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{{euninote|EVE University members can get full reimbursement for most of these skills, among many others, through the University [[Skillbook Program]].}} | |||
{{Exploration links}} | {{Exploration links}} | ||
If you want to engage in [[Exploration]] you want a character with the appropriate skills. This page provides skill plans for such a character. | |||
As a side note: Usually, players train those skills to a decent level on their first character. But advanced players often have a dedicated scanning character. Especially, inhabitants of wormhole space do so to scan their other characters back into their wormhole if they are podded out. In fleet fights combat prober can also provide warp-ins which are usually scanned by a dedicated combat prober. As this character does not do anything for most of the fight it is common that a player multiboxes the combat prober. | |||
== Important exploration skills == | == Important exploration skills == | ||
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Level 2 of these skills allows use scanning upgrades (Scan Pinpointing Array I, Scan Rangefinding Array I, Scan Acquisition Array I), which gives advantages equal one level of appropriate skill name. | Level 2 of these skills allows use scanning upgrades (Scan Pinpointing Array I, Scan Rangefinding Array I, Scan Acquisition Array I), which gives advantages equal one level of appropriate skill name. | ||
*Advanced exploration skills: | *Advanced exploration skills: | ||
**[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per | **[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skill level (also bonus applies when using suitable hulls, these are {{sh|Helios}}; {{sh|Cheetah}}; {{sh|Anathema}}; {{sh|Buzzard}};) | ||
** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level. | ** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level. | ||
= Skill plans = | |||
<b>''The following skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed.''</b> | |||
<b>''The | |||
This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills. | This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills. | ||
*The ''starter exploration'' plan (2 days): | *The ''starter exploration'' plan (2 days): | ||
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required | Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipment needed and to scan down and loot most High-Security sites effectively and to get some exploration experience. | ||
*The ''intermediate exploration'' plan (14 days): | *The ''intermediate exploration'' plan (14 days): | ||
People who have a good understanding of exploration, and would like to dedicate a decent percentage of their time to it are advised to train this skill plan. The intermediate exploration plan requires that the starter exploration plan is already trained. Training this plan will allow you to scan down and loot most of the 'Known-space' sites and if you know what you are doing even some faction sites in 'Wormhole space'. Note that these skill plans exclude sleepers sites, because they are focused on the racial ''tech I'' and ''covert ops'' frigate | People who have a good understanding of exploration, and would like to dedicate a decent percentage of their time to it are advised to train this skill plan. The intermediate exploration plan requires that the starter exploration plan is already trained. Training this plan will allow you to scan down and loot most of the 'Known-space' sites and if you know what you are doing even some faction sites in 'Wormhole space'. Note that these skill plans exclude sleepers sites, because they are focused on the racial ''tech I'' and ''covert ops'' frigate | ||
*The ''master exploration'' plan (91 days): | *The ''master exploration'' plan (91 days): | ||
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focuses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites). | People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focuses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites). | ||
== Starter exploration (2 days)== | == Starter exploration (2 days)== | ||
<!-- #remove ------------------------------------------------------------------------ --> | <!-- #remove ------------------------------------------------------------------------ --> | ||
The starter exploration plan is a plan for people who do not know much about exploration, but are intrigued by the concept and want to start a basic career in exploration to see if they enjoy it. | The starter exploration plan is a plan for people who do not know much about exploration, but are intrigued by the concept and want to start a basic career in exploration to see if they enjoy it. With the new [[Starting skills]] you already have the skills to start right away (except for the frigate skill). | ||
<!-- start table --> | <!-- start table --> | ||
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!'''Training time''' | !'''Training time''' | ||
|- | |- | ||
|1. Racial Frigate | |1. Racial Frigate I | ||
| | | | ||
| | |16 minutes, 40 seconds | ||
|- | |- | ||
| | |2. Racial Frigate II | ||
| | | | ||
|1 | |1 hours, 17 minutes, 38 seconds | ||
|- | |- | ||
| | |3. Racial Frigate III | ||
| | |||
|7 hours, 19 minutes, 2 seconds | |||
| | |||
| | |||
|- | |- | ||
| | |4. Archaeology II | ||
| | | | ||
|1 hour, 56 minutes, 26 seconds | |1 hour, 56 minutes, 26 seconds | ||
|- | |- | ||
| | |5. Hacking II | ||
| | | | ||
|1 hour, 56 minutes, 26 seconds | |1 hour, 56 minutes, 26 seconds | ||
|- | |- | ||
| | |6. Archaeology III | ||
| | | | ||
|10 hours, 58 minutes, 34 seconds | |10 hours, 58 minutes, 34 seconds | ||
