Difference between revisions of "User:Adrien claremont"

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{{NullSec Campus links}}
+
==Fleet Composition==
==Why you should do Missions==
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{{ShipFitting
There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the base level of the mission itself and the security status of the system that the Mission Agent is in. What this means is that, while L4s might initially pay more than L3s, the increase in the mission reward values from running the mission in NullSec allow you to blitz run L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec.
+
| ship=Condor
Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to Amygnone and the HSC) and we have a L3 from a {{co|red|-0.2}} system (NSC backpocket).
+
| shipTypeID=583
 
+
| fitName=Caldari Fleet Tackle
====HiSec L4 Mission Agent====
+
| fitID=Caldari-Fleet-Tackle
[[image:Nsc mission 1.png]]
+
| low1name=Nanofiber Internal Structure II
 
+
| low1typeID=2605
====NullSec L3 Mission Agent====
+
| low2name=Overdrive Injector System II
[[image:Nsc mission 2.png]]
+
| low2typeID=1236
 
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
These are just two random examples that show how close the payout can be between HiSec L4s and NullSec L3s. Obviously some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed in a fraction of the time that a L4 will take and that they also take a fraction of the skill and isk investment needed to run them.
+
| mid1typeID=35658
If that wasn't enough, the LP gained from running missions for the Intaki Syndicate is also very valuable. Using the Fuzzworks LP Store, Lets take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in HiSec, against the Intaki Synidcate which are the Corporation we recommend at the NSC
+
| mid2name=Warp Disruptor II
 
+
| mid2typeID=3244
====Sisters of Eve LP====
+
| mid3name=J5b Enduring Warp Scrambler
[[image:Nsc mission 3.png]]
+
| mid3typeID=5439
 
+
| mid4name=Medium Azeotropic Restrained Shield Extender
====Intaki Syndicate LP====
+
| mid4typeID=8433
[[image:Nsc mission 4.png]]
+
| rig1name=Small Anti-EM Screen Reinforcer I
 
+
| rig1typeID=31716
These numbers do change constantly because of the market and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell, but on average Syndicate LP is worth roughly 60% more than the best LP available in HiSec.
+
| rig2name=Small Anti-EM Screen Reinforcer I
 
+
| rig2typeID=31716
And that is only for L3 missions. The rewards increase further as you progress to NullSec L4s and Burner missions. So why would you want to wait until you skilled into that expensive Battleship when you could be cashing in with your Destroyer at the NSC? Do we have your attention now?
+
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
+
| rig3typeID=31752
==Isn't it risky in NullSec?==
+
| charge1name=Nanite Repair Paste x15
Yes, there is always a risk of loosing your ship when doing anything in NullSec. That said, the risk is actually really quite low. Many people view NullSec as this dangerous part of EVE Online, just full of bad guys ready to blow you up. The truth is, NullSec is empty. You can go for hours sometimes without someone disturbing you. So when somebody neutral jumps into a system that the NSC are playing in, particularly a system within the NSC backpocket, it becomes a a bit of a deal and is flagged up straight away in both Fleet Chat and Mumble. The neutral in fact then becomes the hunted party by NSC, not the other way around. Granted, on the odd occasion there is the fight we cannot handle or there may not be anyone in Fleet to help out but generally speaking, those times are few and far between.
+
| charge1typeID=28668
 
+
| high1name=open
Compare that to HiSec with Eve University being almost always wardec'd by someone, where particularly around Eve University areas like Slays or Amygnon you have bling fit war targets out to solely target Mission Runners, then NullSec isn't actually that scary at all but actually a rather safe place to conduct PVE.
+
| high2name=open
====D-Scan====
+
| high3name=open
{{main|Directional scanning}}
+
| high4name=open
However, should you find yourself alone with a neutral in system then D-Scanning is your best defense. As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first. What this means is that you have some breathing room first and shouldn't necessary warp straight out of the site. Warping away from the mission without the need to will only slow down site completion times, meaning less profit. You should always ensure that you have combat probes selected as part of your D-Scan filter. It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position.
+
| charge2name=open
 
+
| charge3name=open
{{co|coral|'''If you see this on your D-Scan, now is the time to dock up.'''}}
+
| charge4name=open
 
+
| charge5name=open
[[image:Nsc mission 9.png]]
+
| skills=
 
+
| showSKILLS=N
{{main|Interdiction 101}}
+
| notes=
Warp Disruption Fields, lovingly referred to as Bubbles, are often used around the back pocket to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in an bubble at the wrong time, always use gate tacticals when move between systems- especially in a PVE fit ship.
+
| showNOTES=N
 
