Difference between revisions of "User:Frandetta"
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Very specific pvp tactics that address a lot of the commonly encountered tactics. | Very specific pvp tactics that address a lot of the commonly encountered tactics. | ||
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Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.<br> | Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.<br> | ||
Recognizing kites: running away, 0 angular, stronger ship.<br> | Recognizing kites: running away, 0 angular, stronger ship.<br> | ||
Avoiding kites: Disengaging.<br> | Avoiding kites: Disengaging.<br> | ||
Countering kites: ECM, range, scram for MWD, web for AB.<br> | Countering kites: ECM, range, scram for MWD, web for AB.<br> | ||
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Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.<br> | Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.<br> | ||
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds. | ||
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Avoiding disengages: Nothing to avoid, as there is no danger.<br> | Avoiding disengages: Nothing to avoid, as there is no danger.<br> | ||
Countering diesngages: Tackle on other side, or half aggression.<br> | Countering diesngages: Tackle on other side, or half aggression.<br> | ||
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Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.<br> | Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.<br> | ||
Recognizing bait: Selected ship types and predictable bait.<br> | Recognizing bait: Selected ship types and predictable bait.<br> | ||
Avoiding bait: Choose battles carefully.<br> | Avoiding bait: Choose battles carefully.<br> | ||
Countering bait: Reserve fleet.<br> | Countering bait: Reserve fleet.<br> |
Revision as of 21:57, 11 May 2010
[CLASS] Recognizing, Avoiding, and Countering: Kites, disegages, bait.
Very specific pvp tactics that address a lot of the commonly encountered tactics.
Definition kiting: Having an enemy with a greater (or slightly slower) velocity than your own run in a straight line. If you follow him you become a big bullseye with 0 angular velocity. The inherent danger to kiting is two-fold: having 0 angular velocity but also being separated from the main force of a fleet. The danger is compounded if he is fit for range and you are not.
Recognizing kites: running away, 0 angular, stronger ship.
Avoiding kites: Disengaging.
Countering kites: ECM, range, scram for MWD, web for AB.
Definition non-engagement: If an enemy ship has not fired a shot, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Definition disengages: If an enemy ship has not fired a shot in the last 60 seconds, they are allowed to use gates and/or dock in stations while those who have aggressed (used any kind of offensive module on an enemy ship) cannot use gates or dock for 60 seconds.
Recognizing disengages: Nobody aggressed.
Avoiding disengages: Nothing to avoid, as there is no danger.
Countering diesngages: Tackle on other side, or half aggression.
Definition bait: A heavily tanked ship acting as a lure for others to attack while a main force lies in wait to counter-attack.
Recognizing bait: Selected ship types and predictable bait.
Avoiding bait: Choose battles carefully.
Countering bait: Reserve fleet.