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User:Pdp11: Difference between revisions

50 editsJoined 3 May 2011
Pdp11 (talk | contribs)
Jindo Lee (talk | contribs)
m removed category teaching resources
 
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'''== Draft Only =='''
'''== Draft Only =='''
Version: 2012/06/21
Version: 2012/07/21
Probably can be edited with an axe like everything else I write
Probably can be edited with an axe like everything else I write


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*'''Duration:''' xxx minutes for Theory component of the class and xxx minutes for the practical exercise.
*'''Duration:''' xxx minutes for Theory component of the class and xxx minutes for the practical exercise.
*'''Location:''' Docked up safely in a station in Aldrat for the theory component then meet at the UNI POS to organise the practical exercise.
*'''Location:''' Docked up safely in a station for the theory component then meet at the UNI POS in Aldrat to organise the practical exercise.


'''Class contents:'''
'''Class contents:'''
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* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
* '''Pod saving practice''' pilots only need sacrificial Rookie ships (Amarr Impairor, Caldari Ibis, Gallante Velator, or Minmatar Reaper). Don't attend the practical component with a ship of any value as they will be destroyed. Weapons or defensive modules are not required.
* '''Pod saving practice''' pilots only need sacrificial Rookie ships (Amarr Impairor, Caldari Ibis, Gallante Velator, or Minmatar Reaper). Don't attend the practical component with a ship of any value as they will be destroyed. Weapons or defensive modules are not required.
* '''Tackling practice''' pilots need ships configured with a Warp Disruptor, Warp Scrambler or a Warp Disruption Field Generator with a Focussed Warp Disruption Script. If possible the tacklers should be fitted with modules for the shortest possible lock time, e.g. local or remote sensor boosters with Scan Resolution scripts. Weapons are not required for the tackling practice but should be fitted if the Wartime Standard Operating Procedures http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures is in effect.
* '''Tackling practice''' pilots need ships configured with a Warp Disruptor, Warp Scrambler or a Warp Disruption Field Generator with a Focussed Warp Disruption Script. If possible the tacklers should be fitted with modules for the shortest possible lock time, e.g. local or remote sensor boosters with Scan Resolution scripts. Weapons are not required for the tackling practice but should be fitted if the Wartime Standard Operating Procedures http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures are in effect.


'''Additional information:'''  
'''Additional information:'''  
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Required materials:  
Required materials:  
* Class.E-UNI chat channel, to receive questions and post relevant links
* Class.E-UNI chat channel, to receive questions and post relevant links
* Relevant links to teacher's references on the wiki or other resources
Relevant links to teacher's references on the wiki or other resources
Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head
* Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head
* Ships, fittings, modules, or tools required to have on hand
* Keyboard shortcuts: http://wiki.eveuniversity.org/Quick_Keys
For the practical component a combat fitted ship with armaments, warp disruptor and sensor boosters.
* Keyboard reference: http://wiki.eveonline.com/en/wiki/Keyboard_Controls
 
Ships, fittings, modules, or tools required to have on hand
Any particular notes or tips about how to deliver the class go here....
For the practical component any ship suitable for fast tackle role, fitted with armaments, warp disruptor and optional sensor booster.


== Theory Component ==
== Theory Component ==
===Introduction ===
===Introduction ===


Welcome to this class on Capsules or Escape Pods although in the Eve Online community these are more commonly just called <strong>Pods</strong>.   
Welcome to this class on Capsules or Escape Pods, although in the Eve Online community these are more commonly just called <strong>Pods</strong>.   


The aim of this course is to minimise the number of pods lost and pilots killed in PvP combat. It is held primarily for new pilots plus any Eve University pilots who would like to practice the mechanics of saving a Pod from destruction. This has the benefit of minimising the embarassment of your Pods appearing on the Killboard. We will begin with a short review of Pods over xxxx minutes or so, then there will be a practical exercise to reinforce the theory.   
The aim of this course is to minimise the number of pods lost and pilots killed in PvP combat. It is held primarily for new pilots plus any Eve University pilots who would like to practice the mechanics of saving a Pod from destruction. This has the benefit of minimising the embarassment of your Pods appearing on the Killboard. We will begin with a short review of Pods over xxxx minutes or so, then there will be a practical exercise to reinforce the theory.   
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We have a few ground rules for this class:
We have a few ground rules for this class:
* Please put your [[Mumble]] settings on "Push to Talk" if you have not already done so.
* Please put your [[Mumble]] settings on "Push to Talk" if you have not already done so.
* Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open [[Mumble]] for a couple of minutes for any further questions before proceeding to the practical component.]
* Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [If we have time at the end of my lecture, I'll open [[Mumble]] for a couple of minutes for any further questions before proceeding to the practical component.]
* You should be docked up safely in a station [in Aldrat if you intend to participate in the practical exercise].
* You should be docked up safely in a station [in Aldrat if you intend to participate in the practical exercise].