+
| difficulty=0
==L1/2/3 Security Missions==
+
| warsop=A
L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.
+
| warsopReason=
====Recommended Skills====
+
| version=LATEST
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are loosing out if you do not train them eventually.
+
| showTOC=Y
*Connections - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
+
| shipDNA=583:2605;1:1236;1:35658;1:3244;1:5439;1:8433;1:31716;2:31752;1:28668;15::
*Social - 5% bonus to standing increases per level. Makes the grind faster.
+
| fleetup=
*Security Connections - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.
+
| alphacanuse=Y
*Negotiation - 5% addition pay per level. Again, its free isk for no extra effort.
+
}}{{ShipFitting
====Mission Agents====
+
| ship=Slasher
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.
+
| shipTypeID=585
{| style="text-align:center;"
+
| fitName=Minmitar Fleet Tackle
! style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 5.png|160px]]
+
| fitID=Minmitar-Fleet-Tackle
| style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 7.png|160px]]
+
| low1name=Nanofiber Internal Structure II
| style="border:1px dotted grey;" valign="top" | [[image:Nsc mission 8.png|160px]]
+
| low1typeID=2605
|-
+
| low2name=Overdrive Injector System II
| Aurmia Cariot<br>L1 Security Agent<br> T22-QI V - Moon 14
+
| low2typeID=1236
| Bemps Latault<br>L2 Security Agent<br> T22-QI VI - Moon 6
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| Urwald Gogimund<br>L3 Security Agent<br> T22-QI VI - Moon 12
+
| mid1typeID=35658
|}
+
| mid2name=Warp Disruptor II
 
+
| mid2typeID=3244
====Ship Fitting Advice====
+
| mid3name=J5b Enduring Warp Scrambler
There is absolutely no right or wrong answer regarding which ships to fly. That said, Drone Boats are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the type of drones that can hit the NPCs resist weaknesses.
+
| mid3typeID=5439
====Drone Damage Profiles====
+
| mid4name=Medium Azeotropic Restrained Shield Extender
{{#css:
+
| mid4typeID=8433
table.drones {
+
| rig1name=Small Anti-EM Screen Reinforcer I
font-size:90%;
+
| rig1typeID=31716
text-align:center; }
+
| rig2name=Small Anti-EM Screen Reinforcer I
table.drones tr th {
+
| rig2typeID=31716
background-color:#222222;
+
| rig3name=Small Anti-Thermal Screen Reinforcer I
padding: 0.2em 0.5em;
+
| rig3typeID=31752
white-space:nowrap; }
+
| charge1name=Nanite Repair Paste x15
table.drones tr td {
+
| charge1typeID=28668
padding: 0.2em 0.5em; }
+
| high1name=open
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=585:2605;1:1236;1:35658;1:3244;1:5439;1:8433;1:31716;2:31752;1:28668;15::
 +
| fleetup=
 +
| alphacanuse=Y
 
}}
 
}}
{| class="wikitable drones" style="border:none;"
 
|-
 
! colspan=4 style="background-color:#111111;border:none;" |
 
! colspan=2 | <span style="cursor:help;" title="Damage type">Damage</span>
 
! colspan=4 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
 
|-
 
! Faction
 
! Light
 
! Medium
 
! Heavy
 
! <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
 
! <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
 
! colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
 
! colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
 
|-
 
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
 
| [[Image:Hobgoblin.png|60px]]<br />Hobgoblin
 
| [[Image:Hammerhead.png|60px]]<br />Hammerhead
 
| [[Image:Ogre.png|60px]]<br />Ogre
 
| {{icon|th damage|32px|Thermal damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em;" |
 
|  | +23%
 
| rowspan=4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em;" |
 
|
 
|-
 
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
 
| [[Image:Hornet.png|60px]]<br />Hornet
 
| [[Image:Vespa.png|60px]]<br />Vespa
 
| [[Image:Wasp.png|60px]]<br />Wasp
 
| {{icon|ki damage|32px|Kinetic damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
| +15%
 
| +13%<br />(+13%)
 
|-
 
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
 
| [[Image:Acolyte.png|60px]]<br />Acolyte
 
| [[Image:Infiltrator.png|60px]]<br />Infiltrator
 
| [[Image:Praetor.png|60px]]<br />Praetor
 
| {{icon|em damage|32px|EM damage}}
 
| {{icon|th damage|32px|Thermal damage}}
 
| +8%
 
| +37%<br />(+26%)
 
|-
 
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
 
| [[Image:Warrior.png|60px]]<br />Warrior
 
| [[Image:Valkyrie.png|60px]]<br />Valkyrie
 
| [[Image:Berserker.png|60px]]<br />Berserker
 
| {{icon|ex damage|32px|Explosive damage}}
 
| {{icon|ki damage|32px|Kinetic damage}}
 
|
 
| +50%<br />(+36%)
 
|-
 
| colspan=10 style="background-color:#222222;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types. 
 
