Difference between revisions of "Serpentis Logistical Outpost Part 2"

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{{Complex|Serpentis Logistical Outpost Part 2}}
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{{CMBSiteInfo
 +
|name=Serpentis Logistiscal Outpost Part 2
 +
|type=escalation
 +
|rating=Unrated
 +
|location=Low, Null
 +
|ship limit=Unrestricted
 +
|faction=Serpentis
 +
|signature strength=N/A
 +
}}
  
 
'''Serpentis Logistical Outpost Part 2''' is escalation from the [[Serpentis Logistical Outpost]].
 
'''Serpentis Logistical Outpost Part 2''' is escalation from the [[Serpentis Logistical Outpost]].
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The site '''is not''' in deadspace so you can warp around freely. Take advantage of this by making bounce bookmark ~300 km off the site as you land in. You can then use this bookmark to bounce on asteroid/wreck to get in good position. This also means that a potential hunter can warp directly to you in second room with combat probes.   
 
The site '''is not''' in deadspace so you can warp around freely. Take advantage of this by making bounce bookmark ~300 km off the site as you land in. You can then use this bookmark to bounce on asteroid/wreck to get in good position. This also means that a potential hunter can warp directly to you in second room with combat probes.   
  
It is possible to make a warp-in bookmark +150km off from the entry point, warp to it, and then warp directly to the Energy Neutralizer Sentries to take them out fast.
+
=== Warp-in ===
 +
The rats are in 3 groups and you land in the middle of them. The initial two neut towers are close to two other towers. The two other groups have three towers each and after two minutes an additional neuting tower spawns at them. As this isn't dedspace you can warp freely. (The groups are close to some asteroids and structures so you have warpin points.) Carefully consider how you want to run the site and adapt it to your ship(s) because if you warp to the towers you'll face a good bit of DPS, be pointed, and webbed.
 +
 
 +
{{NPCTableCSS}}
  
=== Warp-in ===
 
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
 
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
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{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis III}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis III}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer III|ewar=Neut|note=Energy Neutralizer range is 150km}}
+
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer I|ewar=Neut|note=Energy Neutralizer range is 150km}}
 
|}
 
|}
  
 
{{NPCTableHead|Spawn after 2 min}}
 
{{NPCTableHead|Spawn after 2 min}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer III|ewar=Neut|note=They spawn at the asteroids surrounded by the sentries}}
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{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer II|ewar=Neut|note=They spawn at the asteroids surrounded by the sentries}}
 
|}
 
|}
  
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As in the first pocket you can warp around, so use bookmarks if needed.
 
As in the first pocket you can warp around, so use bookmarks if needed.
  
The commander wave can be triggered before all the other waves have been triggered. The initial defenders have 2 reinforcement triggers.
+
In the room is a Serpentis Stronghold in the shape of a Gallente station. When warping in you face four groups of rats. One group in front of the structure is close to you when you warp in and consists of battlecruisers and frigates which web and point. One group is in the center of the structure and consists of battleships and frigates. The other two groups are on the left and right of the structure and consist of battleships and (battle-)cruisers. After a short while in the center of the structure also towers spawn (one of them is neuting). For more details see the table below.
 +
 
 +
The four groups independently trigger respawns. In theory you could only kill the center group and it's following spawns to trigger the commander wave. But in practice you'll want to at least kill all pointing frigates and the neuting tower. For the center group a new wave is triggered if it is completely cleared. For the other groups the last ship of it's biggest shipclass is the trigger. (If the spawn contained battleships the last battleship killed in this spawn will trigger a new one and so on.)<br> [http://games.chruker.dk/eve_online/item.php?type_id=28864 Uehiro Katsen deals around 1050 DPS, so he should be taken out very quickly.]
 +
 
 +
Great little advice is to form a solo fleet and assign marks to the center group and its following waves for easy overview of who to kill.
 +
 
 +
{{NPCTableCSS}}
 +
 
 +
{{NPCTableHead|Central group:}}
 +
 
 +
{{NPCTableSeparator|First wave (already spawned)}}
 +
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Spy/Agent|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|3|Core High Admiral}}
 +
 
 +
{{NPCTableSeparator|Second wave}}
 +
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Defender/Guard/Safeguard|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral}}
  
