Difference between revisions of "WHC System Naming Scheme"

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(updated to new system)
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** Their name depends on their position in a ''chain''.
 
** Their name depends on their position in a ''chain''.
 
** Our home system is named ''Innuendo'' (often shortened to '''Innu''').
 
** Our home system is named ''Innuendo'' (often shortened to '''Innu''').
** Our static C3 is always named ''Bacon'' and takes '''B''' as a short-handle.
+
** Our static C3 is always named ''Bacon'' and takes '''B''' as a root name.
** Our static Highsec is always named ''Eggs'' and takes '''E''' as a short-handle.
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** Our static Highsec is always named ''Eggs'' and takes '''E''' as a root name.
 
* '''Chain'''
 
* '''Chain'''
 
** A chain is a list of systems each connected to the next by a wormhole.
 
** A chain is a list of systems each connected to the next by a wormhole.
** Each chain has a unique identifier (usually a single letter).
+
** Each chain has a unique identifier (usually a single letter, chosen in reverse alphabetical order).
** Eggs and Bacon are technically '''E1''' and '''B1''', but the number can be omitted.
+
** Eggs and Bacon are technically '''1 E1''' and '''1 B1''', but the numbers can be omitted.
 
** All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
 
** All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
** Names get longer (and position numbers get higher) as you move away from Innuendo.
+
** Position numbers get higher as you move further away from Innuendo.
  
 
=== Rules ===
 
=== Rules ===
* Each system name has two parts: '''''FG/Z3'''''.
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* Every bookmark is made in the form: '''''D RW(S)'''''
# '''''FG'''''  : The chain(s) which lead from Innuendo to the current (this part and the slash are omitted for chains connected directly to Innuendo).
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# '''''D'''''  : The Depth of the chain - the number of jumps away from Innuendo.
# '''''Z3''''' : The system's position in the current chain (appended with H/L/N for K-space systems).
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# '''''R''''' : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selcted in reverse alphabetical order)
* Chains continue through the ''first discovered'' (non-critical/non-EOL) wormhole. Statics get no special treatment, nor is incoming vs. outgoing important.
+
# '''''W''''' : The Width of the chain - representative of number of subchains / connections within a system.
* Only one wormhole out of each system in a chain continues the chain, any others start new chains.
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# '''''S''''' : The Security Status of the system - this is only relevant for K-space systems [('''H''')ighsec, ('''L''')owsec, ('''N''')ullsec]
* K-space systems in the chain have the letter 'H', 'L' or 'N' appended to their name. Other than that they are treated no differently.
 
 
* Certain letters are reserved or are not used for chain names.
 
* Certain letters are reserved or are not used for chain names.
 
** '''B''' - This is reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain.
 
** '''B''' - This is reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain.
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** '''N''' - "N" is reserved for indicating a system is a nullsec system.
 
** '''N''' - "N" is reserved for indicating a system is a nullsec system.
 
** '''X''' - "X" sounds too similar to "Eggs" on voice comms.
 
** '''X''' - "X" sounds too similar to "Eggs" on voice comms.
* Should there be no unused letters left for chains, start at the beginning of the alphabet but append an apostrophe (prime) symbol. So, for example, you might have a system: '''BDFA'/B'5'''. This should be a rare occurrence.
+
** '''J''' - "J" is already the embedded Eve name for a Wormhole system.
* We give names to ALL Connections, even if its a gated connection!
 
  
If the following explanation confuses you, fear not for there are many examples to help out below:
+
* We give names to ALL Connections, even if its a gated connection! (this included EOL connections)
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. The wormhole discovered first increments the current system number by one, while all other wormholes get a letter unique to the map and are prefixed with the current systems letters the scanner is in. Additionally, K-Space systems and wormholes are suffixed with ''H'' (for highsec), ''L'' (for lowsec), ''N'' (for nullsec). If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash).
+
 
 +
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. Every connection away from Innuendo increments the '''D''' number by one.
 +
Each wormhole discovered in a system increments the '''W''' number by one.
 +
K-Space systems and wormholes are suffixed with ''H'' (for highsec), ''L'' (for lowsec), ''N'' (for nullsec). If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash).
  
 
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.
 
