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Electronic Countermeasures: Difference between revisions

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* Get a bigger ship. Bigger, more powerful ships have naturally larger sensor strength: e.g a Merlin (frigate) has a sensor strength of 11 while a Raven (battleship) has a sensor strength of 22.
* Get a bigger ship. Bigger, more powerful ships have naturally larger sensor strength: e.g a Merlin (frigate) has a sensor strength of 11 while a Raven (battleship) has a sensor strength of 22.
* ECCM modules (mid slot) - These active modules can be used to increase the strength of a specific type of sensor (Gravimetric, Radar, Ladar, Magnetometric) by a percentage (80% from a Tech 1 Meta 0 ECCM module). Since they give a percentage bonus, they give larger ships much bigger bonuses than smaller ships. When activated they use a little bit of capacitor and make a distinctive mottled visual effect appear around the ship running them in space. As active modules, they can also be overheated - and will normally overheat for quite some time.
* Sensor Booster modules (mid slot) - These can be loaded with ECCM scripts to increase the strength against jamming. As active modules, they can also be overheated - and will normally overheat for quite some time.
* Sensor Backup Arrays (low slot) - These modules are similar to ECCM modules but use low slots and give smaller bonuses (40% from a Tech 1 Meta 0 SBA).
* Signal Amplifiers (low slot) - These modules are similar to Sensor Booster modules but use low slots and give smaller bonuses.
* ECCM Projectors - These allow other people to remotely project ECCM support on to your ship. A Tech 1 Meta 0 ECCM Projector increases your sensor strength by 100%.
* Remote Sensor Boosters - These allow other people to remotely project ECCM script support on to your ship.  
* Gravimetric / Magnetometric / Radar / Ladar Sensor Compensation skills - Increase sensor strength by 4% per level of their respective sensor types.
* Gravimetric / Magnetometric / Radar / Ladar Sensor Compensation skills - Increase sensor strength by 4% per level of their respective sensor types.


Often, however, the most effective way to counter ECM is to destroy the ECM ship(s) or hurt them enough that they're forced to warp out. The Griffin, Blackbird, Kitsune and Falcon tend to be only barely tanked if they're tanked at all, while the Rook and the Scorpion can mount tanks, but usually still have unimpressive defences for ships of their respective sizes. ECM pilots tend consequently to be fairly jittery, so even if you can't actually kill them, if you can demonstrate the ability to hurt them they often run away.
Often, however, the most effective way to counter ECM is to destroy the ECM ship(s) or hurt them enough that they're forced to warp out. The Griffin, Blackbird, Kitsune and Falcon tend to be only barely tanked if they're tanked at all, while the Rook and the Scorpion can mount tanks, but usually still have unimpressive defenses for ships of their respective sizes. ECM pilots tend consequently to be fairly jittery, so even if you can't actually kill them, if you can demonstrate the ability to hurt them they often run away.


A long-ranged, high-alpha ship such as a Muninn, Tempest or Maelstrom fitted with artillery can deal an intimidating amount of damage in one volley, which is good for this. In battles which are being fought at long range anyway, damage-dealers fitted with long-range missiles are often tasked with this kind of 'anti-support' fire because by the time their missiles travel to the primary target it would be dead anyway, and volleys of heavy or cruise missiles can also persuade ECM ships to run away.
A long-ranged, high-alpha ship such as a Muninn, Tempest or Maelstrom fitted with artillery can deal an intimidating amount of damage in one volley, which is good for this. In battles which are being fought at long range anyway, damage-dealers fitted with long-range missiles are often tasked with this kind of 'anti-support' fire because by the time their missiles travel to the primary target it would be dead anyway, and volleys of heavy or cruise missiles can also persuade ECM ships to run away.