The commander is triggered by killing all the rats that spawn inside the station. All other rats can be ignored as long as you can tank them.
+
{{NPCTableSeparator|Third wave}}
 +
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Defender/Guard/Protector|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|2|Core Grand Admiral}}
 +
{{NPCTableRow|Battleship|2|Core Lord Admiral}}
  
The spawns presented here are only approximations.  
+
{{NPCTableSeparator|Boss wave}}
 +
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
 +
{{NPCTableRow|Elite Battleship|1|Uehiro Katsen | ewar = Web|note = He has an active tank that can tank 500 dps|cargo = Can drop Corelum A-Type modules, Shadow Serpentis faction modules, implants and ship BPC. Always drops 19th Tier Overseer's Personal Effects (51,7 mil)}}
 +
|}
  
{{NPCTableHead|Initial defenders}}
+
{{NPCTableHead|Towers spawn (middle of the Stronghold, shortly after warpin)}}
{{NPCTableRow|Elite Frigate|8|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
 
{{NPCTableRow|Cruiser|4|Corelum Chief Defender/Chief Protector}}
 
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
 
{{NPCTableRow|Battlecruiser|5|Corelatis Captain/Captain Sentry|trigger = Highest bounty battlehsip triggers wave 1?}}
 
{{NPCTableRow|Battleship|9|Core Vice Admiral/Grand Admiral|ewar=Damp|trigger = Highest bounty battlehsip triggers wave 6?}}
 
{{NPCTableSeparator|Towers spawn shortly}}
 
 
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis III}}
+
{{NPCTableRow|Sentry|4|Tower Sentry Serpentis III}}
 
{{NPCTableRow|Sentry|1|Serpentis Energy Neutralizer III|ewar=Neut|note=Energy Neutralizer range is 150km}}
 
{{NPCTableRow|Sentry|1|Serpentis Energy Neutralizer III|ewar=Neut|note=Energy Neutralizer range is 150km}}
 
|}
 
|}
  
{{NPCTableHead|Wave 1}}
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{{NPCTableHead|Frontal Group:}}
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
+
 
{{NPCTableRow|Battlecruiser|3-4|Corelatis Captain/Captain Sentry|trigger = Highest bounty battlecruiser triggers next wave}}
+
{{NPCTableSeparator|First wave (already spawned)}}
 +
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Spy/Agent|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battlecruiser|2|Corelatis Captain/Captain Sentry|trigger=last triggers new wave}}
 +
 
 +
{{NPCTableSeparator|Second wave}}
 +
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Defender/Guard|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battlecruiser|4|Corelatis Captain/Platoon Leader|trigger=last triggers new wave}}
 +
 
 +
{{NPCTableSeparator|Third wave}}
 +
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Defender/Guard|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}
 +
 
 
|}
 
|}
  
{{NPCTableHead|Wave 2}}
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{{NPCTableHead|Left Group:}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
+
 
{{NPCTableRow|Battlecruiser|3|Corelatis Captain/Captain Sentry|trigger = Highest bounty battlecruiser triggers next wave}}
+
{{NPCTableSeparator|First wave (already spawned)}}
|}
+
{{NPCTableRow|Battlecruiser|3|Corelatis Captain/Captain Sentry}}
 +
{{NPCTableRow|Battleship|2|Core Admiral|trigger=last triggers new wave}}
 +
 
 +
{{NPCTableSeparator|Second wave}}
 +
{{NPCTableRow|Battlecruiser|4|Corelatis High Captain/Squad Leader/Platoon Leader}}
 +
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|trigger=last triggers new wave}}
  
{{NPCTableHead|Wave 3}}
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{{NPCTableSeparator|Third wave}}
{{NPCTableRow|Battlecruiser|4|Corelatis Captain/Captain Sentry}}
+
{{NPCTableRow|Battlecruiser|4|Corelatis High Captain/Squad Leader}}
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral|trigger = Highest bounty battleshiptriggers next wave}}
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{{NPCTableRow|Battleship|4|Core Grand Admiral/Lord Admiral}}
|}
 
  
{{NPCTableHead|Wave 4}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Captain/Captain Sentry}}
 
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|ewar = Damp | trigger = Highest bounty battleshiptriggers next wave}}
 
 
|}
 
|}
  
{{NPCTableHead|Wave 5}}
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{{NPCTableHead|Right Group:}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Infantry}}
 