|}
 
====NPC Resist Profiles====
 
{| class="wikitable damage npc"
 
! Faction
 
! Damage to deal
 
! Damage to resist
 
! Electronic Warfare
 
|-
 
| Angel Cartel
 
| Explosive / Kinetic
 
| Explosive (62%) / Kinetic (22%)
 
| Target Painters
 
|-
 
| Blood Raiders
 
| EM / Thermal
 
| EM (50%) / Thermal (48%)
 
| NOS/Neut, Tracking Disruptor
 
|-
 
| Guristas
 
| Kinetic / Thermal
 
| Kinetic (79%) / Thermal (18%)
 
| ECM
 
|-
 
| Mordu's Legion
 
| Kinetic / EM
 
| Kinetic (70%) / Thermal (30%)
 
|
 
|-
 
| Rogue Drones
 
| EM/Thermal (varies) <ref name="rogue drones">Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to.  Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports (e.g. at [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival]) about the specific mission or exploration site before undocking.</ref>
 
| (varies) <ref name="rogue drones" />
 
|
 
|-
 
| Sansha's Nation<br />(missions / anomalies)
 
| EM / Thermal
 
| EM (53%) / Thermal (47%)
 
| Tracking Disruptor
 
|-
 
| Serpentis
 
| Kinetic / Thermal
 
| Thermal (55%) / Kinetic (45%)
 
| Sensor Dampener
 
|-
 
| Equilibrium of Mankind
 
| Kinetic
 
| Kinetic (74%) / Thermal (26%)
 
|
 
|-
 
| Mercenaries
 
| Kinetic / Thermal
 
| Kinetic / Thermal
 
|
 
|-
 
|}
 
<small>{{Reflist}}</small>
 
====Fitting Examples====
 
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
 
 
For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
 
 
To use these ships, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point use the laser to draw the NPCs attention until you have full room agro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targetting priority should always be point/scram/web frigates first.
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Algos
+
| ship=Merlin
| shipTypeID=32872
+
| shipTypeID=603
| fitName=Mission Blitz
+
| fitName=BLAP Merlin
| fitID=Mission-Blitz
+
| fitID=BLAP-Merlin
| low1name=Drone Damage Amplifier II
+
| low1name=Damage Control I
| low1typeID=4405
+
| low1typeID=2046
| low2name=Drone Damage Amplifier II
+
| low2name=Vortex Compact Magnetic Field Stabilizer
| low2typeID=4405
+
| low2typeID=11105
| low3name=Drone Damage Amplifier II
+
| low3name=Vortex Compact Magnetic Field Stabilizer
| low3typeID=4405
+
| low3typeID=11105
| mid1name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
+
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=41032
+
| mid1typeID=5973
| charge1name=Tracking Speed Script x1
 
| charge1typeID=29001
 
 
| mid2name=Medium F-S9 Regolith Compact Shield Extender
 
| mid2name=Medium F-S9 Regolith Compact Shield Extender
 
| mid2typeID=8517
 
| mid2typeID=8517
| mid3name=5MN Y-T8 Compact Microwarpdrive
+
| mid3name=Limited Adaptive Invulnerability Field I
| mid3typeID=5973
+
| mid3typeID=9632
| high1name=Small Coaxial Compact Remote Armor Repairer
+
| mid4name=Initiated Compact Warp Scrambler
| high1typeID=16435
+
| mid4typeID=5445
| high2name=Small Focused Modulated Energy Beam I, Radio S
+
| high1name=Anode Light Electron Particle Cannon I
| high2typeID=6719
+
| high1typeID=7493
| charge2name=Radio S x1
+
| high2name=Anode Light Electron Particle Cannon I
| charge2typeID=239
+
| high2typeID=7493
 +
| high3name=Anode Light Electron Particle Cannon I
 +
| high3typeID=7493
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
+
| rig2name=Small Ancillary Current Router I
| rig2typeID=31752
+
| rig2typeID=31358
 
| rig3name=Small Core Defense Field Extender I
 
| rig3name=Small Core Defense Field Extender I
 
| rig3typeID=31788
 
| rig3typeID=31788
| drone1name=Hobgoblin II x7
+
| charge1name=Caldari Navy Antimatter Charge S x1800
| drone1typeID=2456
+
| charge1typeID=23009
| drone2name=Hornet EC-300 x5
+
| charge2name=Nanite Repair Paste x15
| drone2typeID=23707
+
| charge2typeID=28668
| high3name=open
 
