supercarrier}}
Supercarriers are souped-up carriers with the ability to use fighter-bombers and fighters, which dramatically increases their DPS to roughly twice that of a sieged dreadnought (if the supercarrier pilot has a full flight of fighter-bombers and max skills). Supercarriers get three extra drones per carrier skill level instead of one, but can't dock, have a shorter jump range (equivalent to a dreadnought or jump freighter), and cannot use sub-capital drones (i.e. anything other than fighters or fighter-bombers). They are no longer able to go into triage mode, but they're always immune to electronic warfare anyway because they're supercapitals. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range).
Supercarriers are souped-up carriers with the ability to use fighter-bombers and fighters, which dramatically increases their DPS to be roughly equivalent to a sieged dreadnaught (if the supercarrier pilot has a full flight of fighter-bombers and max skills). Supercarriers get a 100% bonus to fighter and fighter bomber damage but can't dock and cannot use sub-capital drones (i.e. anything other than fighters or fighter-bombers). They are no longer able to go into triage mode, but are permanently immune to electronic warfare. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range).


* {{icon|amarr2|22|Amarr}}[[Aeon]]
* {{icon|amarr2|22|Amarr}}[[Aeon]]