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{{NPCTableCSS}}{{Missiondetails | {{NPCTableCSS}}{{MissionLinks}} | ||
{{Missiondetails | |||
|Name= | |Name= | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy the | |Objective= Destroy the habitat of the pirate leaders then report back to your agent. | ||
|Faction= | |Faction= | ||
|Faction1= Blood Raiders | |Faction1= Blood Raiders | ||
| Line 11: | Line 12: | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= 0.4 from Blood Raider Covenant for ship kill(Habitat). | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MissionBriefing | |||
|Today is a sad day, <Character Name>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Agent Corporation>, and we will miss his loyal service to us greatly. | |||
Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher]] | Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. | ||
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. | |||
}} | |||
Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher] 2017-06-03] | |||
No hostiles at initial gate. | No hostiles at initial gate. | ||
'''Blitz:''' | '''Blitz:''' Destroy Habitat, warp out. | ||
=== | === Pocket === | ||
{{NPCTableHead|Initial Hostiles}} | {{NPCTableHead|Initial Hostiles}} | ||
{{NPCTableSeparator|Group | {{NPCTableSeparator|Group A (48km) N}} | ||
{{NPCTableRow|Frigate|2|Corpii Follower|trigger = | {{NPCTableRow|Frigate|2|Corpii Follower/Worshipper|trigger= 1st ship destroyed, Reinforcement A1}} | ||
{{NPCTableSeparator|Group | {{NPCTableSeparator|Group B (60km) W}} | ||
{{NPCTableRow|Frigate|4|Corpii Follower|trigger = | {{NPCTableRow|Frigate|4|Corpii Follower|trigger= Reinforcement B}} | ||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Reinforcement A1}} | ||
{{NPCTableRow|Frigate|4|Corpii Follower|trigger = | {{NPCTableRow|Frigate|4|Corpii Follower|trigger= 1st damage, Reinforcement A2}} | ||
|} | |} | ||
{{NPCTableHead|Reinforcement A2 (About 100km away from A1)}} | |||
{{NPCTableHead| | {{NPCTableRow|Frigate|1|Corpii Raider/Diviner}} | ||
{{NPCTableRow|Frigate|1|Corpii Diviner}} | |||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Reinforcement B}} | ||
{{NPCTableRow|Frigate|4|Corpii Follower}} | {{NPCTableRow|Frigate|4|Corpii Follower}} | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Structure|1|Habitat}} | {{NPCTableRow|Structure|1|Habitat|trigger= Mission completed on destruction}} | ||
|} | |} | ||
{{Missionrelated}}[[Category: | {{Missionrelated}} | ||
[[Category:Security missions]] | |||