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Battle Ventures: Difference between revisions

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{{FCC Links}}
{{deprecated}}
{{FCC Doctrine Links}}
 
==Battle Ventures==
== Battle Ventures ==
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|ore|48}}</div>[[File:Venture.jpg|128px|]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|ore|48}}</div>[[File:Venture.jpg|128px|]]</div>
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|}


==Implementation==
== Implementation ==


Make no mistake, Battle Ventures is a “gimmick” doctrine – there is no situation where this doctrine has any advantage over any doctrine built on combat hulls (except fun!). However they should still not be underestimated. A blaster fit Battle Venture with all V skills puts out close to 125 DPS with Void ammunition, which in enough numbers can potentially take down Battleship sized targets
Make no mistake, Battle Ventures is a “gimmick” doctrine – there is no situation where this doctrine has any advantage over any doctrine built on combat hulls (except fun!). However they should still not be underestimated. A blaster fit Battle Venture with all V skills puts out close to 125 DPS with Void ammunition, which in enough numbers can potentially take down Battleship sized targets
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As an FC you should avoid anything close to an even numbers fight, and focus on isolating and ganking lone targets
As an FC you should avoid anything close to an even numbers fight, and focus on isolating and ganking lone targets


===Strengths:===
=== Strengths: ===
*Fun
* Fun
*Cheap
* Cheap
*Accessible
* Accessible
*…that’s kinda it…
* …that’s kinda it…


===Weaknesses:===
=== Weaknesses: ===
*All the obvious ones
* All the obvious ones
*Additional issue to bear in mind is Ventures have an AWFUL lock range (19km with max skills). You’re unlikely to be able to lock anything much outside of tackle range – making gate camping without a dedicated gate camp ship almost impossible
* Additional issue to bear in mind is Ventures have an AWFUL lock range (19km with max skills). You’re unlikely to be able to lock anything much outside of tackle range – making gate camping without a dedicated gate camp ship almost impossible


==Fleet Composition==
== Fleet Composition ==


The base fit is effectively a poor man’s Magic Merlin. MWD and Shield Extender in the mids, with the fleet using the third mid for a selection of scrams, points and webs to cover all options (similar to Punisher fleets)
The base fit is effectively a poor man’s Magic Merlin. MWD and Shield Extender in the mids, with the fleet using the third mid for a selection of scrams, points and webs to cover all options (similar to Punisher fleets)


High slots use Blasters by default, as the highest DPS short range weapons system, however any short range weapon (Pulse Lasers, Autocannons etc..) can be substituted here depending on a pilot’s skills. As all players can fly the Venture hull by default, this makes for a very inclusive fleet
High slots use Blasters by default, as the highest DPS short range weapons system, however any short range weapon (Pulse Lasers, Autocannons etc..) can be substituted here depending on a pilot’s skills. As all players can fly the Venture hull by default, this makes for a very inclusive fleet
 
