Difference between revisions of "The Big Sting (Amarr Empire)"
(Created page with "name=The Big Sting, Level 5 __NOTOC__{{survival copy}} ====(Part 1 of 3)==== Faction: Amarr<br> Mission type: Deadspace - No Gate<br> Web/Scramble: All Frigates<br> Extras: ...") |
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− | + | {{Mission stub}} | |
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+ | {{NPCTableCSS}} {{MissionLinks}} {{TOC|limit= 2}} | ||
+ | == Part 1 of 3 == | ||
+ | {{Missiondetails | ||
+ | |Level= 5 | ||
+ | |Type= | ||
+ | |Objective= | ||
+ | |Faction1= Amarr Empire | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= All Frigates | ||
+ | |EWAR= Energy Neutralizer Sentry IIIs, NOS | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
Faction: Amarr<br> | Faction: Amarr<br> | ||
Mission type: Deadspace - No Gate<br> | Mission type: Deadspace - No Gate<br> | ||
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Direct warp into Deadspace. No gate. | Direct warp into Deadspace. No gate. | ||
− | ===Warp-In=== | + | === Warp-In === |
− | + | '''Note:''' Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in. | |
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− | + | [http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am1-1.jpg Positions of all spawn groups and the Ghost Ship] | |
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− | + | '''Tips:'''* | |
− | + | * Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)* | |
+ | * If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%) | ||
+ | * Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship | ||
− | + | Objective Group: | |
− | + | {{NPCTableHead|Special Forces Squadron (35–45km away at 8 minutes after warp-in)}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}} | |
− | + | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Justicar/Champion/Ambrose*|ewar= Neut|note= Orbits at 7-32km, Ambrose does EWAR}} | |
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | {{NPCTableRow|Sentry|4|Tower Sentry Amarr III}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar= Neut}} | ||
+ | |} | ||
− | + | Optional Spawns: | |
− | |||
− | Spawn | + | Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns: |
− | + | {{NPCTableHead|Ghost Ship Spawn}} | |
− | + | {{NPCTableRow|Elite Frigate|6|Divine Imperial Imran/Paladin/Valok|trigger= Shooting one triggers Reinforcement A1}} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Divine Imperial Champion/Justicar|trigger= Shooting one triggers Reinforcement B1}} | |
+ | |} | ||
− | + | {{NPCTableHead|Ghost Ship Reinforcement A1}} | |
− | + | {{NPCTableRow|Battleship|6|Imperial Templar Martyr|trigger= Triggers reinforcement A2|note= Orbits at 49km}} | |
− | + | |} | |
− | - | + | {{NPCTableHead|Ghost Ship Reinforcement A2}} |
+ | {{NPCTableRow|Elite Frigate|3|Divine Imperial Paladin/Nabih/Sixtus|point= yes|ewar= Web|note= Orbits at 4-16km}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Imperial Templar Justicar/Champion|note= Orbits at 110-22km}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templar Martyr/Ultara|note= Orbits at 49km}} | ||
+ | |} | ||
− | == | + | {{NPCTableHead|Ghost Ship Reinforcement B1}} |
+ | {{NPCTableRow|Battleship|3|Imperial Templar Martyr|trigger= Triggers reinforcement B2|note= Orbits at 49km}} | ||
+ | |} | ||
+ | {{NPCTableHead|Ghost Ship Reinforcement B2}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Divine Imperial Justicar|note= Orbits at 14km}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Imperial Templar Justicar/Champion|note= Orbits at 10-22km}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templar Martyr/Ultara|note= orbits at 49km}} | ||
+ | |} | ||
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+ | == Part 2 of 3 == | ||
+ | {{Missiondetails | ||
+ | |Level= 5 | ||
+ | |Type= | ||
+ | |Objective= | ||
+ | |Faction1= Amarr Empire | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= All Frigates | ||
+ | |EWAR= NOS, Tracking Disrupter | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Maelstrom w/ Active Tank and Maelstrom w/ Shield Transporters | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
Direct warp into Deadspace. No initial gate. | Direct warp into Deadspace. No initial gate. | ||
− | + | ''' Tips:''' | |
+ | * No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS) | ||
+ | * Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%) | ||
+ | * Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%) | ||
+ | * Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%) | ||
+ | * Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes) | ||
− | + | === Warp-In === | |
+ | Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)<br> | ||
Groups spawn at 2 minute intervals. Instant Aggro. | Groups spawn at 2 minute intervals. Instant Aggro. | ||
− | + | [http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-1.jpg Positions of 2 minute Timed Spawns]<br> | |
