|
|
(17 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| Testing 123 | | Testing 123 |
− | This is my blackboard for edits. | + | This is my blackboard for edits, normally. |
| | | |
− | Project: Missioning 101 Making a living at war
| + | No projects going at this time. |
− | Why: I have tought this class a few times and it occurs to me that there is enough divergence from the standard Missioning 101 course that a wikki entry may be warranted.
| |
− | | |
− | I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
| |
− | | |
− | Class Information
| |
− | | |
− | This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
| |
− | | |
− | General Purpose: This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game however with a bit of patience during the Q/a even younger pilots can benefit considerably.
| |
− | | |
− | Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
| |
− | | |
− | Duration: 45-75 minutes.
| |
− | Location: Docked up safely.
| |
− | | |
− | Course Content:
| |
− | *Missions: Types, how to get them, which ship type to use.
| |
− | *Eve Survival: Triggers, Damage types, Blitzing, Drone Agro, Bonus Rooms.
| |
− | *Missioning During War: Basic survival tools, warp in points, Fleets.
| |
− | *Spoils of Conflict: Loyalty Points and Standings, Marketables, Selling
| |
− | | |
− | Student Requirements:
| |
− | | |
− | *Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
| |
− | *Overview: If an E-Uni student ensure you have your overview setup per http://wiki.eveuniversity.org/Overview. if attending from another corporation/alliance please ensure to have your overview set to your organizations standard.
| |
− | *Access to the Lecture.E-UNI in-game chat channel.
| |
− | | |
− | Why are you teaching this class (brief introduction).
| |
− | | |
− | Missions:
| |
− | | |
− | Types of Missions:
| |
− | | |
− | *Why Security?
| |
− | **Distribution: Slow aligning/moving ships in space are generally easy targets.
| |
− | **Mining: Mining missions involve sitting still in ships with poor pvp abilities.
| |
− | **Cosmos: High risk one time missions in peace, too high of a risk during war.
| |
− | **Data-Center: One time only and if you lose your tags thats a huge loss mail.
| |
− | **R&D: These can vary in type of mission and suitability depends on the type.
| |
− | **Security: The primary topic of this class.
| |
− | | |
− | *How to find an agent.
| |
− | | |
− | **Agent Finder (use SOE for reference):
| |
− | ***Different Levels (1-5)
| |
− | ***Standings Requirements:
| |
− | ****Level 1: Any standing.
| |
− | ****Level 2: Standings 1+
| |
− | ****Level 3: Standings 3+
| |
− | ****Level 4: Standings 5+
| |
− | ****Level 5: Standings 7+
| |
− | ****Faction: Agents above level 1 require faction standing of -2 or higher.
| |
− | ****Usually the higher level agents provide more dangerous and profitable missions.
| |
− | | |
− | **Ship Types to use:
| |
− | ***Level 1: Tech 1 frigates and destroyers should have no problem at all.
| |
− | ***Level 2: Tech 1 frigates and destroyers.
| |
− | ****Tech 1 frigates will require careful attention to be succesful.
| |
− | ****An inexpensive alternative
| |
− | ****Will teach you a considerable amount about your ship's capabilities.
| |
− | ****Destroyers should have little to no probelm
| |
− | ***Level 3: Battle Cruiser with tech II tank or meta 4 tank.
| |
− | ***Level 4: Battleship with Tech II Tank and Tech II weapon systems.
| |
− | ***Level 5: Tengu, Rattlesnake, Capitol Ship, Fleet. Don't run these as...
| |
− | ****They typically occur at junctions from High to Null, already dangerous before war.
| |
− | ****If you require a fleet the overall payout may not justify running it.
| |
− | ****If you can run it on your own your ship is worth too much for the enemy to ignore.
| |
− | | |
− | Eve Survival
| |
− | | |
− | http://eve-survival.org/wikka.php?wakka=MissionReports
| |
− | | |
− | (For purposes of the class Angel Extravaganza 4 and Damsel in Distress 4)
| |
− | | |
− | *Triggers
| |
− | **Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or...
| |
− | **Conditions that will cause another group of opponets to spawn.
| |
− | | |
− | ***In AE4: Initial Group: Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
| |
− | ***In Damsel4: Shooting Krull causes 6 battlehips to spawn.
| |