Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ninja Salvaging and Stealing: Difference between revisions

From EVE University Wiki
m Too many soles for my shoes ...
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 16: Line 16:
# If the mission-runner engages he or she will flag themself (through the [[Timers#Limited Engagement Timer|limited engagement timer]]) allowing the capsuleer to hit them right back, which they often do right away or after having swapped to a more suitable combat ship. This is usually easy for the capsuleer, since they can take note of the rat type in the mission, the ship you're flying etc and make sure that they have all the right counters to easily defeat you.
# If the mission-runner engages he or she will flag themself (through the [[Timers#Limited Engagement Timer|limited engagement timer]]) allowing the capsuleer to hit them right back, which they often do right away or after having swapped to a more suitable combat ship. This is usually easy for the capsuleer, since they can take note of the rat type in the mission, the ship you're flying etc and make sure that they have all the right counters to easily defeat you.
# The capsuleer then scoops any valuable loot and possibly screencaps any mission-runner tears in local for posterity, possibly making a note of their name if they were exceptionally profitable, so they can revisit them in the future.
# The capsuleer then scoops any valuable loot and possibly screencaps any mission-runner tears in local for posterity, possibly making a note of their name if they were exceptionally profitable, so they can revisit them in the future.
==== Ninja swarms ====
 
Some corporations or groups of players have taken ninja salvage and stealing to the next level. They form fleets of ships which move into a system, scan for missioners and then jump into the mission deadspace pocket for each missioner and ninja salvage or loot. The effect is similar to locust moving through the plains, in that it causes mass-grief for all missioners in the system. These fleets usually move on or get bored, so this activity is very rare.
=== Combat anomalies ===
There is a separate variant for combat anomalies:
# The capsuleer will access a combat anomaly before someone warps in to attempt to clear it.
# The capsuleer bookmarks the site then warps away nearby, or cloaks themselves in the site. Using the bookmark method, they can keep track of the site's progress using the directional scanner.
# The target warps into the site and starts to clear it.
# Once most threats are neutralized, the capsuleer warps in or uncloaks and starts to rush to the wrecks to salvage and/or loot. In the event of looting, this will get the capsuleer the "suspect" status, enabling the target to shoot them. If their target chooses to do so, they forsake Concord's protection and this allows the capsuleer to freely retaliate.
 
Note: While in most instances, the salvage and loot aren't really that valuable in high-security systems, the capsuleer can sometimes nab expensive faction modules or warp disruption field modules, provided the target doesn't get to them first.
 
=== Ninja swarms ===
Some corporations or groups of players have taken ninja salvage and stealing to the next level. They form fleets of ships that move into a system, scan for missioners and then jump into the mission deadspace pocket for each missioner and ninja salvage or loot. The effect is similar to locust moving through the plains, in that it causes mass-grief for all missioners in the system. These fleets usually move on or get bored, so this activity is very rare.


== How to avoid being griefed ==
== How to avoid being griefed ==
There are several ways to both avoid and limit the threat or efficiency of ninja salvagers/looters. They are all based on either denying them wrecks or to make it more trouble than it's worth to grief you. Here are, in no particular order, some ways to achieve this:
There are several ways to both avoid and limit the threat or efficiency of ninja salvagers/looters. They are all based on either denying them wrecks or making it more trouble than it's worth to grief you. Here are, in no particular order, some ways to achieve this:


==== Spotting them ====
==== Spotting them ====
Line 33: Line 43:


==== Bring a friend ====
==== Bring a friend ====
Besides providing excellent social content, bringing along a fellow corporation member or out of corp friend to help salvage and loot will not only dissuade the ninja salvagers and looters, it (strength in numbers) might also make them think twice before trying to play suspect games.
Besides providing excellent social content, bringing along a fellow corporation member or out of corp friend to help salvage and loot will not only dissuade the ninja salvagers and looters, but it (strength in numbers) might also make them think twice before trying to play suspect games.


==== Shoot your wrecks ====
==== Shoot your wrecks ====
Line 43: Line 53:
Warp out of the site and leave them to it. By warping out, any remaining NPC rats will switch to attacking the ninja salvager. Normally this isn't much use as any half-awake player will notice that you've gone and realise what's going to happen, but just like shooting wrecks, it will require more effort for the ninja salvager and they might leave you alone in favour of easier prey.
Warp out of the site and leave them to it. By warping out, any remaining NPC rats will switch to attacking the ninja salvager. Normally this isn't much use as any half-awake player will notice that you've gone and realise what's going to happen, but just like shooting wrecks, it will require more effort for the ninja salvager and they might leave you alone in favour of easier prey.


In some missions with well-defined orders of waves which are triggered when you destroy particular ships in previous waves (like '''The Blockade''' and '''Gone Berserk''') you have a slightly better chance to get them killed, because you can stimulate the arrival of more rats. Especially if you can spawn a wave of warp scrambling frigates on them.
In some missions with well-defined orders of waves that are triggered when you destroy particular ships in previous waves (like '''The Blockade''' and '''Gone Berserk'''), you have a slightly better chance to get them killed because you can stimulate the arrival of more rats. Especially if you can spawn a wave of warp scrambling frigates on them.


