Difference between revisions of "Mul-Zatah Monastery"

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{{stub}}
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{{CMBSiteInfo
{{Complex|Mul-Zatah Monastery}}
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|name=Mul-Zatah Monastery
== Overview ==
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|type=ded
This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions.  
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|rating=4/10
The site is behind an acceleration gate.  Battlecruiser hulls and below can access it.  
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|location=High, Low
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|ship limit=Battlecruisers
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|faction=Blood Raiders
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|signature strength=5% in High, 10% in Low
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}}
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'''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]].
 +
 
 +
The site is behind an acceleration gate.  Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site.
 +
 
 
The site is a DED 4/10 combat site.  Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
 
The site is a DED 4/10 combat site.  Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
 
[[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]]
 
[[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]]
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 +
== Walkthrough ==
 +
 
{{MessageBox|Expedition start
 
{{MessageBox|Expedition start
 
|The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
 
|The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
 
DED Threat Assessment: Risky (4 of 10)}}
 
DED Threat Assessment: Risky (4 of 10)}}
== Walkthrough ==
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=== Room #1 ===
 
=== Room #1 ===
 +
 
{{MessageBox|Warp-in message
 
{{MessageBox|Warp-in message
 
|The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.|collapsed=yes}}
 
|The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.|collapsed=yes}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
 
{{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Point Defense Battery}}
 
{{NPCTableRow|Sentry|4|Blood Point Defense Battery}}
{{NPCTableRow|Sentry|2|Sentry Gun}}
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{{NPCTableRow|Sentry|2|Sentry Gun (Tower Sentry Bloodraider I)}}
 
{{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}}
 
{{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}}
{{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)}}
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{{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)|ewar=Neut}}
{{NPCTableRow|Commander Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules}}
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{{NPCTableRow|Overseer Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules|note=Immune to EWAR}}
{{NPCTableFoot}}
+
|}
Destroying all enemies unlocks the acceleration gate.<br>
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 +
Destroying all enemies unlocks the acceleration gate.
  
 
=== Room #2 ===
 
=== Room #2 ===
 +
 
{{MessageBox|Warp-in message
 
{{MessageBox|Warp-in message
 
|Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries;  and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}}
 
|Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries;  and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}}
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{| style="background:#350000; border:1px solid #333333; padding:0px;"
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| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
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| style="padding:8px;" | '''WARNING:''' Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute.
 +
|}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
|-
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{{NPCTableSeparator|Center group (60km away from warp-in)}}
! colspan=5 | Center group (60km away from warp-in)
 
 
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}}
 
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}}
 
{{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}}
 
{{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}}
{{NPCTableRow|Structure|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯}}
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{{NPCTableRow|Hangar Array|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯; immune to EWAR}}
|-
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{{NPCTableSeparator|Up group (20km away from center group)}}
! colspan=5 | Up group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
|-
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{{NPCTableSeparator|Down group (20km away from center group)}}
! colspan=5 | Down group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
|-
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{{NPCTableSeparator|North group (20km away from center group)}}
! colspan=5 | North group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
|-
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{{NPCTableSeparator|South group (20km away from center group)}}
! colspan=5 | South group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
|-
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{{NPCTableSeparator|West group (20km away from center group)}}
! colspan=5 | West group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
|-
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{{NPCTableSeparator|East group (20km away from center group)}}
! colspan=5 | East group (20km away from center group)
 
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}}
{{NPCTableFoot}}
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|}
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.<br>
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 +
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an [[Ashimmu]] BPC.
 +
 
 
{{MessageBox|Expedition complete message
 
{{MessageBox|Expedition complete message
 
|This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.}}
 
|This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.}}
== Rewards ==
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 +
== Loot ==
 +
 
 
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
 
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
  
First Room Overseer:  
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Corpum C-Type modules can be:
7th Tier Overseer's Personal Effects
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* Corpum C-Type EM Energized Membrane
 +
* Corpum C-Type Energized Adaptive Nano Membrane
 +
* Corpum C-Type Kinetic Energized Membrane
 +
* Corpum C-Type Medium Armor Repairer
 +
* Corpum C-Type Medium Energy Nosferatu
 +
* Corpum C-Type Medium Remote Capacitor Transmitter
 +
* Corpum C-Type Multispectrum Energized Membrane
 +
* Corpum C-Type Thermal Energized Membrane
  