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− | + | {{NPCTableHead|Group 1 (50km Initial)}} | |
− | 5 | + | {{NPCTableRow|Elite Frigate|5|Divine Imperial Imran|point= yes|ewar= Web|note= Orbits at 4km}} |
+ | |} | ||
− | Group | + | After 2 minutes |
− | + | {{NPCTableHead|Group 2 (25km)}} | |
+ | {{NPCTableRow|Elite Frigate|7|Divine Imperial Valok/Forian/Imran|point= yes|ewar= Web|note= Orbits at 4-16km}} | ||
+ | {{NPCTableRow|Elite Cruiser|7|Divine Imperial Avenger/Equalizer/Justicar|note= Orbits at 14-32km}} | ||
+ | |} | ||
− | + | After 2 minutes | |
− | + | {{NPCTableHead|Group 3 (40km)}} | |
− | + | {{NPCTableRow|Destroyer|3|Imperial Templar Caius/Crusader|note= Orbits at 8-16 km}} | |
+ | {{NPCTableRow|Battleship|7|Imperial Templar Martyr/Ultara/Dominator|note= Orbits at 17-49km}} | ||
+ | |} | ||
− | Group 4 | + | After 2 minutes |
− | + | {{NPCTableHead|Group 4 (55km)}} | |
+ | {{NPCTableRow|Elite Frigate|3|Divine Imperial Sixtus|point= yes|ewar= Web| note= Orbits at 4km}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Basil|ewar= Neut|note= Orbits at 7-19km}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | |} | ||
− | + | === Right Hand Gate Pocket === | |
+ | Average 2 minute spawns totaling 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2635hp/s (EM: 54%, Therm: 46%)<br> | ||
+ | Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km | ||
− | + | {{NPCTableHead|Structures}} | |
+ | {{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}} | ||
+ | |} | ||
− | + | [http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-2.jpg Position of Timed Spawns] | |
− | |||
− | {{ | + | 2 Minutes after warp-in |
+ | {{NPCTableHead|group 1 (15km)}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion|note= Orbits at 32km}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara/Imperial Dominator|note= Orbits at 17-49km}} | ||
+ | |} | ||
− | Group | + | After 1 minute |
− | + | {{NPCTableHead|Group 2 (15km)}} | |
+ | {{NPCTableRow|Battlecruiser|3|Imperial Champion|note= Orbits at 22km}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Dominator/Martyr|note= Orbits at 17-49km}} | ||
+ | |} | ||
− | + | After 3 minutes | |
− | + | {{NPCTableHead|Group 3 (30km)}} | |
+ | {{NPCTableRow|Elite Frigate|4|Divine Imperial Felix/Nabih|point= yes|ewar= Web|note= Orbits at 4km}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Justicar/Ambrose*/Basil*|ewar= Neut|note= Orbits at 7-19km, Ambrose and Basil do EWAR}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Imperial Templar Justicar|note= Orbits at 10km}} | ||
+ | |} | ||
− | Group | + | After 1.5 minutes |
− | + | {{NPCTableHead|Group 4 (35km)}} | |
+ | {{NPCTableRow|Battleship|5|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | |} | ||
− | + | === Left Hand Gate Pocket === | |
− | + | Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 1948hp/s (EM: 55%, Therm: 45%)<br> | |
− | + | Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3 each) | |
− | + | {{NPCTableHead|Structures}} | |
− | + | {{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}} | |
+ | |} | ||
− | + | [http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-3.jpg Position of Timed Spawns] | |
− | Group | + | 2 minutes after warp-in |
− | + | {{NPCTableHead|Group 1 (10km)}} | |
+ | {{NPCTableRow|Elite Frigate|5|Divine Imperial Felix/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}} | ||
+ | {{NPCTableRow|Elite Cruiser|7|Divine Imperial Champion/Justicar/Ambrose/Basil|note= Orbits at 32km}} | ||
+ | |} | ||
− | + | After 1 minute | |
− | 2 | + | {{NPCTableHead|Group 2 (20km)}} |
− | + | {{NPCTableRow|Elite Frigate|3|(Divine Imperial Napat|point= yes|ewar= Web|ewar2= TD|note= Orbits at 4km}} | |
+ | {{NPCTableRow|Elite Cruiser|2|Divine Imperial Ambrose|ewar= Neut|note= Orbits at 7km}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Dominator/Martyr|note= Orbits at 17-44km}} | ||
+ | |} | ||
− | + | After 3 minutes | |
+ | {{NPCTableHead|Group 3 (15km)}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | |} | ||
− | + | After 1 minute | |
− | + | {{NPCTableHead|Group 4 (35km)}} | |
− | - | + | {{NPCTableRow|Elite Frigate|6|Divine Imperial Imran/Paladin|point= yes|ewar= Web|note= Orbits at 4-16km}} |
− | + | {{NPCTableRow|Elite Cruiser|2|Divine Imperial Justicar|note= Orbits at 14km}} | |
− | + | {{NPCTableRow|Battleship|2|Imperial Templar Martyr|note= Orbits at 49km}} | |
− | + | |} | |
− | == | + | == Part 3 of 3 == |
+ | TBD | ||
− | + | {{Missionrelated}} | |
− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 14:49, 8 January 2023
Missions |
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Part 1 of 3
Faction: Amarr
Mission type: Deadspace - No Gate
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentry IIIs, NOS
Damage dealt: EM 55% / Therm 45%
Recommended damage dealing: EM/Thermal
Recommended ships: (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
Direct warp into Deadspace. No gate.
