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People right away objected to this when I mentioned it before. One staff member thought keeping the [[WHC]] inclusive of newbies was important so the vets can teach the new players. I disagree with this because it's not inclusive now. The new players aren't allowed in at all, unless invited temporarily for an event. This would cause division post-sophomore, but for the perma-freshman, this would be a chance to actually learn about wormholes. Right now the only option for someone with a playstyle that doesn't align with the [[Titles#Sophomore|sophomore title]] requirements is to leave the Uni and either come back when they have that experience and are looking for something different. | People right away objected to this when I mentioned it before. One staff member thought keeping the [[WHC]] inclusive of newbies was important so the vets can teach the new players. I disagree with this because it's not inclusive now. The new players aren't allowed in at all, unless invited temporarily for an event. This would cause division post-sophomore, but for the perma-freshman, this would be a chance to actually learn about wormholes. Right now the only option for someone with a playstyle that doesn't align with the [[Titles#Sophomore|sophomore title]] requirements is to leave the Uni and either come back when they have that experience and are looking for something different. | ||
==A Second Alternative: Setup your own POS or move to [[Thera]]== | ==A Second Alternative: Setup your own [[POS]] or move to [[Thera]]== | ||
Live in [[Thera]]! It's kind of a cool option. It's NOT like living in real w-space, but it's a neat transition if you have to teach yourself. A stepping stone. So I linked [[Thera]] already, and you can wait until I've said my spiel to read it, but read it. | Live in [[Thera]]! It's kind of a cool option. It's NOT like living in real w-space, but it's a neat transition if you have to teach yourself. A stepping stone. So I linked [[Thera]] already, and you can wait until I've said my spiel to read it, but read it. | ||
So what makes [[Thera]] so interesting? It's pretty much the new center of the universe. It has so many wormhole connections to the rest of EVE that many people use it to travel from place to place. It has over 20 system connections. Not only that, it's the only wormhole with real stations. | So what makes [[Thera]] so interesting? It's pretty much the new center of the universe. It has so many [[wormhole]] connections to the rest of EVE that many people use it to travel from place to place. It has over 20 system connections. Not only that, it's the only wormhole with real stations. [[Sisters of Eve]] has multiple stations in [[Thera]] and kind of uses it as a hub. There are [[Clone|cloning facilities]], so you can install a [[jump clone]], which is pretty cool in my opinion. If you know anything about [[System_Security#NPC_NullSe|NPC Null]], it's a pretty close feel. Except there are no [[Gate|gates]]. Multiple corps live in the same stations and generally you want to get off station ASAP and out to a [[Safespot|safe]]. [[Scanning|Drop probes]], hit your insta-undock, cloak enroute, bounce to your safe cloaked when you're done. Now you're ready to scan your way out. | ||
You might ask, 20+ wormhole connections? How the hell do you scan all of those down and figure out where you want to go in any sort of timely fashion? Don't, someone else already did it for you! There is an alliance out there called EvE-Scout Enclave [SC0UT] with a newbie corp in it called Signal Cartel. They are explorers that treat everyone as blues and will not attack anyone, regardless of security status of the space. Their main job is to maintain the Eve Scout website. (http://www.eve-scout.com/) In addition, if you watch https://www.twitch.tv/evescout late friday night and weds I think, he's usually taking newbies out from [[Thera]] into null or somewhere to teach them how to do exploration. Coming in through the backdoor wormholes rather than the high/low/null borders seems to be a lot safer. He also goes into how he chooses where he's going to set his destination. If you use tripwire for your hole diving, which I do, signal cartel shares all of their data with everyone. So anything they've scanned, you'll see. So you'll likely see a few hops out of [[Thera]] down the wormhole chains. Our WHC, and I guess the Uni, use a custom mapper. People say it's better, but I prefer tripwire and likely will until I'm in the WHC and figure the mapper out more. | You might ask, 20+ wormhole connections? How the hell do you scan all of those down and figure out where you want to go in any sort of timely fashion? Don't, someone else already did it for you! There is an alliance out there called [https://gate.eveonline.com/Alliance/EvE-Scout%20Enclave EvE-Scout Enclave [SC0UT]] with a newbie corp in it called Signal Cartel. They are explorers that treat everyone as blues and will not attack anyone, regardless of security status of the space. Their main job is to maintain the Eve Scout website. (http://www.eve-scout.com/) In addition, if you watch https://www.twitch.tv/evescout late friday night and weds I think, he's usually taking newbies out from [[Thera]] into null or somewhere to teach them how to do exploration. Coming in through the backdoor wormholes rather than the high/low/null borders seems to be a lot safer. He also goes into how he chooses where he's going to set his destination. If you use tripwire for your hole diving, which I do, signal cartel shares all of their data with everyone. So anything they've scanned, you'll see. So you'll likely see a few hops out of [[Thera]] down the wormhole chains. Our WHC, and I guess the Uni, use a custom mapper. People say it's better, but I prefer tripwire and likely will until I'm in the WHC and figure the mapper out more. | ||
With eve-scout up to date, you'll always know what signature to scan to get the hole you want. Always cloak and warp to at a distance from a safe. Popular destinations, like those close to tradehubs, are often camped. That might mean | With eve-scout up to date, you'll always know what signature to scan to get the hole you want. Always cloak and warp to at a distance from a safe. Popular destinations, like those close to tradehubs, are often camped. That might mean anchored drag bubbles on route to it from the station. Getting to a safe first allows you to come from an unexpected angle. It's not likely they'll bubble the hell out of the hole, because anyone jumping in, can just jump right back out. Even if they've engaged. Unlike gates, you can jump with a timer, except for a polarization timer. I'm not getting into that now, this is already a book :) Just come from a different angle and jump at range to make sure it's clear. Then bookmark the WH from the overview. The scanning window is off by a bit, bookmarking from the overview gives you an exact bookmark. Warp to your safe, warp back to your bookmark, and jump. Once the hole expires, just rename your bookmark to be a new safe. That way you can stockpile safes :) It's nice to have them. | ||
What you do get out of [[Thera]] that I like, is a changing map. Your neighbors always change. Sure, you share your system with a ton of other people, but you | What you do get out of [[Thera]] that I like, is a changing map. Your neighbors always change. Sure, you share your system with a ton of other people, but you never know who is about to jump in. A large [[wormhole]] corp might be trying to lock down two of the holes to use a a temporary supply chain. Many corps roll away from [[Thera]], so you're less likely to find large active corp wormholes next door unless they're running logistics through there. | ||
==What wormhole stuff can you not learn in [[Thera]]?== | ==What wormhole stuff can you not learn in [[Thera]]?== | ||