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral| trigger = Highest bounty battleshiptriggers next wave}}
 
|}
 
  
{{NPCTableHead|Wave 6}}
+
{{NPCTableSeparator|First wave (already spawned)}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
+
{{NPCTableRow|Battlecruiser|2|Corelum Guardian Chief Protector/Defender}}
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral| trigger = Highest bounty battleshiptriggers next wave}}
+
{{NPCTableRow|Battleship|2|Core High Admiral|trigger=last triggers new wave}}
|}
 
  
{{NPCTableHead|Wave 7}}
+
{{NPCTableSeparator|Second wave}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
+
{{NPCTableRow|Battlecruiser|3|Corelum Guardian Chief Defender/Infantry/Sentinel}}
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral| trigger = Highest bounty battleshiptriggers next wave}}
+
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral|trigger=last triggers new wave}}
|}
 
  
{{NPCTableHead|Wave 8}}
+
{{NPCTableSeparator|Second wave}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
+
{{NPCTableRow|Battlecruiser|3|Corelum Guardian Chief Defender/Infantry}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral| ewar = Damp|trigger = Highest bounty battleshiptriggers next wave}}
+
{{NPCTableRow|Battleship|3|Core Lord Admiral/Grand Admiral}}
|}
 
  
{{NPCTableHead|Wave 9}}
 
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
 
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral| ewar = Damp|trigger = Highest bounty battleshiptriggers next wave}}
 
 
|}
 
|}
  
{{NPCTableHead|Commander wave}}
 
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Sentinel/...}}
 
{{NPCTableRow|Elite Battleship|1|Uehiro Katsen | ewar = Web|note = he have an active tank that can tank 500 dps|cargo = Can drop Corelum A-Type modules, Shadow Serpentis faction modules, implants and ship BPC. Always drops 19th Tier Overseer's Personal Effects (51,7 mil)}}
 
|}
 
  
 
{{MessageBox
 
{{MessageBox
Line 112: Line 137:
 
|Uehiro Katsen's clone has departed, and the remaining Serpentis are scattering to the wind amongst the ruins of their former operation.
 
|Uehiro Katsen's clone has departed, and the remaining Serpentis are scattering to the wind amongst the ruins of their former operation.
 
|collapsed=yes}}
 
|collapsed=yes}}
 +
 +
==Loot and bounties==
 +
The boss might drop Corelum A-type modules, shadow serpentis modules, and Vigilant BPC. He always drops 19th Tier Overseer's Personal Effects. Clearing all rats gave around 50m isk bounty. Never checked salvage and so on. I usually expect salvage to be half of the bounty.
  
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 03:59, 24 January 2021

Site Details
Serpentis Logistiscal Outpost Part 2
Type Expedition
Rating Unrated
Found in Low, Null
Max ship size Unrestricted
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength N/A

Serpentis Logistical Outpost Part 2 is escalation from the Serpentis Logistical Outpost.

Warning: The Serpentis Logistical Outpost and Serpentis Logistical Outpost Part 2 are considered to be the hardest Serpentis Escalations. Use extreme caution when completing the sites due to the Scramming Frigs and T2 Neuting Towers

Walkthrough

The site consists of a warpin area and one normal space pocket.

The site is not in deadspace so you can warp around freely. Take advantage of this by making bounce bookmark ~300 km off the site as you land in. You can then use this bookmark to bounce on asteroid/wreck to get in good position. This also means that a potential hunter can warp directly to you in second room with combat probes.

Warp-in

The rats are in 3 groups and you land in the middle of them. The initial two neut towers are close to two other towers. The two other groups have three towers each and after two minutes an additional neuting tower spawns at them. As this isn't dedspace you can warp freely. (The groups are close to some asteroids and structures so you have warpin points.) Carefully consider how you want to run the site and adapt it to your ship(s) because if you warp to the towers you'll face a good bit of DPS, be pointed, and webbed.



WD EWAR L


Elite Frigate 5 x Elite Frigate Coreli Guardian Initiate/Scout Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Corelum Chief Defender/Chief Protector
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Infantry Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Captain/Captain Sentry
Battleship 9 x Battleship Core Vice Admiral/Grand Admiral Remote Sensor Dampener
Sentry 2 x Sentry Serpentis Cruise Missile Battery
Sentry 4 x Sentry Serpentis Heavy Missile Battery
Sentry 2 x Sentry Tower Sentry Serpentis III
Sentry 2 x Sentry Serpentis Energy Neutralizer I Energy Neutralizer range is 150km Energy Neutralizer


Spawn after 2 min
WD EWAR L


Sentry 2 x Sentry Serpentis Energy Neutralizer II They spawn at the asteroids surrounded by the sentries Energy Neutralizer


WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until all ships are destroyed

First Room


As in the first pocket you can warp around, so use bookmarks if needed.

