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Projectile ammunition: Difference between revisions

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=== T2 Artillery Ammo ===
=== T2 Artillery Ammo ===
There are two types of T2 artillery ammo, Tremor and Quake. Tremor is a good sniping ammunition, and Quake is about as useless as Hail. Both Tremor and Quake do a mixture of explosive and kinetic damage, more explosive than kinetic.
There are two types of T2 artillery ammo, Tremor and Quake. Tremor is a good sniping ammunition, while Quake helps against targets that are too close for comfort. Both Tremor and Quake do a mixture of explosive and kinetic damage, more explosive than kinetic.


==== Tremor ====
==== Tremor ====
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==== Quake ====
==== Quake ====
Quake does a lot of damage on paper, but it comes with a 75% range penalty and 25% tracking speed penalty. As with Hail, the drawbacks mean that Quake will rarely outdamage other ammo types, though it may be useful against large stationary targets.
Quake is the polar opposite of Tremor, replacing the range bonus with a 75% range penalty and the tracking penalty with a 25% tracking speed bonus. It is designed to be a last resort against targets that are too close and have too high of a transversal to hit with other ammo types.


=== Ammo Selection ===
=== Ammo Selection ===