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| <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px"> | | <div style="margin:0; background-color:#333322; border:1px solid #3f4e3a; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px"> |
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| the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate | | the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate |
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| <span class="flashy">{{icon|tag war|9|12px|WT}}</span> | | <span class="flashy">{{icon|tag war|9|12px|WT}}</span> |
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− | | + | <div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div> |
− | { { color|hue|text } } {{color|green|This is green.}} {{color|#00f000|This is #00f000}} | + | { { color|hue|text } } {{color|green|This is green.}} {{color|#00f000|This is #00f000}} {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} |
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| + | <math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math> |
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− | https://forum.eveuniversity.org/viewtopic.php?f=31&t=85408
| + | .math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math. |
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− | Link to math announcement in forum.
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− | PVE T1 Frigates and Cruisers
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− | New players often use PVE as a way to gain ISK and experience with fitting and piloting. The ships listed here are the ones most widely used for PVE combat.
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− | {| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
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− | |+ '''PvE Frigates and Cruisers'''
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− | ! scope="col" width="100px" style="background-color:#222222;" |
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− | ! scope="col" width="200px" style="background-color:#222222;" | Amarr
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− | ! scope="col" width="200px" style="background-color:#222222;" | Caldari
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− | ! scope="col" width="200px" style="background-color:#222222;" | Gallente
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− | ! scope="col" width="200px" style="background-color:#222222;" | Minmatar
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− | ! scope="col" width="200px" style="background-color:#222222;" | Other
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− | |-
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− | | '''Armor''' || Arbitrator(C) || cald || gall || minm
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− | |-
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− | | '''Shield''' || amarr || cald || gall || minm
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− | |-
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− | | '''Drone''' || Arbitrator(C) || cald || Tristan Vexor(C) || minm
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− | |-
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− | | '''Projectile''' || amarr || cald || gall || minm
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− | |-
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− | | '''Hybrid''' || amarr || cald || Incursus || minm
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− | | '''Laser''' || Punisher || cald || gall || minm
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− | |-
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− | | '''Missile''' || amarr || cald || gall || minm
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− | |}
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− | == Frigates ==
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− | Frigates are usually used for High Security combat sites and for Level I missions, and they may be used for Level II missions with good skills and equipment. Drone and missile fitted ships are popular because they let the pilot shoot from a distance. Because NPCs tend to gang up on the Player ship, distance is often a good thing to have. On the other hand, some players prefer the rush of close combat with armor and blasters.
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− | Each ship requires at least Level I of the Spaceship Command skill for the faction that builds the ship. Additional very useful skills include [[The Magic 14]] and specialized skills for the type of ship you choose to fly (drone skills for drone boats, shield skills for shielded boats, etc.)
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− | Tristan - Gallente - Drones. This is the only T1 frigate that can operate 5 drones. Very good drone skills increase its damage considerably.
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− | Incursus - Gallente - Hybrid Turrets. It is the only Gallente frigate with 3 turret slots, and will likely deal more damage than a Tristan for pilots without Drones V.
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− | Punisher - Amarr - Laser Turrets. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.)
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− | == Cruisers ==
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− | Vexor - Gallente - Drones. One of the most popular ships for PVE, the Vexor can carry five flights of light drones, or a mix of light and medium drones. It has enough bandwidth to fly a mix of light, medium and heavy drones, which can be useful in some Level 3 missions. The Vexor has a bonus for hybrid turrets, but the damage from these is small compared to its drones, and other types of weapons and devices are not unusual. It is most often armor tanked.
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− | Arbitrator - Amarr - Drones. Generally considered one of the best T1 cruisers in the game, the Arbitrator can carry six flights of light drones or a mix of light and medium drones, and it has enough bandwidth to fly a full flight of five mediums. Drones are the Arbitrator's primary weapon, but it has two turret slots AND two launcher slots, which allows you to mount the weapons for which you have skills and use the other slots for a tractor beam, salvage beam, or the like. It can be fit for armor or for shields, depending on your best skills.
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the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate
chartreuse • dark green • light green • yellow
An interesting note.
{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.
[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]
.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.