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==Pirate Gankers== | ==Pirate Gankers== | ||
The last security | The last security problem we will talk about is pirate gankers. Barges and exhumers are most at risk for this. If you are mining in a frigate or cruiser, this is not a big concern for you as you are not a high value enough of a target to make it worth the ganker's risk. Your first concern is to maintain comm security. If you are in a corp with open recruiting policies, such as E-Uni, never discuss op location or any details other than staging info in open channels. Failure to adhere to this rule cost the members of my last corp tens of billions of ISK and cost me personally over 100 million ISK in about 30 seconds. Next keep your fleet spread out in the belt. Ships should be 15km or greater apart so that no one smart bomb can get more than one ship, if possible. | ||
There are a few other ways to deal with them depending on the nature of your op. If you are in an ice field where the roids don't pop, set up a BM somewhere between the middle of the ice field and the belt warp in spot. Warp to that spot to mine. By not being a target of convenience, you decrease your risk. If you are in a regular roid belt, pick two selestial objects which are in relatively opposite directions. Get above or below the belt horizon, align to one and keep moving at instawarp speed. Once you are almost out of the range of your mining laser, align towards the other and repeat. | |||