In the room is a Serpentis Stronghold in the shape of a Gallente station. When warping in you face four groups of rats. One group in front of the structure is close to you when you warp in and consists of battlecruisers and frigates which web and point. One group is in the center of the structure and consists of battleships and frigates. The other two groups are on the left and right of the structure and consist of battleships and (battle-)cruisers. After a short while in the center of the structure also towers spawn (one of them is neuting). For more details see the table below.

The four groups independently trigger respawns. In theory you could only kill the center group and it's following spawns to trigger the commander wave. But in practice you'll want to at least kill all pointing frigates and the neuting tower. For the center group a new wave is triggered if it is completely cleared. For the other groups the last ship of it's biggest shipclass is the trigger. (If the spawn contained battleships the last battleship killed in this spawn will trigger a new one and so on.)
Uehiro Katsen deals around 1050 DPS, so he should be taken out very quickly.

Great little advice is to form a solo fleet and assign marks to the center group and its following waves for easy overview of who to kill.



Central group:
WD EWAR L


First wave (already spawned)
Elite Frigate 3 x Elite Frigate Coreli Guardian Spy/Agent Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Core High Admiral
Second wave
Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard/Safeguard Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Core Admiral/High Admiral
Third wave
Elite Frigate 4 x Elite Frigate Coreli Guardian Defender/Guard/Protector Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Core Grand Admiral
Battleship 2 x Battleship Core Lord Admiral
Boss wave
Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
Elite Battleship 1 x Elite Battleship Uehiro Katsen He has an active tank that can tank 500 dps Stasis Webifier Can drop Corelum A-Type modules, Shadow Serpentis faction modules, implants and ship BPC. Always drops 19th Tier Overseer's Personal Effects (51,7 mil)


Towers spawn (middle of the Stronghold, shortly after warpin)
WD EWAR L


Sentry 4 x Sentry Serpentis Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Serpentis III
Sentry 1 x Sentry Serpentis Energy Neutralizer III Energy Neutralizer range is 150km Energy Neutralizer


Frontal Group:
WD EWAR L


First wave (already spawned)
Elite Frigate 5 x Elite Frigate Coreli Guardian Spy/Agent Warp Disruptor Stasis Webifier
Battlecruiser 2 x Battlecruiser Corelatis Captain/Captain Sentry last triggers new wave
Second wave
Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Corelatis Captain/Platoon Leader last triggers new wave
Third wave
Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Corelatis High Captain/Captain Sentry


Left Group:
WD EWAR L


First wave (already spawned)
Battlecruiser 3 x Battlecruiser Corelatis Captain/Captain Sentry
Battleship 2 x Battleship Core Admiral last triggers new wave
Second wave
Battlecruiser 4 x Battlecruiser Corelatis High Captain/Squad Leader/Platoon Leader
Battleship 4 x Battleship Core Admiral/High Admiral last triggers new wave
Third wave
Battlecruiser 4 x Battlecruiser Corelatis High Captain/Squad Leader
Battleship 4 x Battleship Core Grand Admiral/Lord Admiral


Right Group:
WD EWAR L


First wave (already spawned)
Battlecruiser 2 x Battlecruiser Corelum Guardian Chief Protector/Defender
Battleship 2 x Battleship Core High Admiral last triggers new wave
Second wave
Battlecruiser 3 x Battlecruiser Corelum Guardian Chief Defender/Infantry/Sentinel
Battleship 3 x Battleship Core Admiral/High Admiral last triggers new wave
Second wave
Battlecruiser 3 x Battlecruiser Corelum Guardian Chief Defender/Infantry
Battleship 3 x Battleship Core Lord Admiral/Grand Admiral


Expedition ends message:
Uehiro Katsen's clone has departed, and the remaining Serpentis are scattering to the wind amongst the ruins of their former operation.

Loot and bounties

The boss might drop Corelum A-type modules, shadow serpentis modules, and Vigilant BPC. He always drops 19th Tier Overseer's Personal Effects. Clearing all rats gave around 50m isk bounty. Never checked salvage and so on. I usually expect salvage to be half of the bounty.