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| <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px"> | | <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px"> |
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| the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate | | the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate |
− | *[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}} <span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span> <span class="flashy">{{icon|tag war|9|12px|WT}}</span> | + | |
| + | *[http://wiki.eveuniversity.org/Icons Icon Page] {{icon|constellation|48px|star route}} |
| + | <span style="color:#cee686">chartreuse •</span> <span style="color:#768d31">dark green •</span> <span style="color:#bfbb7d">light green •</span> <span style="color:#efc449">yellow</span> |
| + | <span class="flashy">{{icon|tag war|9|12px|WT}}</span> |
| </div> | | </div> |
− | ========================================================== | + | <div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div> |
− | | + | { { color|hue|text } } {{color|green|This is green.}} {{color|#00f000|This is #00f000}} {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} |
− | https://forum.eveuniversity.org/viewtopic.php?f=31&t=85408
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− | | + | <math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math> |
− | Link to math announcement in forum.
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− | ==========================================================
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− | ==New to Mission Running? How to Set Up a Plan for Station Missions==
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− | If you're new to mission running and your goal is to gain loot, or pile up loyalty points to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions.
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− | ====1. PICK AN AREA IN WHICH TO WORK ====
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− | The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where pirates will gank you. Use the map and look for a group of fairly high security systems set off from the major trade routes. It's also nice to have multiple star gates nearby, just in case you need to run for it.
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− | [[File:Good_mission_map.jpg|400px]] [[File:Bad_mission_map.jpg|400px]] [[File:Very_bad_mission_map.jpg|350px]]
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− | ====2. KNOW WHAT YOU NEED; AND CHECK OUT WHAT THE VARIOUS AGENTS OFFER.====
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− | Successful mission runs give you ISK (and Security missions can give you loot). They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. And, they give you loyalty points that can be redeemed for items in the corporation's store. For example, Roden Shipyards' agent missions give standings with the agent, the corporation and the Gallente Federation. And each mission gives loyalty points that can only be used in Roden's stores. (The stores for a particular corporation are identical in every station that has one.)
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− | Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different weapons and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, while Ammar offer laser weapons and crystals, and so on.
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− | ====3. PICK A CORPORATION WITH AGENTS IN THE REGION====
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− | Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with the Gallente, for example, and you want to buy some mining skill upgrades, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.
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− | Once you have a corporation in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3. So try to find a group of 1-2-3 agents that are fairly close together.
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− | In this example note that the box at the bottom left of the window is UNchecked - because you want to see all agents, not just ones that you can currently talk to. There are many level 1 agents, fewer level 2 and even fewer level 3. But it turns out that there are level 1 AND level 3 agents in Jufvitte. This is convenient. Even better, there is a level 2 agent in Gisleres - only two jumps from Jufvitte. This means that you can run the first three levels of missions at Roden Shipyards from a station in this area of space.
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− | [[File:Roden_agents_1.jpg |500px|]] [[File:Roden_agents_2.jpg|400px]] [[File:Roden_agents_3.jpg|400px]]
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− | ====4. PICK A BASE STATION AND START RUNNING====
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− | Here is the map for that area:
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− | [[File:Verge_vendor_mission_map.jpg]]
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− | Missions often send you to other systems, usually in the range of 1-4 jumps from the agent's home base. This means that you will be jumping around a lot, and so there is no particular advantage to putting your base in the agent's system.
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− | You need a base because as you go along, you will buy ships, ammunition and other gear, and you will pick up loot and junk from completed missions. It's easiest to keep all this stuff in one place. Plan to go to your agent's base to run missions, and fly back to your base when you need to refit.
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− | There are differing opinions on how to pick a good base station. I tend to put mine in a place where it's easy to buy ammo and ship equipment. This makes for minimum hassle if I need to upgrade equipment (because I've gained new skills), or fit out a new ship (because I've gone up a level). But the location is not terribly important ... pick one and get started!
| + | .math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math. |
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