In order to avoid getting caught by the new wave, you'll need to plan accordingly:
In order to avoid getting caught by the new wave, you'll need to plan accordingly:
Line 52: Line 62:
# Immediately warp out.
# Immediately warp out.


Provided you pre-aligned you should warp out instantly, meaning the next wave won't have a chance to lock you, so if it has warp scramblers they won't be able to pin you down but go for any remaining ships in the pocket, which would be the ninja salvager. This obviously works best against inexperienced ninjas without a firm grasp of game mechanics.
Provided you are pre-aligned you should warp out instantly, meaning the next wave won't have a chance to lock you, so if it has warp scramblers they won't be able to pin you down but go for any remaining ships in the pocket, which would be the ninja salvager. This obviously works best against inexperienced ninjas without a firm grasp of game mechanics.


Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in '''Worlds Collide''', for example) and it's possible for them to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves.
Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in '''Worlds Collide''', for example) and it's possible for them to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves.
Line 62: Line 72:


==== Fly less obvious missioning ships ====
==== Fly less obvious missioning ships ====
Certain ships will draw more attention than others. Flying [[Battleship#Marauders|Marauders]], [[Strategic Cruisers]] or any of the pirate faction battleships will paint more of a target on you than flying something else. Since these ships are also the most effectively ones, this will obviously limit or lessen the effectiveness of your missioning fit, so perhaps not always a good choice, but a choice nonetheless.
Certain ships will draw more attention than others. Flying [[Battleship#Marauders|Marauders]], [[Strategic Cruisers]] or any of the pirate faction battleships will paint more of a target on you than flying something else. Since these ships are also the most effective ones, this will obviously limit or lessen the effectiveness of your missioning fit, so perhaps not always a good choice, but a choice nonetheless.


===== Use less expensive faction/deadspace modules =====
===== Use less expensive faction/deadspace modules =====
It's not uncommon for griefers to ship scan mission runners, especially if they are more interested in trying to goad you into taking a fight. If you've fit expensive faction or deadspace modules, you can easily become a highly valuable target both for suspect-baiting ... or worse, if you're putting way too much bling on your ships, [[suicide ganking|suicide gankers]].
It's not uncommon for griefers to ship scan mission runners, especially if they are more interested in trying to goad you into taking a fight. If you've fit expensive faction or deadspace modules, you can easily become a highly valuable target both for suspect-baiting ... or worse, if you're putting way too much bling on your ships, [[suicide ganking|suicide gankers]].


To lessen this, simply consider just how much ISK you're throwing at you ship in order to make it run faster. Find a good balance between efficiency and overblinging, so as not to be too much of a loot piñata, as that will inevitably make you far more likely to be griefed.
To lessen this, simply consider just how much ISK you're throwing at your ship in order to make it run faster. Find a good balance between efficiency and overblinging, so as not to be too much of a loot piñata, as that will inevitably make you far more likely to be griefed.


==== Fight back ====
==== Fight back ====
Line 75: Line 85:


If you do decide to engage them, remember this:
If you do decide to engage them, remember this:
* Be prepared to lose whatever ship(s) you put at risk, and be prepared for unpleasant surprises.
* Be prepared to lose whatever ship(s) you put at risk and be prepared for unpleasant surprises.
* Seriously consider changing to a properly PvP-fit ship before engaging, as they are most likely more than prepared to deal with your mission-running ship, plus you might want to jump into a cheaper ship if you're flying expensive fits or hulls.
* Seriously consider changing to a properly PvP-fit ship before engaging, as they are most likely more than prepared to deal with your mission-running ship, plus you might want to jump into a cheaper ship if you're flying expensive fits or hulls.
* Just because the character is new doesn't mean it's a new player behind the controls. Especially after the introduction of skill injectors, a brand new character can easily surprise you with both player and ingame skills far beyond what you might expect.
* Just because the character is new doesn't mean it's a new player behind the controls. Especially after the introduction of skill injectors, a brand new character can easily surprise you with both player and ingame skills far beyond what you might expect.
Line 82: Line 92:
** Out of corp Orca pilots nearby for quick reshipping or refitting.
** Out of corp Orca pilots nearby for quick reshipping or refitting.


So even if you decide to engage them on your own, it is recommended that you at the very least warp out and get a PvP ship. This means a ship which you can afford to lose, with a purposeful PvP-fit.
So even if you decide to engage them on your own, it is recommended that you at the very least warp out and get a PvP ship. This means a ship, which you can afford to lose, with a purposeful PvP-fit.


[[Category:PvP]]
[[Category:PvP]]
[[Category:Missions]]
[[Category:Missions]]