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* "Rolling 300 Battleships" - These are battleships that have 200,000,000kg mass and are equipped with 100MN prop mods. When the prop mod is activated the ship gains another 100,000,000kg mass, for a total of 300,000,000kg | * "Rolling 300 Battleships" - These are battleships that have 200,000,000kg mass and are equipped with 100MN prop mods. When the prop mod is activated the ship gains another 100,000,000kg mass, for a total of 300,000,000kg | ||
* "Regular rolling battleship" - A higgs rigged battleship. | * "Regular rolling battleship" - A higgs rigged battleship. | ||
* Heavy Interdiction Cruiser (HIC) - Sometimes a hole can end up crit, which means that it isn't safe to put large rolling ships through. A useful property of Warp Disruption Field Generators (bubbles) is that they reduce ship mass by 80% and these reductions stack. A rolling HIC with 2 bubbles and prop mod off has roughly the same mass of a frigate. This | * Heavy Interdiction Cruiser (HIC) - Sometimes a hole can end up crit, which means that it isn't safe to put large rolling ships through. A useful property of Warp Disruption Field Generators (bubbles) is that they reduce ship mass by 80% and these reductions stack. A rolling HIC with 2 bubbles and prop mod off has roughly the same mass of a frigate. This should allow it to jump through a <span style="color:#FFFF40">Crit</span> hole with little chance of it collapsing. It can then jump back in to Innuendo with 100MN prop mod turned on, giving it a mass of 65,000,000kg. This (usually) kills the hole. | ||
* Rolling cruiser - Using these is exceedingly rare. If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole | ** While 2 bubbles may be sufficient, it is advised to use 3 (or even 4) bubbles to further reduce the risk of getting stuck on the wrong side. | ||
* Rolling cruiser - Using these is exceedingly rare. If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole | |||
===Basic=== | ===Basic=== | ||
The basic idea of rolling a hole successfully (no matter how you end up doing it) is essentially reducing its mass by jumping ships back and forth until it collapses. The successful part is accomplished when the hole collapses without leaving anyone stranded on the wrong side. | The basic idea of rolling a hole successfully (no matter how you end up doing it) is essentially reducing its mass by jumping ships back and forth until it collapses. The successful part is accomplished when the hole collapses without leaving anyone stranded on the wrong side. | ||