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Sometimes you may not want to move any of the ships in a station and undocking a Pod allows you to move to another station. The easiest way to get a rookie ship is to undock in a capsule and dock at any station where you don't have any ships or shuttles, then you will be issued with a new rookie ship at no charge. To Clone Jump you have to be out of your ship in your pod and in the rush to undock you may forget to enter/activate a ship.
Sometimes you may not want to move any of the ships in a station and undocking a Pod allows you to move to another station. The easiest way to get a rookie ship is to undock in a capsule and dock at any station where you don't have any ships or shuttles, then you will be issued with a new rookie ship at no charge. To Clone Jump you have to be out of your ship in your pod and in the rush to undock you may forget to enter/activate a ship.


There are some circumstances where you will not lose a pod e.g. Sansha Incursion sites when the rats don't target pods or due to Concord sanctions they destroy your ship.
There are some circumstances where you will not lose a pod e.g. Sansha Incursion sites when the rats don't target pods or Concord when they destroy your ship.
 
=== Shortcuts ===
A set of predefined keyboard shortcuts are provided within the Eve Online client software and these can be faster and more responsive than the mouse. For an introduction refer to [[Quick Keys]] and for further details refer to http://wiki.eveonline.com/en/wiki/Keyboard_Controls


== All the sections below need to be expanded or completed..... ==
== All the sections below need to be expanded or completed..... ==
=== Shortcuts ===
A set of predefined keyboard shortcuts are provided within the Eve Online client software.


=== Pod Saver Procedure ===
=== Pod Saver Procedure ===
There a few ways for a pilot to enter warp to move to a new location
There a few ways for a pilot to enter warp to move to a new location


* Overview List, How Not To Pod Save
==== Overview List - How Not To Pod Save====
** By using the Mouse Right Control Button a pilot can open a dropdown menu on the Overview List then select '''WARP TO WITHIN 0 M''', or the '''WARP TO WITHIN''' sub-menu to select the distance to arrive short of the destination. This procedure is not recommended when trying to save your Pod as it's too slow and cumbersome. If your overview is full to overflowing in a battle just going down the list to find a suitable location is making a bad situation worse by adding further delays. Only if you are lucky will you be overlooked or can escape in your Pod.
By using the Mouse Right Control Button a pilot can open a dropdown menu on the Overview List then select '''WARP TO WITHIN 0 M''', or the '''WARP TO WITHIN''' sub-menu to select the distance to arrive short of the destination. This procedure is not recommended when trying to save your Pod as it's too slow and cumbersome. If your overview is full to overflowing in a battle just going down the list to find a suitable location is making a bad situation worse by adding further delays. Only if you are lucky will you be overlooked or can escape in your Pod.
 
====Pod Saver Tab====


* How To Successfully Pod Save
'Warp' Keyboard Shortcut
'Warp' Keyboard Shortcut
** <esc>
** <esc>
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** Detail point
** Detail point
** Another detail
** Another detail
* Final key point
 
===Other Tactics===
When your ship is destroyed your opponent's target lock is released and they can immediately attempt to lock your capsule, this is the expected result. In some cases abandoning your ship before destruction may confuse your opponent as they keep a target lock on your ship when your capsule appears in space. If they have reached their limit of maximum number of locked targets then they have to destroy your abandoned ship or unlock a target before they can attempt to lock your capsule. Even if they haven't reached their ship's target lock limit the tactic may confuse them. Drawback is potentially your opponent or anybody else can board your ship and will then own it, the modules and cargo. If too many pilots adopt this strategy then this tactic will hold no surprise value and it will be counterproductive.
 
There is a 2 minute self-destruct timer fitted to every ship. If your situation is hopeless but your ship is likely to survive for more than another 2 minutes then you can use the self-destruct timer.


== Practical Component ==
== Practical Component ==
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== Class Wrap-up ==
== Class Wrap-up ==
* Thanks for attending this class!
* Thank you for attending this class!
** I would appreciate any feedback from people on how to improve the class
** I would appreciate any feedback from people on how to improve the class
* Questions ?
* Questions ?
[[Category:Teaching Resources]]