| high4name=open
 
| high5name=open
 
| high6name=open
 
 
| charge3name=open
 
| charge3name=open
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
| drone3name=open
+
| skills=
| drone4name=open
+
| showSKILLS=N
| drone5name=open
+
| notes= A {{co|coral|Inherent Implants 'Squire' Power Grid Management EG-601}} is very cheap and can be used by pilots who find themselves short on PowerGrid
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=603:2046;1:11105;2:5973;1:8517;1:9632;1:5445;1:7493;3:31716;1:31358;1:31788;1:23009;1800:28668;15::
 +
| fleetup=
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Merlin
 +
| shipTypeID=603
 +
| fitName=BLAP Merlin T2
 +
| fitID=BLAP-Merlin-T2
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| mid1name=5MN Y-T8 Compact Microwarpdrive
 +
| mid1typeID=5973
 +
| mid2name=Medium F-S9 Regolith Compact Shield Extender
 +
| mid2typeID=8517
 +
| mid3name=Adaptive Invulnerability Field II
 +
| mid3typeID=2281
 +
| mid4name=Initiated Compact Warp Scrambler
 +
| mid4typeID=5445
 +
| high1name=Light Electron Blaster II
 +
| high1typeID=3162
 +
| high2name=Light Electron Blaster II
 +
| high2typeID=3162
 +
| high3name=Light Electron Blaster II
 +
| high3typeID=3162
 +
| rig1name=Small Anti-EM Screen Reinforcer I
 +
| rig1typeID=31716
 +
| rig2name=Small Core Defense Field Extender I
 +
| rig2typeID=31788
 +
| rig3name=Small Core Defense Field Extender I
 +
| rig3typeID=31788
 +
| charge1name=Void S x1800
 +
| charge1typeID=12612
 +
| charge2name=Null S x1800
 +
| charge2typeID=12614
 +
| charge3name=Nanite Repair Paste x15
 +
| charge3typeID=28668
 +
| charge4name=open
 +
| charge5name=open
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
 
| notes=
 
| notes=
 
| showNOTES=N
 
| showNOTES=N
| difficulty=1
+
| difficulty=2
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
 
| version=LATEST
 
| version=LATEST
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
+
| shipDNA=603:2048;1:10190;2:5973;1:8517;1:2281;1:5445;1:3162;3:31716;1:31788;2:12612;1800:12614;1800:28668;15::
 
| fleetup=
 
| fleetup=
 
| alphacanuse=Y
 
| alphacanuse=Y
}}{{ShipFitting
+
}}
| ship=Vexor
+
{{ShipFitting
| shipTypeID=626
+
| ship=Burst
| fitName=Vexor - 100MN PvE Mini-VNI
+
| shipTypeID=599
| fitID=Vexor---100MN-PvE-Mini-VNI
+
| fitName=Fast Merlin Support
| high1name=Drone Link Augmentor I
+
| fitID=Fast-Merlin-Support
| high1typeID=23527
+
| low1name=Damage Control II
| high2name=Small Focused Modulated Energy Beam I, Radio S
+
| low1typeID=2048
| high2typeID=6719
+
| low2name=Type-D Restrained Overdrive Injector
| charge1name=Radio S x2
+
| low2typeID=5631
| charge1typeID=239
+
| low3name=Nanofiber Internal Structure II
| high3name=Core Probe Launcher I, Core Scanner Probe I
+
| low3typeID=2605
| high3typeID=17938
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| charge2name=Core Scanner Probe I x2
+
| mid1typeID=35658
| charge2typeID=30013
+
| mid2name=Medium F-S9 Regolith Compact Shield Extender
| high4name=Small I-ax Enduring Remote Armor Repairer
+
| mid2typeID=8517
| high4typeID=16433
+
| mid3name=Small Electrochemical Capacitor Booster I
| mid1name=100MN Monopropellant Enduring Afterburner
+
| mid3typeID=5011
| mid1typeID=5955
+
| high1name=Small S95a Scoped Remote Shield Booster
| mid2name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
+
| high1typeID=8537
| mid2typeID=41032
+
| high2name=Small S95a Scoped Remote Shield Booster
| charge3name=Tracking Speed Script x2
+
| high2typeID=8537
| charge3typeID=29001
+
| high3name=Small S95a Scoped Remote Shield Booster
| mid3name=Cap Recharger II
+
| high3typeID=8537
| mid3typeID=2032
+
| rig1name=Small Anti-EM Screen Reinforcer I
| mid4name=Medium Compact Pb-Acid Cap Battery
+
| rig1typeID=31716
| mid4typeID=6073
+
| rig2name=Small Anti-Thermal Screen Reinforcer I
| low1name=Medium Armor Repairer II
+
| rig2typeID=31752
| low1typeID=3530
+
| rig3name=Small Core Defense Field Extender I
| low2name=Energized Adaptive Nano Membrane II
+
| rig3typeID=31788
| low2typeID=11269
+
| drone1name=Light Shield Maintenance Bot I x1
| low3name=Damage Control II
+
| drone1typeID=23719
| low3typeID=2048
+
| low5name=Power Diagnostic System I x1
| low4name=Drone Damage Amplifier II
+
| low5typeID=1539
| low4typeID=4405
+
| charge1name=Nanite Repair Paste x15
| low5name=Drone Damage Amplifier II
+
| charge1typeID=28668
| low5typeID=4405
+
| charge2name=Navy Cap Booster 400 x20
| rig1name=Medium Anti-Explosive Pump I
+
| charge2typeID=32006
| rig1typeID=31011
+
| charge3name=open
| rig2name=Medium Capacitor Control Circuit I
 
