Difference between revisions of "User:Qwer Stoneghost/Old user page"

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<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
 
<span class="flashy">{{icon|tag war|9|12px|WT}}</span>
 
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<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
 
<div style="margin-left:75%; background-color:#404050; border: 1px solid #9999AD; padding:0.8em; text-align:left; color:#ffffff; overflow:hidden; font-style:normal;box-sizing: border-box;">An interesting note.</div>
 
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{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}   {{color|#ff6251|For emphasis, use #ff6251 instead of bright red.}} 
{ { color|hue|text } }  {{color|green|This is green.}}  {{color|#00f000|This is #00f000}}
 
 
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
  
https://forum.eveuniversity.org/viewtopic.php?f=31&t=85408
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.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.
 
 
Link to math announcement in forum.
 
 
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====Non-Combat Ships====
 
[[File:Charon.jpg|200px|thumb|right|A Charon. Prided for having the largest cargo bay across the spectrum.]]Not all ships are used for aggressive action. A special subset of ships with increased efficiency in resource gathering and cargo hauling are in wide use across the EVE universe. Here is a loose listing of these ships.
 
 
===== Industrials =====
 
These ships have large cargo capacity and are used to haul goods from place to place. Some are even  more specialized, having extra capacity for such as ore, minerals or weapons. The smallest class of cargo ships, T1 industrials are lightly defended and fly mostly among high security systems.
 
*Tech 1: {{icon|isis gallente|22}}[[Iteron Mark V]], {{icon|isis caldari|22}}[[Badger]], {{icon|isis minmatar|22}}[[Mammoth]], {{icon|isis ore|22}}[[Orca]] (The Orca can also provide fitting services and fleet boosts.)
 
Tech 2 industrials are divided between [[Blockade Runners]], which are fast and can cloak for use in low security space, and Deep Space Transports which have stronger defenses for hauling expensive cargos in high security or scouted low security space. Each EVE race has one of each kind of T2 industrial.
 
*Tech 2 Blockade Runner: {{icon|isis caldari|22}}[[Crane]], {{icon|isis gallente|22}}[[Viator]]
 
*Tech 2 Deep Space Transport: {{icon|isis minmatar|22}}[[Mastodon]], {{icon|isis amarr|22}}[[Impel]]
 
'''Freighters'''
 
*Tech 1: {{icon|isis caldari|22}}[[Charon]], {{icon|isis minmatar|22}}[[Fenrir]], {{icon|isis gallente|22}}[[Obelisk]], {{icon|isis amarr|22}}[[Providence]]
 
*Tech 2 (Jump Freighters): {{icon|isis gallente|22}}[[Anshar]], {{icon|isis amarr|22}}[[Ark]], {{icon|isis caldari|22}}[[Rhea]], {{icon|isis minmatar}}[[Nomad]]
 
*Capital: {{icon|isis ore|22}}[[Rorqual]] (The Rorqual has other primary functions such as ore compression and fleet boosting.)
 
===== Miners =====
 
*Tech 1: {{icon|isis ore|22}}[[Retriever]], {{icon|isis ore|22}}[[Covetor]], {{icon|isis ore|22}}[[Procurer]], {{icon|isis ore|22}}[[Venture]]
 
*Tech 2: {{icon|isis ore|22}}[[Hulk]], {{icon|isis ore|22}}[[Skiff]], {{icon|isis ore|22}}[[Mackinaw]]
 
===== Salvager =====
 
{{icon|isis ore|22}}[[Noctis]]
 

Latest revision as of 17:27, 20 October 2022

Blinky CSS Code


the boonie wiki eat loony members of the EU any chat - don't forget to read what you dictate

chartreuse • dark green • light green • yellow ColorTag-StarRed9.gif

An interesting note.

{ { color|hue|text } } This is green. This is #00f000 For emphasis, use #ff6251 instead of bright red.


[math]\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}[/math]

.math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math.