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Tips and Tricks: Difference between revisions

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== Traveling ==
== Traveling ==
* When traveling lowsec frequently, especially in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remeber this wont help you escape Heavy Interdictor ships which are often used for gatecamps.
* * When traveling through hostile territory ALWAYS keep local chat separated from the other chat windows. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions.
=== Autopilot ===
* Don't autopilot in low-sec or 0.0, or even in highsec if you are carrying something valuable -- nothing attracts pirates and suicide gankers faster than a ship that shows up 15k from a gate and heads for the gate at normal speed.
* Don't autopilot in low-sec or 0.0, or even in highsec if you are carrying something valuable -- nothing attracts pirates and suicide gankers faster than a ship that shows up 15k from a gate and heads for the gate at normal speed.
* The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. This is allowed in wartime as well.
* The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. This is allowed in wartime as well.
* If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily.  (If you take a different gate, the autopilot will re-route automatically.)
* If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily.  (If you take a different gate, the autopilot will re-route automatically.)
* When you come through a jump gate, you're cloaked for 60 seconds, or until you move.  If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do.
 
* If you have a cloaking device and you're in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to.  2.  Align to destination then immediately hit your cloak.  Once aligned then warp off.  (Some techniques use a burst of AB or MWD as well.)
=== Bookmarks ===
* Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks.
* Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks.
* Be wary of your security status. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little.
* Make safespots and bookmarks everywhere you regularly go, especially in lowsec and nullsec. Tired of the masses of bookmarks cluttering your people&places window? Make separate folders for them. Right click this folder heading to get a window just with your bookmarks for ultra quick navigation.
* Make safespots and bookmarks everywhere you regularly go, especially in lowsec and nullsec. Tired of the masses of bookmarks cluttering your people&places window? Make separate folders for them. Right click this folder heading to get a window just with your bookmarks for ultra quick navigation.
* Insta-undock bookmarks are perfect for getting large ships, or ships carrying very high value items, out of the Jita 4-4 station without getting bumped all over the place (or scanned).  
* Insta-undock bookmarks are perfect for getting large ships, or ships carrying very high value items, out of the Jita 4-4 station without getting bumped all over the place (or scanned).  
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU (directional scanner range) away from all gates, bookmark it.
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU (directional scanner range) away from all gates, bookmark it.
* When traveling lowsec frequently, especially in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remeber this wont help you escape Heavy Interdictor ships which are often used for gatecamps.
 
* * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions.
=== Cloaking ===
* When you come through a jump gate, you're cloaked for 60 seconds, or until you move.  If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do.
* If you have a cloaking device and you're in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to.  2.  Align to destination then immediately hit your cloak.  Once aligned then warp off.  (Some techniques use a burst of AB or MWD as well.)
* Be wary of your security status. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little.


== Salvaging ==
== Salvaging ==