More actions
m →Infrastructure Hub: words |
m →Capturing existing structures: Words |
||
| Line 51: | Line 51: | ||
===Capturing existing structures=== | ===Capturing existing structures=== | ||
To capture or disable a structure, attackers must first use an Entosis Link on the structure during its [[Vulnerability Window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The timer depends on the type of structure attacked and the ADM of the system. | To capture or disable a structure, attackers must first use an Entosis Link on the structure during its [[Vulnerability Window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. | ||
The base timer for each type of structure is: | The base timer for each type of structure is: | ||
| Line 58: | Line 58: | ||
* Station Service (fitting, cloning etc.): 4 minutes. | * Station Service (fitting, cloning etc.): 4 minutes. | ||
ADM is explained below. | ADM is explained [[#Activity Defense Multiplier | below]]. | ||
There is no speed benefit to having more than one entosis link active on a structure, the time to capture a structure is the same whether the attacker has 1 or 100 links active. If both the defender and attacker have an entosis link active on the structure, all capture progress is paused. If only the defender has an entosis link active, the timer counts up towards its starting value. A structure that was attacked but not fully captured will slowly regen; eventually the timer will return to full. | There is no speed benefit to having more than one entosis link active on a structure, the time to capture a structure is the same whether the attacker has 1 or 100 links active. If both the defender and attacker have an entosis link active on the structure, all capture progress is paused. If only the defender has an entosis link active, the timer counts up towards its starting value. A structure that was attacked but not fully captured will slowly regen; eventually the timer will return to full. | ||
The reinforce timer length will be approximately 48 hours. Once the timer expires, command nodes will begin to spawn in the same constellation as the | The reinforce timer length will be approximately 48 hours. Once the timer expires, command nodes will begin to spawn in the same constellation as the contested structure. | ||
Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node N17". | Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node N17". | ||