| rig2typeID=31372
 
| rig3name=Medium Capacitor Control Circuit I
 
| rig3typeID=31372
 
| drone1name=Hobgoblin II x7
 
| drone1typeID=2456
 
| drone2name=Hammerhead II x7
 
| drone2typeID=2185
 
| drone3name=Hornet EC-300 x4
 
| drone3typeID=23707
 
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 
| drone4name=open
 
| drone4name=open
 
| drone5name=open
 
| drone5name=open
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=
+
| notes=While the fit shows 4 low slots, a Burst actually only had three. The {{co|coral|Type-D Restrained Overdrive Injector}} can swapped to a {{co|coral|Power Diagnostic System I}} for pilots who are finding fitting to be an issue.
 
| showNOTES=N
 
| showNOTES=N
| difficulty=1
+
| difficulty=2
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
 
| version=LATEST
 
| version=LATEST
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
+
| shipDNA=599:2048;1:5631;1:2605;1:35658;1:8517;1:5011;1:8537;3:31716;1:31752;1:31788;1:23719;1:1539;1:28668;15:32006;20::
 
| fleetup=
 
| fleetup=
| alphacanuse=N
+
| alphacanuse=Y
 
}}
 
}}
====Running Missions====
 
When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival] to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to HiSec also apply to NullSec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.
 
 
Now get out there and start making it rain.
 
 
==L4 Security Mission==
 
 
==Burner Missions==
 

Latest revision as of 18:41, 11 July 2018

Fleet Composition

Caldari Fleet Tackle
Condor: Caldari Fleet Tackle
EFT
[Condor, Caldari Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Minmitar Fleet Tackle
Slasher: Minmitar Fleet Tackle
EFT
[Slasher, Minmitar Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


BLAP Merlin
Merlin: BLAP Merlin
EFT
[Merlin, BLAP Merlin]
Anode Light Electron Particle Cannon I
Anode Light Electron Particle Cannon I
Anode Light Electron Particle Cannon I

5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
Limited Adaptive Invulnerability Field I
Initiated Compact Warp Scrambler

Damage Control I
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Small Core Defense Field Extender I



Caldari Navy Antimatter Charge S x1800
Nanite Repair Paste x15

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Inherent Implants 'Squire' Power Grid Management EG-601 is very cheap and can be used by pilots who find themselves short on PowerGrid
BLAP Merlin T2
Merlin: BLAP Merlin T2
EFT
[Merlin, BLAP Merlin T2]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
Adaptive Invulnerability Field II
Initiated Compact Warp Scrambler

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I



Void S x1800
Null S x1800
Nanite Repair Paste x15

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Fast Merlin Support
Burst: Fast Merlin Support
EFT
[Burst, Fast Merlin Support]
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster

5MN Quad LiF Restrained Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
Small Electrochemical Capacitor Booster I

Damage Control II
Type-D Restrained Overdrive Injector
Nanofiber Internal Structure II
Power Diagnostic System I x1

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I


Light Shield Maintenance Bot I x1

Nanite Repair Paste x15
Navy Cap Booster 400 x20

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • While the fit shows 4 low slots, a Burst actually only had three. The Type-D Restrained Overdrive Injector can swapped to a Power Diagnostic System I for pilots who are finding fitting to be an issue.