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.
#Scan system
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#1. Scan system
#Ignore the wormhole that leads back
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#2. Ignore the wormhole that leads back
#Warp to wormhole
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#3. Warp to wormhole
#Check where it leads to
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#4. Check where it leads to
 
#*IF it is the first wormhole you're checking;
 
#*IF it is the first wormhole you're checking;
#**Name it as <current system name>
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#**Name it as <current system name> and increment the '''D''' value by one
#**AND <replace number with next>
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#**AND replace the '''W''' value with '1'
 
#**IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
 
#**IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
 
#**RETURN TO POINT 3
 
#**RETURN TO POINT 3
 
#*ELSE
 
#*ELSE
#**Get current system name
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#**Name it as <current system name> and increment the '''D''' value by one
#**Pick next letter in alphabet, unless it's banned or has been used
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#**AND replace the '''W''' value with '[the number of connections you've already named] +1'
#**Name it <current system name without number><picked letter>1
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#**IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
#**IF it leads to K-Space ADD H, L or N for highsec, lowsec or nullsec respectively
 
 
#**RETURN TO POINT 3
 
#**RETURN TO POINT 3
  
 
===Examples===
 
===Examples===
 
=====Assume you are scanning=====
 
=====Assume you are scanning=====
[[File:WHCMapperExample2.png|237px|thumb|right|A scanner has scanned the B system and added the connecting systems.]]in a fresh system. You have entered the system from B1 (aka B or Bacon). You find 3 unscouted wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;
+
[[File:WHCMapperExample2.png|237px|thumb|right|A scanner has scanned the B system and added the connecting systems.]]in a fresh system. You have entered the system from 1 B1 (aka Bacon). You find 3 unscouted wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;
*The first wormhole you find leads to lowsec. You should name the system behind it B2L.
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*The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
**B: chain you are in
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**2: because 2 comes after 1 (1+1=2)
**2: because 2 comes after 1
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**B: because you are in the B chain
 +
**1: because it is the first (1st) system you're naming
 
**L: because it leads to lowsec
 
**L: because it leads to lowsec
*The second wormhole you find leads to "dangerous unkown space". You should name the system  B/D1.  
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*The second wormhole you find leads to "dangerous unknown space". You should name the system  2 B2.  
**B: chain you are in
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**2: because 2 comes after 1 (1+1=2)
**/: seperate previous chain(s) from the one you are creating
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**B: because you are in the B chain
**D: B2 is already taken, pick first unbanned letter from alphabet
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**2: because it is the second (2nd) system you're naming
**1: it's the first system in the new B/D chain
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*The third wormhole you find leads to another C3. You should name the system 2B3.  
*The third wormhole you find leads to another C3. You should name the system B/F1.  
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**2: because 2 comes after 1 (1+1=2)
**B: chain you are in
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**B: because you are in the B chain
**/: seperate previous chain(s) from the one you are creating
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**3: because it is the third (3st) system you're naming
**F: E is taken for Eggs, so we pick the next letter
 
**1: it's the first system in the new F chain
 
  
 
===Pros & Cons===
 
===Pros & Cons===
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*'''Maneuverable without a mapper''': If the mapper were to crash we could still call out system names and expect people to end up there with relative ease.
 
*'''Maneuverable without a mapper''': If the mapper were to crash we could still call out system names and expect people to end up there with relative ease.
 
*'''Compact''': Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
 
*'''Compact''': Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
*'''Unique System Names''': Each W-Space system can be called out with its last two characters without fear of leading campers to the wrong system. K-Space systems are unique with their last 3 characters.
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*'''Unique System Names''': Each W-Space system can be called out with its characters without fear of leading campers to the wrong system. K-Space systems are unique with their last 3 characters.
  
 
=====Disadvantages=====
 
=====Disadvantages=====
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*'''Prone to Mistakes''': Due to its longer decision making requirements, scanners are more likely to make mistakes while naming systems. However, practice makes perfect so this isn't an issue in the mid-long run.
 
*'''Prone to Mistakes''': Due to its longer decision making requirements, scanners are more likely to make mistakes while naming systems. However, practice makes perfect so this isn't an issue in the mid-long run.
 
*'''26 Letter Alphabet''': If WHC were to get connections with 22 splits generating new chains we would run out of letters to use. However, this is an extremely rare occurence.
 
*'''26 Letter Alphabet''': If WHC were to get connections with 22 splits generating new chains we would run out of letters to use. However, this is an extremely rare occurence.
 +
 +
=====Advantages over the old system=====
 +
*Easier to understand bookmarking system
 +
*Faster when generating new bookmarks
 +
*Greater similarity to Tripwire's default bookmarking scheme (futureproof)
 +
 +
=====Disadvantages over the old system=====
 +
- Depends more on having the map in front of you
 +
- Slightly longer names
  
 
[[Category:WHC]]
 
[[Category:WHC]]

Revision as of 13:57, 5 June 2016

The Wormhole Campus uses a set of rules and guidelines to generate logical names for the many Wormhole Space systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat. These rules are collectively referred to as our mapping scheme and bookmarking scheme.