Warp-In
Note: Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
Positions of all spawn groups and the Ghost Ship
Tips:*
- Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)*
- If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
Objective Group:
Optional Spawns:
Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
WD | EWAR | L
| ||
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6 x Elite Frigate Divine Imperial Imran/Paladin/Valok | ||||
3 x Elite Cruiser Divine Imperial Champion/Justicar |
WD | EWAR | L
| ||
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6 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Divine Imperial Paladin/Nabih/Sixtus | ||||
3 x Battlecruiser Imperial Templar Justicar/Champion | ||||
4 x Battleship Imperial Templar Martyr/Ultara |
WD | EWAR | L
| ||
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3 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Divine Imperial Justicar | ||||
4 x Battlecruiser Imperial Templar Justicar/Champion | ||||
4 x Battleship Imperial Templar Martyr/Ultara |
Part 2 of 3
Direct warp into Deadspace. No initial gate.
Tips:
- No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)
- Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%)
- Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)
- Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)
- Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)
Warp-In
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)
Groups spawn at 2 minute intervals. Instant Aggro.
Positions of 2 minute Timed Spawns
WD | EWAR | L
| ||
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5 x Elite Frigate Divine Imperial Imran |
After 2 minutes
WD | EWAR | L
| ||
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7 x Elite Frigate Divine Imperial Valok/Forian/Imran | ||||
7 x Elite Cruiser Divine Imperial Avenger/Equalizer/Justicar |
After 2 minutes
WD | EWAR | L
| ||
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3 x Destroyer Imperial Templar Caius/Crusader | ||||
7 x Battleship Imperial Templar Martyr/Ultara/Dominator |
After 2 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Divine Imperial Sixtus | ||||
3 x Elite Cruiser Divine Imperial Ambrose/Basil | ||||
5 x Battleship Imperial Templar Martyr |
Right Hand Gate Pocket
Average 2 minute spawns totaling 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2635hp/s (EM: 54%, Therm: 46%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km
WD | EWAR | L
| ||
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3 x Citizen Quarter |
2 Minutes after warp-in
WD | EWAR | L
| ||
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2 x Elite Frigate Divine Imperial Imran/Sixtus | ||||
2 x Elite Cruiser Divine Imperial Champion | ||||
5 x Battleship Imperial Templar Dominator/Ultara/Imperial Dominator |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Imperial Champion | ||||
5 x Battleship Imperial Templar Dominator/Martyr |
After 3 minutes
WD | EWAR | L
| ||
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4 x Elite Frigate Divine Imperial Felix/Nabih | ||||
6 x Elite Cruiser Divine Imperial Justicar/Ambrose*/Basil* | ||||
3 x Battlecruiser Imperial Templar Justicar |
After 1.5 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Martyr |
Left Hand Gate Pocket
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 1948hp/s (EM: 55%, Therm: 45%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3 each)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Citizen Quarter |
2 minutes after warp-in
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Divine Imperial Felix/Sixtus | ||||
7 x Elite Cruiser Divine Imperial Champion/Justicar/Ambrose/Basil |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate (Divine Imperial Napat | ||||
2 x Elite Cruiser Divine Imperial Ambrose | ||||
5 x Battleship Imperial Dominator/Martyr |
After 3 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Martyr |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Divine Imperial Imran/Paladin | ||||
2 x Elite Cruiser Divine Imperial Justicar | ||||
2 x Battleship Imperial Templar Martyr |
Part 3 of 3
TBD
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