Difference between revisions of "Citadels"
(→Groups) |
|||
Line 145: | Line 145: | ||
[http://i.imgur.com/0vOxoVy.png] | [http://i.imgur.com/0vOxoVy.png] | ||
− | Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged | + | Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged http://i.imgur.com/3Cy60Bv.png] |
[http://i.imgur.com/uNDx3zh.png] | [http://i.imgur.com/uNDx3zh.png] | ||
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles | Note the service slots seem to currently be bugged on the ETF format probably new slot troubles |
Revision as of 14:47, 24 March 2016
Citadels are an Upcoming Feature in Spring 2016
Findings so far:
Size
Astrahus: 8000m³ - anchorable with a BR for example, corp roles needed Fortizar: 80.000m³ - anchorable with a cargo-fitted Orca, corp roles needed Keepstar: 800.000m³ - pretty sure you can only anchor this one with a freighter ;)
Anchoring
- They all take 24 hours to anchor and are invulnerable while doing so. My guess is that this is subject to change. [i]Disclaimer:[/i] Anchoring seems to be a bit bugged. Anyone experiencing problems can join "Citadels" on SiSi and ask a CCP dev for help. They apparently set the timer to a few minutes (not confirmed) - You can move the anchoring position on the x and z axis. To move on y, move ship. - You can choose orientation of Citadel, i.e. the undock direction. Best use the Tactical Camera. - They [b]do not[/b] appear on d-scan while anchoring and not on the overview, unless you're on grid. - Combat probes don't work. - Minimum distance off anchoring ship is 50 to 60km. - Minimum distance between two citadels seems to be 1000km. - Tried deploying at a moon warp-in. Has to be at least 500km off the moon, any direction. - Moons and their warp-in seem to be two seperate entities concerning the minimum anchoring distance. [url=http://imgur.com/ONsYLBP]Awesome paint porn[/url] - No placing Citadels between planets and their warp-in. [i]Disclaimer:[/i] This seems to be a bug.
Online
- You can see the outside of the station while docked! - Ship, item, fuel and ammo holds are infinitely large. Fighter hangar is 100.000m³. It's possible to overload the fighter hangar i.e. you can switch between squadrons although the hangar and launch tubes are completely full. - The tethering ring are the little lights arranged in a circle around the Citadel. A faint blue line and a symbol above the HUD indicate whether you are tethered or not. Screenshots - Keepstar bugged. If I warp to 0, I land 5000km off. Bookmarking the Keepstar and warping to BM works. - D-scan possible while tethered possible, not while docked. - All Citadels now show up on d-scan. On the overview only when on grid. They do appear in space though. Not warpable at the moment. Screenshot - Citadels only appear on the overview when on grid. - You can not deploy probes while tethered. - Citadels have standard ship safeties. - Using weapons and other modules seems to work just like on normal ships. Fighter control is the same as for capitals (after the capital changes). [url=http://imgur.com/a/T5sH9]Screenshots[/url] - Empty ships in the docking ring are not tethered. - Tethered ships are d-scan-able. - At the moment no brackets and overview while in outside-view mode. Don't know if bug, intendend or I just haven't found out how to turn it on. - Targeting and acquiring a weapons timer breaks the tether. - Being tethered repairs you ship. Pretty fast. Titan at 20% armour in probably less than a minute. - Boosts are passed while the boosting ship is tethered. - Ships are bump-able while tethered. Rumors have it this is not intended.
Misc
- Don't warp your Orca to 0 while anchoring. It will get stuck. Capsules and BRs are fine.
Citadels set up so far:
Nullsec
- Tried setting up Astrahus at sun warp-in. Didn't work. Moved it until the Citadel placement model turned blue. Now 0.74AU off the sun. Accidentally landed at a moon. - Anchored Fortizar 1000km off the first Astrahus. - Anchored Keepstar 1000km off both. - Anchored Astrahus at an unaligned safe-spot. Aligned what I think is the undock with sun. - Anchored Astrahus 500km below moon warp-in. Had to deploy 200km off my ship and not the expected 50-60km. - Anchored Astrahus at Data Site. Must be 500km off.
Groups
Groups and the structure browser
both are found in the Business menu of the neocom [1]
You start will a group called my corp you can not edit this group.
To start make a new Group with the button
[2]
[3]
The group will start with you in the admin role
you can add more Character/corp/alliances by dragging them from people and places menu or any other place like chat or a linked name
[4]
the roles in the group are in order Admin, Manager, Member and Blocked.
[5]
Character can be given any of the roles. Corporation and alliances can only be given the member and blocked roles.
You can add the "public" to a group but it can only be given the member roll
Admins can add remove any of the rolls including other admins
Mangers can only add/remove people from the member and blocked roles
Members are member
Blocked are on the black list even if they are a member of one of the corp with access
Groups can be shared in chat by dragging them
These group are then Use by structure profiles in the Structure Browser [7]
To start creating and editing profiles go to the 'My Structures' tab (requires the [b]Config Starbase[/b] corp roll to see the tab) [8]
Click on the New profile Button [9]
Before assigning any structures to this new profile I will add group to each roll on the profile setting tab
[10]
the difernt rolls groups can get are in order Docking, Defense, Clone Bay, Corporation Office, Market and Reprocessing.
[11]
Defense is taking control of a citadel and is the only way to get it to shoot.
You can add a group to a role by Clicking on the + sign.
[12]
Click save after adding the groups
To assign a structure a profile Click on the Any Profile Option and drag them to the one you want
[13]
[14]
changing cost station serves per group
Its as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [15]
Fitting
Fitting a Citadel
fitting a citadel is much like fitting a ship If you have the rolls required to Take control of a citadel you can just open up the fitting window and drop module in just like ship. [16]
to online the service you must have fuel in the fuel bay which only seams to be accessible while controlling the citadel [17]
Same with the fighter bay (which works like the carrier version if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [18] [19]
Citadel fits can be save and share like ship fits but currently fitting from a saved fit is bugged ] [20]
Note the service slots seem to currently be bugged on the ETF format probably new slot troubles