Template:TOClimit

Scheme & Examples

File:WHCMapperConcepts2.png
Basic concepts of the WHC mapping scheme. Systems are assigned a codename based on their position in a chain, and the chains which lead to that chain.

Basic Concepts

  • System names
    • All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
    • Their name depends on their position in a chain.
    • Our home system is named Innuendo (often shortened to Innu).
    • Our static C3 is always named Bacon and takes B as a root name.
    • Our static Highsec is always named Eggs and takes E as a root name.
  • Chain
    • A chain is a list of systems each connected to the next by a wormhole.
    • Each chain has a unique identifier (usually a single letter, chosen in reverse alphabetical order).
    • Eggs and Bacon are technically 1 E1 and 1 B1, but the numbers can be omitted.
    • All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
    • Position numbers get higher as you move further away from Innuendo.

Rules

  • Every bookmark is made in the form: D RW(S)
  1. D : The Depth of the chain - the number of jumps away from Innuendo.
  2. R : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selcted in reverse alphabetical order)
  3. W : The Width of the chain - representative of number of subchains / connections within a system.
  4. S : The Security Status of the system - this is only relevant for K-space systems [(H)ighsec, (L)owsec, (N)ullsec]
  • Certain letters are reserved or are not used for chain names.
    • B - This is reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain.
    • C - "C" is the prefix for the class of wormhole, and should not be used for a chain.
    • E - This is reserved for Eggs, and while it is used in our naming scheme, it is to only be used for Eggs and the Eggs chain.
    • H - "H" is reserved for indicating a system is a highsec system.
    • L - "L" is reserved for indicating a system is a lowsec system.
    • N - "N" is reserved for indicating a system is a nullsec system.
    • X - "X" sounds too similar to "Eggs" on voice comms.
    • J - "J" is already the embedded Eve name for a Wormhole system.
  • We give names to ALL Connections, even if its a gated connection! (this included EOL connections)

Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. Every connection away from Innuendo increments the D number by one. Each wormhole discovered in a system increments the W number by one. K-Space systems and wormholes are suffixed with H (for highsec), L (for lowsec), N (for nullsec). If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash).

Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.

  1. 1. Scan system
  2. 2. Ignore the wormhole that leads back
  3. 3. Warp to wormhole
  4. 4. Check where it leads to
    • IF it is the first wormhole you're checking;
      • Name it as <current system name> and increment the D value by one
      • AND replace the W value with '1'
      • IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
      • RETURN TO POINT 3
    • ELSE
      • Name it as <current system name> and increment the D value by one
      • AND replace the W value with '[the number of connections you've already named] +1'
      • IF it leads to K-Space add H, L or N for highsec, lowsec or nullsec respectively
      • RETURN TO POINT 3

Examples

Assume you are scanning
File:WHCMapperExample2.png
A scanner has scanned the B system and added the connecting systems.

in a fresh system. You have entered the system from 1 B1 (aka Bacon). You find 3 unscouted wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;

  • The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 1: because it is the first (1st) system you're naming
    • L: because it leads to lowsec
  • The second wormhole you find leads to "dangerous unknown space". You should name the system 2 B2.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 2: because it is the second (2nd) system you're naming
  • The third wormhole you find leads to another C3. You should name the system 2B3.
    • 2: because 2 comes after 1 (1+1=2)
    • B: because you are in the B chain
    • 3: because it is the third (3st) system you're naming

Pros & Cons

Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations. Here's a list of the advantages and disadvantages to our mapping scheme.

Advantages
  • Maneuverable without a mapper: If the mapper were to crash we could still call out system names and expect people to end up there with relative ease.
  • Compact: Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
  • Unique System Names: Each W-Space system can be called out with its characters without fear of leading campers to the wrong system. K-Space systems are unique with their last 3 characters.
Disadvantages
  • Difficult to Learn: Compared to mapping schemes where each chain isn't differentiated, our scheme takes more time to learn.
  • Prone to Mistakes: Due to its longer decision making requirements, scanners are more likely to make mistakes while naming systems. However, practice makes perfect so this isn't an issue in the mid-long run.
  • 26 Letter Alphabet: If WHC were to get connections with 22 splits generating new chains we would run out of letters to use. However, this is an extremely rare occurence.
Advantages over the old system
  • Easier to understand bookmarking system
  • Faster when generating new bookmarks
  • Greater similarity to Tripwire's default bookmarking scheme (futureproof)
Disadvantages over the old system

- Depends more on having the map in front of you - Slightly longer names