Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Angel Military Complex: Difference between revisions

From EVE University Wiki
mNo edit summary
ArinBot (talk | contribs)
m Removed property "Has update description"
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}
{{CMBSite | Angel Military Complex
{{CMBSiteInfo
| Variation=  
|name=Angel Military Complex
| OverviewSectionY/N= Y
|type=unrated
    | OverviewSectionText= The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
|rating=Unrated
    | OverviewRecShips = Combat Battlecruiser, Battleship.
|location=Null
    | OverviewEstPayout=  
|ship limit=Battleship
    | Diff&ShipRecSectionY/N=  
|faction=Angel
        | Diff&ShipRecSectionText=  
|signature strength=5% in Null
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawn for a total of 44 ships.
 
The '''Angel Military Complex''' is an [[Combat sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.
 
'''Blitz for ranged ship (need lock and weapon range > 65-70 km)''': Warp to first pocket, kill 4 stasis towers, kill Gist Gate Commander to unlock the gate. Warp through the gate to second pocket. Kill first stasis tower (explode with 3k damage, be careful), recharge tank if needed, kill second stasis tower. Flee out from Angel Control Tower in 30-40 km range, shot it. Kill all tackling frigates, kill Domination boss, take loot, warp out.
 
== Walkthrough ==
2 pockets' initial groups and 1 spawn for a total of 44 ships.
{{Expected NPC
         | TotalExpFrigates          = 14
         | TotalExpFrigates          = 14
         | TotalExpDestroyers      = 6
         | TotalExpDestroyers      = 6
Line 17: Line 24:
         | TotalExpCapitals          =  
         | TotalExpCapitals          =  
         | TotalExpSentries          = 14
         | TotalExpSentries          = 14
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warp in to a guarded initial gate.
    | Room1= 1st Pocket
        | Room1WarpToPopupText=
        | Room1Text=
        | Room1Group1              = Two defense groups of the same composition, one on each flank.
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Battleship|1|Gist Cherubim}}
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
}}
}}
        | Room1Group2                = Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    = The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
}}
  | Room2                      = 2nd Pocket
        | Room2WarpToPopupText      =
        | Room2Text                  =
        | Room2Image                =
        | Room2ImageCaption          =
        | Room2Structures            = 


        | Room2Group1                = Initial Defenders
== First room ==
            | Room2Group1Text        =  
 
            | Room2Group1InLocal    = The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
{{NPCTableHead|Two defense groups of the same composition, one on each flank. This room can be skipped by using Angel Diamond Tag. Angel Stasis Tower is 60km from warp in.}}
            | Room2Group1Table      =  
{{NPCTableRow|Battleship|1|Gist Cherubim}}
{{NPCTable
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
|{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
|}
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
{{MessageBox
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
|In local:
}}
| The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
|collapsed=yes}}
 
{{NPCTableHead|Reinforcement Spawn}}
{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
{{NPCTableRow|Cruiser|1|Gist Gate Commander|trigger=Unlock the gate}}
|}
 
== Second room ==
 
Second Wave Angel Stasis Towers dying can cause an explosion that deals a Large amount of damage.
 
{{MessageBox
|In local:
| The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
|collapsed=yes}}
{{NPCTableHead}}
{{NPCTableRow|Tower|1|Angel Control Tower|trigger=Attacking triggers supervisor wave}}
|}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
|}
{{MessageBox|In local:
|The attack on the Control Tower has forced the Overseer and his closest allies to come out of hiding. Prepare for battle!
|collapsed=yes}}
{{NPCTableHead|Supervisor wave}}
{{NPCTableRow|Elite Frigate|4-5|Supervisor's Wingman (Arch Gistii Hijacker/Rogue/Outlaw/Thug)|point=yes|ewar=Web}}
{{NPCTableRow|Elite Cruiser|2-3|Supervisor's Guardian (Arch Gistum Breaker/Defeater)}}
{{NPCTableRow|Battleship|1|Gist Stronghold Supervisor|trigger=Destroying may trigger escalation}}
{{NPCTableRow|Commander Battleship|0-1|Domination Malakim|trigger=May trigger escalation|cargo=may contain Domination faction modules or an implant; wreck may produce Tech 2 salvage}}
|}


  | EscalationSectionY/N =  
== Escalation ==
    | Escalation=  
This site can escalate to [[Pioneers Peril]].
    | EscalationSectionText=
{{MessageBox|Pioneers Peril
    | EscalationChance = 100%
|Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.
| RewardsSectionY/N = Y
|collapsed=yes}}
    | RewardsSectionText=
    | TotalBountyValue =  
    | TotalGeneralLootValue=
    | TotalSalvageValue =
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Unrated Complexes]]
[[Category:Unrated Complexes]]