Second Room Overseer:
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{| class="wikitable complex sortable"
8th Tier OVerseer's Personal Effects
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|-
''Possible Drops:''
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! Item Name
Corpum C-Type Energized EM Membrane
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! Est. Value
Corprum C-Type Medium Remote Capacitor Transmitter
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! Drops from
Corpum C-Type Energized Adaptive Nano Membrane
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! Note
 +
|-
 +
| 7th Tier Overseer's Personal Effects
 +
| 600k ISK
 +
| Mul-Zatah Gatekeeper
 +
| 100% drop rate
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|-
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| 8th Tier Overseer's Personal Effects
 +
| 1.2M ISK
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| Inner Sanctum
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| 100% drop rate
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|-
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| Corpum C-Type module
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|
 +
| Inner Sanctum
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| Up to 5x
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|-
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| Cruiser sized Dark Blood module
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|
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| Mul-Zatah Gatekeeper
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|
 +
|}
  
 
== Blitz ==
 
== Blitz ==
 +
 
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum.  It goes down pretty quickly under fire.
 
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum.  It goes down pretty quickly under fire.
 +
 +
{{DED Complexes|Blood}}
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[[Category:DED Complexes]]

Latest revision as of 05:03, 23 April 2022

Site Details
Mul-Zatah Monastery
Type DED Rated Complex
Rating 4/10
Found in High, Low
Max ship size Battlecruisers
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 5% in High, 10% in Low

Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a Blood Refuge.

The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site.

The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.

Inner Sanctum

Walkthrough

Expedition start
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

Room #1

Warp-in message
The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.
Initial defenders
WD EWAR L


Sentry 2 x Sentry Blood Light Missile Battery
Sentry 5 x Sentry Blood Heavy Missile Battery
Sentry 4 x Sentry Blood Point Defense Battery
Sentry 2 x Sentry Sentry Gun (Tower Sentry Bloodraider I)
Cruiser 4 x Cruiser Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)
Cruiser 2 x Cruiser Mul-Zatah Guardian (Corpum Sage) Energy Neutralizer
Overseer Cruiser 1 x Overseer Cruiser Mul-Zatah Gatekeeper Immune to EWAR drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules

Destroying all enemies unlocks the acceleration gate.

Room #2

Warp-in message
Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.
Icon warning.png WARNING: Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute.
Initial defenders
WD EWAR L
Center group (60km away from warp-in)
Sentry 4 x Sentry Tower Sentry Bloodraider I
Cruiser 21 x Cruiser Mul-Zatah Guardian Cruisers (Corpum Priest/Sage) Icon energy neutralizer i.png
Icon PersonalHangarArray.png 1 x Inner Sanctum Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯; immune to EWAR Corpum C-Type modules
Up group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
Down group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
North group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
South group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
West group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
East group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png

Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an Ashimmu BPC.

Expedition complete message
This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.

Loot

You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.

Corpum C-Type modules can be:

  • Corpum C-Type EM Energized Membrane
  • Corpum C-Type Energized Adaptive Nano Membrane
  • Corpum C-Type Kinetic Energized Membrane
  • Corpum C-Type Medium Armor Repairer
  • Corpum C-Type Medium Energy Nosferatu
  • Corpum C-Type Medium Remote Capacitor Transmitter
  • Corpum C-Type Multispectrum Energized Membrane
  • Corpum C-Type Thermal Energized Membrane
Item Name Est. Value Drops from Note
7th Tier Overseer's Personal Effects 600k ISK Mul-Zatah Gatekeeper 100% drop rate
8th Tier Overseer's Personal Effects 1.2M ISK Inner Sanctum 100% drop rate
Corpum C-Type module Inner Sanctum Up to 5x
Cruiser sized Dark Blood module Mul-Zatah Gatekeeper

Blitz

Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.

DED Complexes
Blood Raiders
1/10
Old Meanie - Cultivation Center
2/10
Human Farm
3/10
Intelligence Collection Point
4/10
Mul-Zatah Monastery
5/10
Psychotropics Depot
6/10
Crimson Hand Supply Depot
7/10
Coordination Center
8/10
Prison Camp
10/10
Naval Shipyard