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* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)''''' | * Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)''''' | ||
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage | * Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage | ||
Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output. | |||
Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended: | Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended: | ||
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The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus a PvP fit Coercer is optimal, see the example fit below. | The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal, see the example fit below. | ||
{{ShipFitting | {{ShipFitting | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Orbital ammo can | | notes=Orbital ammo can be fitted on T1 guns</li><li>The metal level of the gun doesn't affect the damage output for orbital strikes</li><li>Damage bonuses do not affect the damage output for orbital strikes</li><li>Lasers deal more damage than any other orbital ammo type</li><li>The number of guns directly influence the amount of damage, thus guns should be grouped for maximum damage output | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
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}} | }} | ||
==Performing Orbital Strikes== | |||
<references /> | <references /> | ||