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'''Warp | '''Warp Disruption''', '''warp jamming''', or '''warp scrambling''' is the act of preventing a ship from using its warp drive to enter warp, and therefore prevents ships from avoiding or escaping an engagement. Warp disruption can be caused/achieved through the use of several modules/pieces of specialized equipment. It is essential to have good understanding of their function, their advantages and limitations. Players are very likely to encounter the use of such modules/equipment in PvP as well as PvE. | ||
If a ship is warp disrupted, it cannot use its warp drive. However, unless specified otherwise, warp disruption does not prevent a ship from jumping through a gate, docking at a station, or using an afterburner (some disruption also shuts down micro warp drives and micro jump drives, but not all). | If a ship is warp disrupted, it cannot use its warp drive. However, unless specified otherwise, warp disruption does not prevent a ship from jumping through a gate, docking at a station, or using an afterburner (some disruption also shuts down micro warp drives and micro jump drives, but not all). | ||
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* Their range can be significantly increased by overheating, fleet boosting or when used on specialized ships, like the fleet interceptors of any race or Gallente recon cruisers and electronic attack ships. | * Their range can be significantly increased by overheating, fleet boosting or when used on specialized ships, like the fleet interceptors of any race or Gallente recon cruisers and electronic attack ships. | ||
===Warp | ===Warp Disruptor=== | ||
Sometimes called a “point” (especially during fleet communication) and has the warp strength of “1”. The meta 0 module has a range of 20 km (24 km for tech II module). | Sometimes called a “point” (especially during fleet communication) and has the warp strength of “1”. The meta 0 module has a range of 20 km (24 km for tech II module). | ||
* long range | * long range | ||
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* 1 point of warp scramble strength | * 1 point of warp scramble strength | ||
===Warp | ===Warp Scrambler=== | ||
Sometimes referred to as “scram” (especially during fleet communication) and has the warp strength of “2”. The meta 0 module has a range of 7.5 km (9 km for tech II module). The use of warp scrambler also shuts down the MWD module of target ship (slowing it down as a side-effect). | Sometimes referred to as “scram” (especially during fleet communication) and has the warp strength of “2”. The meta 0 module has a range of 7.5 km (9 km for tech II module). The use of warp scrambler also shuts down the MWD module of target ship (slowing it down as a side-effect). | ||
* short range | * short range | ||
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* They last 120 seconds after which they disappear. | * They last 120 seconds after which they disappear. | ||
===Heavy | ===Heavy Interdictors=== | ||
Heavy interdictors are tech II [[cruiser]]s which have the capability to fit a specialized module called a “Warp Disruption Field Generator”. This module (while having several adverse effects on the ship that it is used on - please consult the in-game description of this module) creates a warp disruption sphere 16 km in diameter which is centered upon the ship for its entire duration. As it is a ship's module, the field cannot be attacked short of blowing up the heavy interdictor. This field shares characteristic with “bubbles” (described below). The module does not target other ships (unless scripted, see below) and can therefore be activated instantly after de-cloaking, making it an excellent "surprise" bubble. It is also unaffected by electronic warfare like ECM or sensor dampening. | Heavy interdictors are tech II [[cruiser]]s which have the capability to fit a specialized module called a “Warp Disruption Field Generator”. This module (while having several adverse effects on the ship that it is used on - please consult the in-game description of this module) creates a warp disruption sphere 16 km in diameter which is centered upon the ship for its entire duration. As it is a ship's module, the field cannot be attacked short of blowing up the heavy interdictor. This field shares characteristic with “bubbles” (described below). The module does not target other ships (unless scripted, see below) and can therefore be activated instantly after de-cloaking, making it an excellent "surprise" bubble. It is also unaffected by electronic warfare like ECM or sensor dampening. | ||
The "Warp Disruption Field Generator" module can also be loaded with “Focused Warp Disruption” script considerably changing its characteristics. When loaded this module no longer creates a sphere, but works like a “standard” warp disruptor module in that it can be used only on one target. This script also allows the use of this module in Empire space. It also ignores any attribute of the target ship making it otherwise immune to warp disruption – known as “infinity point”. Thus, it is the only way of tackling a [[capital ship]] in low security space. | The "Warp Disruption Field Generator" module can also be loaded with “Focused Warp Disruption” script considerably changing its characteristics. When loaded this module no longer creates a sphere, but works like a “standard” warp disruptor module in that it can be used only on one target. This script also allows the use of this module in Empire space. It also ignores any attribute of the target ship making it otherwise immune to warp disruption – known as “infinity point”. Thus, it is the only way of tackling a [[capital ship]] in low security space. | ||
===Warp | ===Warp Disruption Field=== | ||
Because of its appearance, warp disruption fields are commonly referred to as "bubbles". Warp disruption fields are deployable objects of several sizes and variants, differentiated from one another by diameter, amount of HP, and anchoring delay. When carried to a site and anchored they create a warp disruption sphere, preventing warping within its area. As it is an object in space it can be targeted and destroyed. All kinds of “bubbles” share common characteristic features: | Because of its appearance, warp disruption fields are commonly referred to as "bubbles". Warp disruption fields are deployable objects of several sizes and variants, differentiated from one another by diameter, amount of HP, and anchoring delay. When carried to a site and anchored they create a warp disruption sphere, preventing warping within its area. As it is an object in space it can be targeted and destroyed. All kinds of “bubbles” share common characteristic features: | ||