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How to find Incursions: Difference between revisions

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Incursions are nomadic in nature with a single focus lasting less than a week, often only for a few days, forcing the incursion community to constantly move in order to continue taking part of the content.
Incursions are nomadic in nature with a single focus lasting less than a week, often only for a few days, forcing the incursion community to constantly move in order to continue taking part of the content.


Given the profitability of suicide ganking and how hard it is to actually use the extra cargo of a freighter, it is usually much better to travel fit your battleship and fly it than to carry it around in a freighter. Especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ship inside another ship, means the ship itself as well as the rigs lose their value, as they are destroyed if they suicide gank you. This drastically reduce the value of ganking you. Also remember that if you're carrying an expensive defensive module, fit it.
Given the profitability of suicide ganking and how hard it is to actually use the extra cargo of a freighter, it is usually much better to travel fit your battleship and fly it than to carry it around in a freighter, especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ship inside another ship means the ship itself as well as the rigs lose their value, as they are destroyed if they suicide gank you. This drastically reduces the value of ganking you. Also remember that if you're carrying an expensive defensive module, fit it.


Since moving is the most dangerous part of incursioning, try to avoid moving your incursion ship as much as possible. For example, if you need to go elsewhere it is best if you leave your incursion ship in the system and simply use a shuttle or a rookie ship to fly back or forth (or an interceptor or a covert ops if you like). That way you only put a very cheap ship on the line, instead of your more expensive incursion ship.
Since moving is the most dangerous part of incursioning, try to avoid moving your incursion ship as much as possible. For example, if you need to go elsewhere it is best if you leave your incursion ship in the system and simply use a shuttle or a rookie ship to fly back and forth (or an interceptor or a covert ops if you like). That way you only put a very cheap ship on the line, instead of your more expensive incursion ship.


In order to facilitate moving more than one ship at a time, you can either use the [[Orca]], the [[Bowhead]] or your racial [[freighter]] of choice.
In order to facilitate moving more than one ship at a time, you can either use the [[Orca]], the [[Bowhead]], or your racial [[freighter]] of choice.


The '''Orca''' excel at moving several smaller ships, like logistics and strategic cruisers, while still having good maneuverability and an excellent buffer (see [[Preparing_for_Incursions#Orca|training up an Orca alt]] for more information about training up for and using the Orca.). The '''Bowhead''' has an enormous ship maintenance bay able to move multiple battleships, but is slower and has a smaller cargo hold. '''Freighters''' have a much larger hold but are much slower and are limited to courier contracts if they are to move assembled ships.
The '''Orca''' excels at moving several smaller ships, like logistics and strategic cruisers, while still having good maneuverability and an excellent buffer (see [[Preparing_for_Incursions#Orca|training up an Orca alt]] for more information about training up for and using the Orca.). The '''Bowhead''' has an enormous ship maintenance bay able to move multiple battleships, but is slower and has a smaller cargo hold. '''Freighters''' have a much larger hold but are much slower and are limited to courier contracts if they are to move assembled ships.
== Wartime logistics ==
== Wartime logistics ==
{{important note box|We '''highly recommend''' unistas to train a [[Preparing_for_Incursions#Valet_alt|valet alt]] to move their ships safely between incursions during war, so as not to serve your ship up on a silver plate for our war targets.}}
{{important note box|We '''highly recommend''' unistas to train a [[Preparing_for_Incursions#Valet_alt|valet alt]] to move their ships safely between incursions during war, so as not to serve your ship up on a silver plate for our war targets.}}
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Not everyone will have alts to do this (or have the appropriate skills on their alt), but the fastest and safest way is always to fly the ship yourself on an alt. Just contract or hand over the ship to your alt, let them move it, then move yourself over in a fast and cheap frigate or interceptor/covert ops. See [[Preparing_for_Incursions#Valet_alt|valet alt]] for a quick overview of the skills needed.
Not everyone will have alts to do this (or have the appropriate skills on their alt), but the fastest and safest way is always to fly the ship yourself on an alt. Just contract or hand over the ship to your alt, let them move it, then move yourself over in a fast and cheap frigate or interceptor/covert ops. See [[Preparing_for_Incursions#Valet_alt|valet alt]] for a quick overview of the skills needed.


The main benefit of moving the ship by itself, is that the cost of the hull and the rigs become somewhat irrelevant. If you were to haul a pirate faction battleship in a freighter or the Bowhead, then the hull cost and rigs would be potential loot. But if you fly it the ship and rigs would be destroyed and thus not potential loot for suicide gankers. Also remember that if you're bringing a deadspace hardener or other defensive modules with you, keep it fitted on your ship instead of moving it in your cargo hold where it does no good.
The main benefit of moving the ship by itself, is that the cost of the hull and the rigs become somewhat irrelevant. If you were to haul a pirate faction battleship in a freighter or the Bowhead, then the hull and rigs would be potential loot. But if you fly it, the ship and rigs would be destroyed and thus not potential loot for suicide gankers. Also remember that if you're bringing a deadspace hardener or other defensive modules with you, keep it fitted on your ship instead of moving it in your cargo hold where it does no good.
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