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User:Pdp11: Difference between revisions

50 editsJoined 3 May 2011
Pdp11 (talk | contribs)
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Jindo Lee (talk | contribs)
m removed category teaching resources
 
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* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
* Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head
* Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head
* Keyboard shortcuts: http://wiki.eveuniversity.org/Quick_Keys, http://wiki.eveonline.com/en/wiki/Keyboard_Controls
* Keyboard shortcuts: http://wiki.eveuniversity.org/Quick_Keys
* Keyboard reference: http://wiki.eveonline.com/en/wiki/Keyboard_Controls
Ships, fittings, modules, or tools required to have on hand
Ships, fittings, modules, or tools required to have on hand
For the practical component any ship suitable for fast tackle role, fitted with armaments, warp disruptor and optional sensor booster.
For the practical component any ship suitable for fast tackle role, fitted with armaments, warp disruptor and optional sensor booster.
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There are some circumstances where you will not lose a pod e.g. Sansha Incursion sites when the rats don't target pods or Concord when they destroy your ship.
There are some circumstances where you will not lose a pod e.g. Sansha Incursion sites when the rats don't target pods or Concord when they destroy your ship.
=== Shortcuts ===
A set of predefined keyboard shortcuts are provided within the Eve Online client software and these can be faster and more responsive than the mouse. For an introduction refer to [[Quick Keys]] and for further details refer to http://wiki.eveonline.com/en/wiki/Keyboard_Controls


== All the sections below need to be expanded or completed..... ==
== All the sections below need to be expanded or completed..... ==
=== Shortcuts ===
A set of predefined keyboard shortcuts are provided within the Eve Online client software. For an introduction refer to and for further details refer to http://wiki.eveonline.com/en/wiki/Keyboard_Controls


=== Pod Saver Procedure ===
=== Pod Saver Procedure ===
There a few ways for a pilot to enter warp to move to a new location
There a few ways for a pilot to enter warp to move to a new location


* Overview List, How Not To Pod Save
==== Overview List - How Not To Pod Save====
** By using the Mouse Right Control Button a pilot can open a dropdown menu on the Overview List then select '''WARP TO WITHIN 0 M''', or the '''WARP TO WITHIN''' sub-menu to select the distance to arrive short of the destination. This procedure is not recommended when trying to save your Pod as it's too slow and cumbersome. If your overview is full to overflowing in a battle just going down the list to find a suitable location is making a bad situation worse by adding further delays. Only if you are lucky will you be overlooked or can escape in your Pod.
By using the Mouse Right Control Button a pilot can open a dropdown menu on the Overview List then select '''WARP TO WITHIN 0 M''', or the '''WARP TO WITHIN''' sub-menu to select the distance to arrive short of the destination. This procedure is not recommended when trying to save your Pod as it's too slow and cumbersome. If your overview is full to overflowing in a battle just going down the list to find a suitable location is making a bad situation worse by adding further delays. Only if you are lucky will you be overlooked or can escape in your Pod.
 
====Pod Saver Tab====


* How To Successfully Pod Save
'Warp' Keyboard Shortcut
'Warp' Keyboard Shortcut
** <esc>
** <esc>
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** Detail point
** Detail point
** Another detail
** Another detail
* Final key point
 
===Other Tactics===
When your ship is destroyed your opponent's target lock is released and they can immediately attempt to lock your capsule, this is the expected result. In some cases abandoning your ship before destruction may confuse your opponent as they keep a target lock on your ship when your capsule appears in space. If they have reached their limit of maximum number of locked targets then they have to destroy your abandoned ship or unlock a target before they can attempt to lock your capsule. Even if they haven't reached their ship's target lock limit the tactic may confuse them. Drawback is potentially your opponent or anybody else can board your ship and will then own it, the modules and cargo. If too many pilots adopt this strategy then this tactic will hold no surprise value and it will be counterproductive.
 
There is a 2 minute self-destruct timer fitted to every ship. If your situation is hopeless but your ship is likely to survive for more than another 2 minutes then you can use the self-destruct timer.


== Practical Component ==
== Practical Component ==
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== Class Wrap-up ==
== Class Wrap-up ==
* Thanks for attending this class!
* Thank you for attending this class!
** I would appreciate any feedback from people on how to improve the class
** I would appreciate any feedback from people on how to improve the class
* Questions ?
* Questions ?
[[Category:Teaching Resources]]