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Revision as of 16:29, 10 December 2015
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Introduction
Damage
The two basic types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage (projectiles, charges, laser beams) that travel in a straight line out from the turret as the turret moves to track the target. Launchers fire a self-propelled bundle of damage (rocket, missile, torpedo) that chases down the target. (There are exceptions; most weapons follow one of these patterns.)
In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: Turret Damage / Missile Damage - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the basic damage being delivered, then the final damage to the target when the weapon hits depends on:
Launcher | Turret |
---|---|
Signature radius of target | Transversal speed |
Velocity of target | Turret tracking |
Explosion radius of missile | Turret signature resolution |
Explosion velocity of missile | Target signature radius |
Damage reduction factor | Turret optimal range |
Falloff |
The difference, in simple terms, is that launchers will always "hit", but the damage done will vary depending on the size of the target and the speed of the explosion. On the other hand, turrets may miss the target, but a hit will always do damage.
In practical terms the way you fly your ship matters more for turrets than for launchers.
Missile Targeting and Range
A missile will leave the launcher and proceed at its best speed until it hits the limit of its range. If it encounters the target during that time, it will explode. See Missile Damage for a thorough explanation of how missile damage is generated during such an explosion.
Launchers
Each launcher class can launch multiple types of missiles of that class. Generally, the missile types vary the damage type, flight time, and other tactical characteristics.
For example, a xxxxx launcher can fire 3 types of missiles:
Launchers have various characteristics, including such as firing rate, ...