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Sovereignty: Difference between revisions

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* Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns.
* Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns.
* As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won.
* As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won.
* Capturing a command node moves the progress bar by 5%. This means that attackers need to capture at least 12 command nodes. The defenders need to capture 8.
* Capturing a command node moves the progress bar by 5%. This means that attackers need to capture at least 12 command nodes. The defenders need to capture at least 8.
* If an attacking force does not attempt to capture the command nodes, they will automatically regen for the defending team. An unattended capture node event will self-complete in < 196 minutes.
* If an attacking force does not attempt to capture the command nodes, they will automatically regen for the defending team. An unattended capture node event will self-complete in < 196 minutes.
* Any entosis link activated by a player not in the defending alliance is counted as attacking. This means that and alliance can not enlist other entities to defend their structures with entosis links.
* Any entosis link activated by a player not in the defending alliance is counted as attacking. This means that and alliance can not enlist other entities to defend their structures with entosis links.