====T2 Blaster Banana====
==== Damp Banana ====
{{ShipFitting
| ship=Venture
| shipTypeID=32880
| fitName=NOP Gunboat - Blasters T2
| fitID=NOP-Gunboat---Blasters-T2
| low1name=Damage Control II
| low1typeID=2048
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=5MN Y-T8 Compact Microwarpdrive
| mid2typeID=5973
| mid3name=Medium Shield Extender II
| mid3typeID=3831
| high1name=Light Electron Blaster II, Void S
| high1typeID=3162
| charge1name=Void S x1
| charge1typeID=12612
| high2name=Light Electron Blaster II, Void S
| high2typeID=3162
| high3name=Small Gremlin Compact Energy Neutralizer
| high3typeID=4477
| rig1name=Small Core Defense Field Extender I
| rig1typeID=31788
| rig2name=Small Core Defense Field Extender I
| rig2typeID=31788
| rig3name=Small Anti-EM Screen Reinforcer I
| rig3typeID=31716
| drone1name=Hobgoblin II x2
| drone1typeID=2456
| charge2name=Null S x800
| charge2typeID=12614
| charge3name=Caldari Navy Antimatter Charge S x800
| charge3typeID=23009
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=32880:2048;1:5439;1:5973;1:3831;1:3162;2:12612;1:4477;1:31788;2:31716;1:2456;2:12614;800:23009;800::
| fleetup=
| alphacanuse=N
}}
====T1 Blaster Banana====
{{ShipFitting
| ship=Venture
| shipTypeID=32880
| fitName=NOP Gunboat - Blasters T1
| fitID=NOP-Gunboat---Blasters-T1
| low1name=Damage Control II
| low1typeID=2048
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=5MN Y-T8 Compact Microwarpdrive
| mid2typeID=5973
| mid3name=Medium Azeotropic Restrained Shield Extender
| mid3typeID=8433
| high1name=Modal Light Electron Particle Accelerator I, Federation Navy Antimatter Charge S
| high1typeID=7487
| charge1name=Federation Navy Antimatter Charge S x1
| charge1typeID=22961
| high2name=Modal Light Electron Particle Accelerator I, Federation Navy Antimatter Charge S
| high2typeID=7487
| high3name=Small Gremlin Compact Energy Neutralizer
| high3typeID=4477
| rig1name=Small Core Defense Field Extender I
| rig1typeID=31788
| rig2name=Small Core Defense Field Extender I
| rig2typeID=31788
| rig3name=Small Anti-EM Screen Reinforcer I
| rig3typeID=31716
| drone1name=Hobgoblin I x2
| drone1typeID=2454
| charge2name=Null S x800
| charge2typeID=12614
| charge3name=Caldari Navy Antimatter Charge S x800
| charge3typeID=23009
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=32880:2048;1:5439;1:5973;1:8433;1:7487;2:22961;1:4477;1:31788;2:31716;1:2454;2:12614;800:23009;800::
| fleetup=
| alphacanuse=N
}}
====Damp Banana====


The tackle module slot can be exchanged for an EWAR module of your choice on a couple of ships. Multispectral ECM can be devastating if you get lucky, but its success chance is pretty poor. For a more guaranteed impact, try fitting sensor dampeners, to stop ships from kiting you out from range
The tackle module slot can be exchanged for an EWAR module of your choice on a couple of ships. Multispectral ECM can be devastating if you get lucky, but its success chance is pretty poor. For a more guaranteed impact, try fitting sensor dampeners, to stop ships from kiting you out from range
{{ShipFitting
==== Logi ====
| ship=Venture
| shipTypeID=32880
| fitName=NOP Damp Banana
| fitID=NOP-Damp-Banana
| low1name=Damage Control II
| low1typeID=2048
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Remote Sensor Dampener II
| mid3typeID=1969
| high1name=Small Gremlin Compact Energy Neutralizer
| high1typeID=4477
| high2name=Small Ghoul Compact Energy Nosferatu
| high2typeID=5141
| high3name=Small Gremlin Compact Energy Neutralizer
| high3typeID=4477
| rig1name=Small Ancillary Current Router I
| rig1typeID=31358
| rig2name=Small Semiconductor Memory Cell I
| rig2typeID=31406
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31788
| drone1name=Hornet EC-300 x2
| drone1typeID=23707
| charge1name=Scan Resolution Dampening Script x1
| charge1typeID=29013
| charge2name=Targeting Range Dampening Script x1
| charge2typeID=29015
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=32880:2048;1:5973;1:3831;1:1969;1:4477;2:5141;1:31358;1:31406;1:31788;1:23707;2:29013;1:29015;1::
| fleetup=
| alphacanuse=N
}}
====Logi====


Don't bother. No really. You have a paper thin tank, and a terrible resist profile. You'll be dead before a logistics ship can even lock you. Try not to fight things that shoot back.
Don't bother. No really. You have a paper thin tank, and a terrible resist profile. You'll be dead before a logistics ship can even lock you. Try not to fight things that shoot back.
[[Category:Doctrines]]