|- | |- | ||
| | |7. Hacking III | ||
| | | | ||
|10 hours, 58 minutes, 34 seconds | |10 hours, 58 minutes, 34 seconds | ||
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|Total training time | |Total training time | ||
| | | | ||
| | |1 days, 10 hour, 43 minutes, 20 seconds | ||
|} | |} | ||
<!-- end table --> | <!-- end table --> | ||
{{SkillQueue | |||
|name=Starter Exploration Skillplan | |||
|hdr= 0 | |||
|width= 500px | |||
|desc= Importable Skill List (includes frigates for each race) | |||
|Amarr Frigate I | |||
Amarr Frigate II | |||
Amarr Frigate III | |||
Gallente Frigate I | |||
Gallente Frigate II | |||
Gallente Frigate III | |||
Caldari Frigate I | |||
Caldari Frigate II | |||
Caldari Frigate III | |||
Minmatar Frigate I | |||
Minmatar Frigate II | |||
Minmatar Frigate III | |||
Archaeology II | |||
Hacking II | |||
Archaeology III | |||
Hacking III | |||
}} | |||
== Intermediate exploration (13 days) == | |||
== Intermediate exploration ( | |||
<!-- #remove ------------------------------------------------------------------------ --> | <!-- #remove ------------------------------------------------------------------------ --> | ||
This plan is meant for players who, after learning starter exploration plan, decided to continue with exploration as a possible career path. This skill plan takes quite a bit longer then the starter plan and should be considered if you plan to spend a decent amount in exploration. After this skill plan you should be able to explore almost all high and low security and the easiest null security sites. This plan focuses on training more specific exploration skills and work best with your racial exploration ship. Hacking IV and Archeology IV are not explicitly required but can make your life hacking cans a bit easier. If you plan to dedicate a part of your EVE career to exploration i suggest training these skills before you start the master exploration skill plan. | This plan is meant for players who, after learning starter exploration plan, decided to continue with exploration as a possible career path. This skill plan takes quite a bit longer then the starter plan and should be considered if you plan to spend a decent amount in exploration. After this skill plan you should be able to explore almost all high and low security and the easiest null security sites. This plan focuses on training more specific exploration skills and work best with your racial exploration ship. Hacking IV and Archeology IV are not explicitly required but can make your life hacking cans a bit easier. If you plan to dedicate a part of your EVE career to exploration i suggest training these skills before you start the master exploration skill plan. | ||
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| | | | ||
|1 day, 17 hours, 23 minutes, 40 seconds | |1 day, 17 hours, 23 minutes, 40 seconds | ||
|- | |- | ||
|3. Astrometric Rangefinding II | |3. Astrometric Rangefinding II | ||
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|requirement for the 'astrometric acquisition' skill | |requirement for the 'astrometric acquisition' skill | ||
|10 hours, 58 minutes, 34 seconds | |10 hours, 58 minutes, 34 seconds | ||
|- | |- | ||
|6. Astrometric Acquisition II | |6. Astrometric Acquisition II | ||
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| | | | ||
|1 day, 5 hours, 16 minutes, 12 seconds | |1 day, 5 hours, 16 minutes, 12 seconds | ||
|- | |- | ||
|14. Cloaking I | |14. Cloaking I | ||
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|Total training time | |Total training time | ||
| | | | ||
| | |13 days, 5 hour, 40 minutes, 24 seconds | ||
|} | |} | ||
<!-- end table --> | <!-- end table --> | ||
{{SkillQueue | |||
|name=Intermediate Exploration Skillplan | |||
|hdr= 0 | |||
|width= 500px | |||
|desc= Importable Skill List (includes frigates for each race) | |||
|Amarr Frigate IV | |||
Caldari Frigate IV | |||
Gallente Frigate IV | |||
Minmatar Frigate IV | |||
Astrometric Rangefinding II | |||
Astrometrics III | |||
Astrometric Acquisition II | |||
Astrometrics IV | |||
Astrometric Pinpointing I | |||
Astrometric Pinpointing II | |||
Astrometric Pinpointing III | |||
Astrometric Acquisition III | |||
Astrometric Rangefinding III | |||
Cloaking I | |||
Archaeology IV | |||
Hacking IV | |||
}} | |||
== Master exploration (91 days)== | == Master exploration (91 days)== | ||
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Following links contain the skill plans for the different stages of exploration skills. The skill plans can easily be imported into EVEMon. If you want to train the intermediate or master skill plan, you will see that the previous skill plans will also be included to make up for any required skills. These skill plans are made for Minmatar characters but can easily converted to other races by swapping out the ''Minmatar Frigate skill'' for your respective ''Racial Frigate skill''. | Following links contain the skill plans for the different stages of exploration skills. The skill plans can easily be imported into EVEMon. If you want to train the intermediate or master skill plan, you will see that the previous skill plans will also be included to make up for any required skills. These skill plans are made for Minmatar characters but can easily converted to other races by swapping out the ''Minmatar Frigate skill'' for your respective ''Racial Frigate skill''. | ||
<b>''Right click the | <b>''Right click the following links, and click save as. Make sure to save the file as an '.xml' format''</b> | ||
*[[File:Starter_exploration.xml]] | *[[File:Starter_exploration.xml]] | ||